Ranged Hunter with a Melee Pet that moves based on ability and autoattack commands
Basically a hybrid between

in terms of pet mechanics as an ADC
Mostly inspired by a Hunter from World of Warcraft
You have your pet that can be killed, has a slight death timer, but can be respawned easily and automatically without input from you. The counterplay being kill the pet or just ignore the pet and kill the over extended and uncoordinated hunter.
Autoattacking an enemy would command the pet to chase the target and autoattack them as well, but you can also do things like command where they go and all that.
Mostly just had the concept and wanted input on how we could make this character unique without breaking Riot's design values. More or less a brainstorming thread.
Could possibly be a Void character, having some sort of commander and then follower type duo but that could be pushing too much onto Malz's domain
Thoughts?