Jungler inspiration Rune idea: Cartographer
Some junglers that have bad level 1's will struggle to clear a buff alone without getting chunked in terms of hp and tempo and so they need a need a bot side leesh.
Now, given that 3 players invest about 10 seconds of their time into killing the buff, it should be faster and leave their jungler healthier. However the difference between a top side start and a bot side start are two polar opposites and both should be at least viable for every jungler.
Not to the point where bot lane just says "Just go top, we don't need to leesh anymore" but just to the point that bad level 1 junglers don't get completely spanked for daring to start topside
I was thinking of a new rune with lots of skill expression and teamplay like this:
Cartographer.
If starting a buff and no champions are nearby, gain a shield from the buff camp's damage equal to 20% of your max hp for 5 seconds, if there are allies nearby, split 60 gold between them upon the buffs death.
It'd need another effect to be a keystone, I was thinking of a system where the jungler with the rune would plot a path by marking camps in order and it'd be visible to the enemy jungler after the first camp was taken, and at least one of the camps has to be in the enemy jungle. But I think it would need another opportunity to bluff your route somewhere. perhaps if one of the plots was a champion and one mark could be a bluff mark that swaps with an existing mark on the enemy teams minimap. If you kill a marked camp, in order, it consumes the mark. Consuming m marks grants grants 1.2m^2 AD and 1.92m^2 AP adaptive (1000 gold worth of purely AD or AP if you get all 5, if you complete 4 camps you get about 650 golds worth, 1 or 2 camps in order grant next to nothing)
Like maybe you're blue side and you mark enemy raptors, your blue, raptors, a gank bot then red buff, but your gank bot was the bluff and you actually gank mid, or you don't follow the path at all and partially mislead your opponents (As they will know where you start), it would definitely be very interesting.
An early game jungler rune with lots of mind games would be really cool. Watching a game back like "Oh their jungler did this route with a double bluff, that's so clever" so I'm just throwing ideas out there of what this rune could be like