PSA that Soraka does %HP True damage
...to herself.
EDIT: Someeone pointed out, it isn't true damage.
It's PURE damage, like the Obelisk does.
...to herself.
EDIT: Someeone pointed out, it isn't true damage.
It's PURE damage, like the Obelisk does.
She is level 19? Urf!?
Soraka on URF was hilarious. Immortality op.
If you had warmogs, tho.
Spamming heal is fun and all, but that heal comes with a price.
Or if you grab Sona or another healer. Then it's ridiculously OP.
You called?
Yeah, good luck ever winning a trade against Nid+Soraka. :3
A goat and a pussy cat walk into lane. . . .
. . . Wait. No. That's a horrible joke.
sounds like a personal problem
Wrong, it is HP removal. You know this because you can't shield the self-damage.
So...it's WORSE for her than %hp true damage...
But... but... but... what can be worse than %hp true damage?
pure damage which is what the fountains use
Well... um.... what if you have 50000 HP, like on
! Hah! take that pure damage! this will never happen
what will never happen? and even if you do you could fountain dive but you wouldn't have the damage to kill anyone and pure damage overrides things like zonyas ga trynd ult sion passive to probably and be override i mean it kills you anyways as riots way of saying %%%% you for fountain diving
cant be hit while in zhonya's and sion ult still goes off
Well... Can't be targeted. Except by fountain.
Well. If you have a 10000000000 hour long game, stacking hp on your w, then buy
then fountain dive all you want
well.....................................................
Why the two hydras? They share an Unique passive.
I was taking into account pure stats at first (ad from hydra one, hp and percent ad from hydra two). Plus, it popped up when i typed in "hydra" so I thought "yeah why the hell not get two!"
Supports don't need %hp true damage. I demand riot take that out her kit immediately.
Better nerf Sona.
Don't build her tanky. Build AP and land your Q. Problem solved.

Best sustain item.
is also good synergy too.
Sure, if you want to only heal yourself and your heals to be worthless.
+
+
= big heals for all.
her heal doesn't scale with HP.... and there is only a little AP in those items.
It's 200 AP... how is that a little?
Its 200 AP across 3 items that cost 8450 on a supports gold earning. With no resistances the items aren't making you tanky, you could do a lot better on the AP front for the gold spent, and while i like the idea of warmogs soraka that's a lot of gold invested that could be better spent. It could be much better for the gold spent.

gives gold income, wards, is cheaper, more team utility, doesn't need time to scale (RoA), mana regen, more HP regen, less straight up HP but more armor and MR giving you more effective HP, CDR, a buff for you and your ADC in teamfights, and gives your heals more impact.
to put it into perspective, your rank 5 heal does 240+200*0.6 = 360 while mine does (240+70 * 0.6 )*1.2 = 338. so in a teamfight you'll put out around 60-100 more HP total. AKA one ADC non-crit AA if you're lucky.
Not to mention that with CDR i'll probably get another entire heal off so i'll still wind up healing for more.
Don't forget the increased cost of her healing.
I personally rush ardent censer over spirit visage.
Just to leave it here: Spirit Visage's unique passive states that it increases all healings RECEIVED, not all healings, so it doesn't benefit Soraka's W active, unless you are aiming at her W passive, which can possibly work if you land a lot of Qs.
They changed spirit visage a few weeks back, but i can't seem to find the change now.
The change is to allow the maximization of healings received, so it does benefit those who buy Spirit Visage and have a Soraka healing them, but it doesn't benefit Soraka's W active itself (unless you are buying it for Soraka's W passive, her R {so all healings to herself when she Rs is maximized}, or HP regeneration {Soraka has one of the lowest HP regenerations in the game by the way, so it's not really the best buy for her} of course).
Heals won't be as strong, but will that matter when you can cast it every second?
Frequent heal comes from CDR. RoA+Warmog's have no CDR. Talisman+Ardent Censer does.
Increased self-healing more than help cover the cost of healing.
Wrong line of comments, man. I'm only talking about warmogs.
You could build
or whatever else.
But to be honest, I view warmogs as a "win harder" sixth item. It's not really core, and it's fine ifyou're someone who doesn't like building it on her.
Not anymore, with the changes to Warmogs unless you build pure tank
[{quoted}](name=Blazing Tenshi,realm=NA,application-id=3ErqAdtq,discussion-id=NLY124rT,comment-id=0000000000010000,timestamp=2015-08-31T17:52:20.415+0000)
+
+
= big heals for all.
not pure tank, you just need 3k hp.
Soraka's Q spell health regen mechanic is the worst thing ever brought to the game
Honestly... basically soraka can't heal herself on her own.
Soraka's Q spell health regen mechanic is the worst thing ever brought to the game
Honestly... basically soraka can't heal herself on her own.
Worst thing brought to the game huh?
wants a word with you
could be worse.
have you tried landing those Q's? they are less accurate than
Q and people say all the time how it's horribly unreliable that one is. the only reliable way to land them is to be within enemy striking range and fire it while they are busy attacking you.
Uh, yes. I main Soraka and I reliably land my Qs, both when it's pushed to my side (really easy because minions don't let them move), when it's in the middle (the most difficult, but it's pretty easy to land on the support who's hiding in the bush), or when we push to their tower (the ADC will be focused on CS and not dodging your skillshots). As the laning phase is ending, enemies don't care too much about getting hit because there's virtually no threat.
Before teamfights, it's the easiest to land because they're grouped together. In teamfights, it's pretty easy to land because you can get close to enemies pretty safely.
Uh, yes. I main Soraka and I reliably land my Qs, both when it's pushed to my side (really easy because minions don't let them move), when it's in the middle (the most difficult, but it's pretty easy to land on the support who's hiding in the bush), or when we push to their tower (the ADC will be focused on CS and not dodging your skillshots). As the laning phase is ending, enemies don't care too much about getting hit because there's virtually no threat.
Before teamfights, it's the easiest to land because they're grouped together. In teamfights, it's pretty easy to land because you can get close to enemies pretty safely.
um please...'landing' the q isnt hard...jsut cast it on the enemy champ.The problem is the enemy may not cooperate...they will just move. her q and e are really nothing but zoning abilities, making other champs choose to either avoid them or be slowed. the only way you can depend on these abilities ever landing is if your opponents are just terrible....or lagging or something.
So use it when you think you can land it. It's not punishing to miss it (pretty low CD, and low mana cost), so you can spam it if you really need the health.
Also, doesn't "landing" mean actually hitting the enemy with the spell? If it wasn't, I'm sorry for not being clear. I meant that I can actually hit the enemy laner reliably and heal off of that.
lookie here someone defending the freelo
soraka makes it impossible to lose lane unless your adc is actually a 2 year old mashing buttons.