[Champion Concept] Jim'Baw: the Friendly Monster
We now have:
as the Void's tank
as the Void's marksman
as the Void's assassin
as the Void's fighter
and
as the Void's mage
now we need a support.
Here's what I think. We make a snake looking thing like the image bellow as our support from the Void.
http://fc07.deviantart.net/fs70/i/2013/315/4/b/creature_of_the_void_by_lun_art-d6tweff.jpg
Here's how he is, he is like a mage since has no hands and spits out small damage. Or, we give him a sharp tail (or not) that he attacks with. Leave you're ideas in the comments.
So, here's his stats:
Health: 568 (+66 per level) Health Regen: 9.8 (+0.84 per level) Mana: (Optional) Attack Damage: 45 (+4 per level) Attack Speed: 0.615 (+1.54% per level) Armor: 30 (+4 per level) Magic Resist: 30 (+2 per level) Movement Speed: 350
The reason is said Mana is optional is because I thought it'd be clever for the support to use his own HP instead.
And here is the Kit:
[P] Will to Survive For every 30 bonus health Jim'Baw has, he gains +1 armor and magic resist. The reason I did this was so that the player would be indulged to want to buy more health based items. For every 5% missing health, Jim'Baw gains 1% bonus health regen.
[Q] Survive Jim'Baw takes away his own health to heal his ally for 10%/15%/20%/25%/30% (+25% ability power) of the allies health. (This ability is used primarily for supporting. It would be redundant to use on himself and you can't use it on yourself.) Cost: 20% current HP Recharge: 15/13/11/9/7 seconds
[W] To Protect Jim'Baw sacrifices his life-force to give either himself or an ally a bonus of 4/8/12/16/20 bonus armor and magic resist for 5 seconds. If used on an enemy, the enemy is dealt 20/30/40/50/60 damage (+55% ability power) and has their armor and magic resist dropped by 2/4/6/8/10 for 5 seconds. (This will be useful for when running away or when ganked.) Cost: 10%/12%/14%/16%/18% of current HP Recharge: 20/18/16/14/12 seconds
[E] Unvealed Jim'Baw sacrifices some of his life to gain a bonus in speed and gains and extra 60% of his current Attack Damage. If any allies are near Jim'Baw when he activates Unvealed, the will gain the same speed bonus and only 20%/25%/30%/35%/40% of Jim'Baw's current attack damage. Cost: 11%/13%/15%/17%/19% of current HP Recharge: 25/23/21/19/17 seconds
[R] Traumatized Jim'Baw sends out a ball to a targeted enemy that deals 150/200/250 damage (+25% Ability Power). The targeted enemy is then stunned for 2/2.5/3 seconds. If there are any enemies nearby, they are then slowed for 2/2.4/2.8 seconds and receive 25% of the damage.
Jim'Baw's Lore is not very thought out. If you have any questions, feel free to ask.
Jim'Baw came to Runeterra and found it a nice place to kill, at first. But it was after a tragic accident occurred that he started to second guess himself. For some reason, Jim'Baw saved a large number of people from a burning building. And it did not end there, he continued to be helpful until he eventually found it enjoyable. He is now at the League of Legends ready to help where he is needed.
Jim'Baw has so far only two things he'll say.
- Champion select: "Protection for the meek." (says in a menacing voice)
- Kog'Maw joke: "Does death not appease your appetite?"
Skins... well,... I've got nothing.