Maybe after the SG Invasion game mode could we get a Bilgewater Harrowing Invasion mode?
For next year ofcourse, Harrowing is coming too soon.
Basically would be similar to the Harrowing "Burning Tides" lore event.
Playable champions:
+
and possibly a few others for lore reasons since in Burning Tides
was there as well.
We already have Butcher's Bridge to use as a baseline for the map (possibly for the "escape" phase). Could probably just build onto the sides of that map to expand it. Half the work is already done!
Ideas for the enemies (there's an absolute ton to work with here too):
Revive Mechanic:
- Appears at the beginning of the first round and places his curse on all champions for the entire game mode and randomly kills 2 of you, making you ghosts (then he leaves, this doesn't deal damage btw). For the rest of the game, any champions that die become a Ghost that attacks allies. Killing them restores them back to the living.
Wraiths (Twisted Treeline monsters) - Moves to champions and saps life from them.
Big Wraiths - Saps life much faster and can increase their own max HP from draining (big damage threat).
Ghouls - Runs towards and attacks the nearest champs
Maidens - Actively attempts to kite champions and occasionally tosses Yorick Es at champions that cause ghouls to jump on them
Big Maidens - Additionally create Yorick W walls around champions
Spectral Riders (Hecarims) - Create a warning line where they will then charge through and carry champions with them
Big Spectral Riders - In addition to their first ability, they also fear all nearby champions when they strike a champion with their charge
Spectral
- Runs towards the nearest champs and channels E on them. Champions feared by him gain increased movement speed while feared
Big Spectral
- Actively channels E on all champions within range
Spectral Dragon (
Ghost) - Shoots cone AoE dragon blasts at the nearest champions
Elder Spectral Dragon - After taking set amounts of damage, it will land briefly before taking flight again, knocking all nearby champions away from it
Sentinels - Wander around. If they see an enemy champion, that champion becomes marked and after 2 seconds spears will start flying in at about 1 per second and damage them. Killing the Sentinel removes the mark.
Deathsingers
- Casts his ult that slowly follows all champions before striking down after 3 seconds. When killed they cast Lay Waste at nearby champions for 5 seconds before disappearing
Big Deathsingers - Additionally randomly creates Karthus Ws around the map that deal damage when passing through them
Haunted
Thorn Spitters - Gravestones randomly appear near champions that can be stepped on to break them. After a few seconds, a Thorn Spitter appears that rapidly shoots the nearest enemy champion within a wide radius.
Haunted
Vine Lashers - Gravestone thing again except they try to spawn further away. Spawns a Vine Lasher that whips out Zyra Es that travel indefinitely and root everyone they come in contact with.
Haunted Trees - Every few seconds, 3 saplings emerge from its body to chase nearby champions and explode
Big Haunted Trees - Also casts W on the nearest champion
"Tormentors" - Throw hooks across the map that pulls champions to him
"Big Tormentors" - Tosses a lantern near a champion. If a champion remains near it for 3 seconds they become ensnared in it and take damage every second until an ally breaks it.
attacking a village or forrest of yordles.