[Champion Rework] Mordekaiser, the Iron Revenant
This is just my idea for what I feel Mordekaiser should be like. If you like it please let me know what you liked, if there is something you think I can improve on please tell me. Thank you for reading. Just as a note, the numbers are there just for representation, I tried to make them as balanced as I could, but I know for sure they need to be tweaked. All I ask is you focus on the actual mechanics rather than the damage they deal, I can always change the numbers if its too unrealistic.
Passive - Iron Man
Mordekaiser shields himself for 25% of the damage dealt by his abilities, halved to 12.5% against enemy minion and capped at 25% maximum health.
After a 1.5 seconds delay, Iron Man's shield decays at a rate of 1.5% base health per second down to a minimum of 6.25% maximum health (unchanged)
For every 100 bonus Armor Mordekaiser has he will grow in size and gain 5 range on his basic attacks.
Q - Mace of Spades
Cost: 20/23/26/29/32 Health
Cool Down: 12/10.5/8/6.5/4 Seconds
Morderkaiser's next 3 basic attacks will have increased range and deal bonus magic damage, they will also cause small quakes that deal AoE magic damage to all enemies in range.
Mordekaiser's next 3 basic attacks will gain 50 extra Range and deal 10/20/30/40/50 (+60% of his AP)(+80% of his bonus AD) bonus magic damage. The quakes will deal 20/25/35/40/45 (+60% of his AP) as magic damage.
Killing an enemy unit with Mace of Spades will reduce the cooldown by 0.5 seconds
W - Harvester of Sorrows
Cost: 45/50/55/65/70 Health
Cool Down: 15/14/13/12/11 Seconds
Mordekaiser releases the shards of metal that surround his ethereal body, shredding everything around him for 7 seconds. After 7 seconds, or if recast, Mordekaiser will recall his metal shards, healing for a portion of the damage done. Mordekaiser will lose a portion of his Armor for the duration of Harvester of Sorrows.
Mordekaiser releases shards of metal dealing 30/40/50/60/70 (+30% of his AP)(+60/65/70/75/80% of his Bonus Armor) as physical damage for 7 seconds. During this duration Mordekaiser loses 20% of his total armor for the duration. Mordekaiser will heal for 50/55/60/65/70% of all damage done by Harvester of Sorrows.
E - Siphon of Destruction Cost: 25/27/29/32/34 Health Cool Down: 10/9/8/7/6 Seconds
Mordekaiser fires shards of metal like a shotgun in a cone in front of him dealing magic damage to all enemies hit by the shards. Mordekaiser can then pick up the metal shards giving himself a stacking movement speed boost and instantly refilling a small amount of Iron Man's shield.
Mordekaiser fires 3/4/5/6/7 shards of metal like a shotgun dealing 55/75/95/115/135 (+70% of his AP)(+60% of his total Armor) to all enemies hit by the shards. Mordekaiser gains a 10% Movement Speed boost per shard he picks up for 3 seconds (time refreshes each time he picks up a shard) and will refill 10% of the Iron Man Shield per shard.
R - Children of the Grave
Cool Down: 120/100/80 Seconds
Mordekaiser sends half of his soul into an enemy champion dealing damage over time and giving himself a movement speed when near them. Mordekaiser will also take reduced damage from this target and his basic attacks and abilities will deal increased damage. A portion of the damage dealt to Mordekaiser will be transferred to the enemy champion. If the enemy champion dies during the duration of Children of the Grave they will explode dealing damage to all enemies in the radius.
Mordekaiser sends half his soul into an enemy champion dealing 6/8/10% (+1% per 100 AP)(+1% per 100 bonus Armor) of the champions maximum health as magic damage per second for 8 seconds. Mordekaiser will take 10/20/30% reduced damage from this champion and will deal bonus 10/12.5/15% damage to them as well (does not effect damage dealt by Children of the Grave). 9/10/11% of all damage dealt to Mordekaiser will be transferred onto the enemy champion.
If the enemy champion dies they will explode dealing 100/115/130 (+70% of his AP) as magic damage to all enemies in the radius.