Concept: Paragon, The Perfect Future

The Ecdysiast·12/7/2014, 7:14:53 PM·1 votes·476 views

(Paragon, unlike other transformation champions, is designed to be extremely weak in one form, and nearly unstoppable in the other)

Taric Taric was from our world. He, like many practiced the magic of gems. In the years since the fall of Runeterra to the Void, however, we've found something more powerful: magnetism. Their planet was consumed by the Void 500 years ago, and turned its hunger outward, searching for other worlds. When ours was attacked, gems proved no match for the nightmares our people faced. They went into hiding and sought a way to put a stop to the destruction. Our people turned once again to the planet itself for power, and found an idea at its poles. They studied for three hundred years before mastering the power, and designed a weapon to fight off the evils we were faced with. The highly-evolved "bugs" were too much for the machine's prototype design, but the test pilot managed to return with most of it intact. While the weapon was improved and fortified, others continued their research into the concept of time-travel. It was only after decades of work that the two projects were merged, as it was seen that even with enhancements the weapon would not be enough for the swarms we faced. Our researches decided that if we couldn't prevent our own destruction then maybe we could go to Runeterra and prevent the Void from ever escaping. Every mage was tested as a pilot due to the fact the machine required high amounts of magnetic magic to run. I, being the youngest and most skilled of the mages, was chosen to pilot the weapon on its one-way trip to the now dead planet. I've since adopted a new name, a symbol to my mission.

"Though I cannot return, my people will know a perfect future." -- Paragon

Primary Role: Jungler

Moveset

Passive: Magnetic Mechanics Paragon must save his energy for the use of his mechanical suit, and as such can only receive 83% of the benefit from any purchased item while unarmored. The Helmet, Chassis, Gauntlets, and Grieves of Paragon's mech spawn each red and blue camp, and can only be recovered when he walks over them. upon reclaiming every part, Paragon gains access to his ultimate: Mecha Perfection.

Q: Iron Needle/Photon Lance Iron Needle: Paragon molds his iron jewelry into a needle, piercing through enemy vitals in a line. Each enemy unit struck reduced the cooldown by 2 seconds. Photon Lance(Ultimate): When used alone, Paragon sweeps a semicircle in front of himself for high physical damage. When used in combination with FTL, paragon aims his lance forward, dealing increased damage to units in a line, but putting FTL on cooldown when a unit is struck.

W: Magnetic Distortion/ FTL Magnetic Distortion: (spellshield) Paragon creates a field around himself to dispurse the next ability used and restore mana if an ability is blocked. FTL(Ultimate): Paragon's movement speed is increased by an enormous amount, but at the cost of mana per second. If Paragon attempts a right or U-turn while FTL is active, his thrusters consume 1/4 of his mana to compensate the change in momentum. While the ability is active, the armor releases thermal waste in a small cone behind Paragon, damaging enemies behind him.

E: Magnetic pull/ Plasma Cannon Magnetic pull: Paragon's focuses on the iron in a unit's blood to push or pull a target unit in relation to his position. Enemies are slightly damaged. Allies targeted gain a short movement speed boost. Plasma Cannon(Ultimate): Paragon fires his plasma cannon twice in a line, damaging and rooting enemies hit for .777 seconds. The damage may apply twice but the root cannot.

R: Mecha Perfection Paragon dons his futuristic armor, nullifying his passive and gaining 50/75/100% item benefits for a long duration (1:15m?). (Does not apply to Health, Mana, Movement speed, or Critical Strike chance) Upon reactivation or the end of its duration, the suit explodes in an outward pulse of magetism, knocking back and damaging nearby enemies and scattering the pieces of his suit. Enemies hit by the suit's flying parts take extra damage.

Design pending. Let me know what you think of my idea!

1 Comments

The Ecdysiast1/4/2015, 10:23:41 AM1 votes

No one? :(