Mother bear - draft 1

Blue Shift·2/29/2020, 5:34:45 AM·1 votes·1,760 views

Mother bear (Grizzly bear) A fighter that is based on guarding an area. Lore:

  • Lived a peaceful life until her homeland was corrupted (shadow isles)
  • She and her cubs lived in a secret, hidden cave with a blessed water source
  • After unknowingly drinking the blessed water source for their entire lives, they become imbued with the blessed properties and magic, making them immune to the corruption.
  • The cubs died to the mist creatures because they were out playing when the corruption took place.
  • She subconsciously brought her cubs back as spectral memories via the blessed isles magic and lives in a delusion, unable to accept what happened.

Passive: Blessed

  • Her attacks and abilities have a blessed effect that heals her and damages enemies for bonus magic damage. Q:
  • Her next 3 attacks deal more damage and her third damage is a bite that cripples with more damage than the first two.
  • Bite does not go off if ult is being used. W: Primal instincts
  • She goes into a frenzy, massively increasing her attack speed and giving her on-hit movement speed. The bonus magic damage is increased Provides the bonus to any spectral cubs spawned, if used in the den radius E: Home
  • She creates a den. Anyone can enter and it is an extension of the map.
  • Inside is a small slice of the blessed isles (green grass, beautiful cyan water reflections along the walls, etc…)
  • A pool of blessed water that heals her and her cubs when they are inside the pool.
  • While near or inside her den, she gets increased stats.
  • Enemies can destroy it by entering and shooting the blessed pool. This rips mother bear back to reality and out of her delusion, instantly killing all spectral cubs and giving her a debuff.
  • If left alive and not moved, every 60 seconds a spectral bear cub will spawn and venture outside to provide vision and help defend against any enemies that try attacking. Maxing at 3 cubs alive, timer does not start until one has died.
  • Minions will enter and destroy the den if left alone, allied minions will go into the den if it is within their vision range of attacking.
  • Long cooldown, very large radius R: Motherly love
  • Picks up an enemy by the collar, damaging over the duration and immobilizing the enemy. She can take them wherever she wants for the next 2.5 seconds.
  • While in this mode, she can still attack others, but not the target she is carrying.
  • Can use it on an cub to heal them massively over time while she is carrying them.
  • Can be used on the spectral pool to spawn a cub instantly (doesn't count towards timer)
  • When used for the cubs, the cooldown is reduced by half
  • Medium-long cooldown, melee range
  • Subconsciously transfers blessed isle magic from her teeth (lore-wise)

Suggestions/recommendations/criticism/etc... are all welcome.

As stated above I wanted to make a fighter that is centered around defense rather than just straight offense and running people down. I was thinking of adding the cubs as playable units, pretty much just like a shaco clone, but I ended up just sticking with this for the time being.

0 Comments