Revert the Malphite R bugfix plz!

Crispy0Snake··45 votes·11,926 views

Now casts at max range if used outside of max range

No Malphite player wants this. If I press R on a location, I want it on that location and that location only

If I'm slightly out of range and don't get a good ult off (miss an enemy slightly) because I'm locked into an ult I didn't want, that's not going to feel good at all

It's a circle aoe, I want it where I choose it to be or not at all (how it currently works)

Malphite is my 3rd most played champ, this change is just gonna screw people over

24 Comments

stTerminator17 votes

I couldn't agree with this comment more. As someone who used to play a ton of Malphite, sometimes you see a good ult spot but you are just a tiny bit out of range. You just press r on the spot so Malph will walk up that small distance and ult when he reaches max range.

This change could be the difference between hitting 3-5 people with an ultimate and changing the game or only hitting 1 person and everyone behind them is unaffected.

Other champions this is okay on. Ahri, for example, you care more about the dash and traveling in a certain direction. Lucian you care more about getting the ultimate direction right, rather than where it fires. For these skillshots, the DIRECTION is more important than the location.

Malphite is the opposite of this. You care more about the LOCATION rather than the direction. Can you imagine if other aoe ultimates worked like this? Imagine Rumble ult working like this. Imagine Annie ult working like this. Imagine Bard ultimate working like this.

This change is terrible. I sure hope this gets reverted or hotfixed out, because this will ruin people who don't have the exact range of Malphite's ultimate burned into their head.

banjerlief8 votes

{quoted}

I couldn't agree with this comment more. As someone who used to play a ton of Malphite, sometimes you see a good ult spot but you are just a tiny bit out of range. You just press r on the spot so Malph will walk up that small distance and ult when he reaches max range.

This change could be the difference between hitting 3-5 people with an ultimate and changing the game or only hitting 1 person and everyone behind them is unaffected.

Other champions this is okay on. Ahri, for example, you care more about the dash and traveling in a certain direction. Lucian you care more about getting the ultimate direction right, rather than where it fires. For these skillshots, the DIRECTION is more important than the location.

Malphite is the opposite of this. You care more about the LOCATION rather than the direction. Can you imagine if other aoe ultimates worked like this? Imagine Rumble ult working like this. Imagine Annie ult working like this. Imagine Bard ultimate working like this.

This change is terrible. I sure hope this gets reverted or hotfixed out, because this will ruin people who don't have the exact range of Malphite's ultimate burned into their head.

Bard : out of range, ulting baron Bard : ults blue buff

stTerminator2 votes

{quoted}

Bard : out of range, ulting baron Bard : ults blue buff

Rest of Team : GG report Bard trolling Bard : ty riot

Snowbrand2 votes

{quoted}

I couldn't agree with this comment more. As someone who used to play a ton of Malphite, sometimes you see a good ult spot but you are just a tiny bit out of range. You just press r on the spot so Malph will walk up that small distance and ult when he reaches max range.

This change could be the difference between hitting 3-5 people with an ultimate and changing the game or only hitting 1 person and everyone behind them is unaffected.

Other champions this is okay on. Ahri, for example, you care more about the dash and traveling in a certain direction. Lucian you care more about getting the ultimate direction right, rather than where it fires. For these skillshots, the DIRECTION is more important than the location.

Malphite is the opposite of this. You care more about the LOCATION rather than the direction. Can you imagine if other aoe ultimates worked like this? Imagine Rumble ult working like this. Imagine Annie ult working like this. Imagine Bard ultimate working like this.

This change is terrible. I sure hope this gets reverted or hotfixed out, because this will ruin people who don't have the exact range of Malphite's ultimate burned into their head.

Yea, very good analyzed. Totally agree on this one. Hope the yrealise their mistake.

SteamCyborg7 votes

I don't play Malphite at all, but as soon as I read that "QoL" change I knew it would feel bad.

WoonStruck5 votes

Its not a bugfix. Its "QoL".

If they actually labeled it as a bugfix the Rioters involved may be impaired.

orphic2 votes

In the patch notes they literally called it a bugfix

LoLNewbie3 votes

Agreed, I'm a malph otp and disagree with the change.

Kiwi Lemonade3 votes

Very strange, since no other Circle-AoE ability acts this way. Take Annie for example, she won't cast bear at max range if she selects it outside of such a range, as that would defeat the purpose of casting it in a specific location. Many players will see a play that is 0.5-1 second away, and target that location pre-emptively with these types of abilities, and now they will just ult nothing and get berated for doing so, and this will particularly hurt higher-ping players, as if they needed to be hurt more.

Also its not a bugfix, as it works as every other ability of its nature works... If Malphite ult dashed and hit everything in a line, this change would make more sense, but it doesn't so... maybe they just called it "bugfix" to swindle others into believing it wasn't a nerf.

Myrmiron2 votes

I play a lot of Malphite and I wanted this. This is good.

AP Malphite2 votes

Please revert this, this kills malphites ult + flash combo

strelizia jax2 votes

i dont even play malphite but when i played him earlier i missed like 2/5 of my ultis because of this change

CoolTrainerZach1 votes

This is so bad for Malphite players! We need to be able to cast our ult directly where we want! This change doesn't help us land our ults in team fights, it would only be good for getting max distance if you are using your ult for escapes. In the past, you could cast R just outside of your range as you come up to the target and not actually ult until you are in range, if you do this now you miss by a mile!

Please Riot this is not helping us... please revert this asap.

Ecophile1 votes

If they buff him in exchange I am fine with this. If it really a 'bugfix', then FUCK OFF!

Rock MD1 votes

There's a tradeoff between speed (casting instantly and not having to walk up to a specific spot) and accuracy.

It's a really tough call and although there are definitely cases where speed is necessary (flash ulting), I think accuracy is more desired.

stTerminator2 votes

This doesn't really affect speed though. If you are flash ulting, you are flashing into range, then instantly ulting. This hotfix doesn't affect the speed at which the ability is cast unless you are out of range, in which case I would argue that isn't a good thing to instantly ult if you aren't going to hit your target to begin with.

Rock MD1 votes

{quoted}

This doesn't really affect speed though. If you are flash ulting, you are flashing into range, then instantly ulting. This hotfix doesn't affect the speed at which the ability is cast unless you are out of range, in which case I would argue that isn't a good thing to instantly ult if you aren't going to hit your target to begin with.

{quoted}

I don't care how fast I go if my ult doesn't hit the target...

The most important ability in his kit can now be easily mis-clicked due to range.

I don't wanna double post so I'll tackle both of these.

In high elo, people know what Malphite does right? You have to stay x number of units away without your team or he'll initiate on you. Sometimes, Malphite will even flash out of the fog into just about his max range and catch you off guard. If he flashes, walks a second, and then ults it's going to be EXTREMELY obvious what he's trying to do. People will get out ASAP.

So yes, there is some value in being extremely fast with your combos, and having that "QoL" fix.

However, I did say that I think accuracy is more important, as your ults in late-game should always be roughly max range (as in squishies will try space outside your range) and if you ult a specific spot and the ult comes up short, well you're just and and I think that's just frustrating.

Also, this prevents you from buffering

{quoted}

I play a lot of Malphite and I wanted this. This is good.

Which means no this is not good.

To buffer an ability like Malphite R, move out of range and click a spot to ult. You'll walk toward that spot. If you flash and that flash gets you in range, your ultimate will go off immediately and removes a lot of time that's spent aiming the ability after flashing, giving you next to no reaction time aside from the travel time of the projectile.

Ecophile1 votes

Not sure what you mean. You can't buffer malph R. For flash R combo, you need to flash first. Also, always trying to be max range is a bad idea in high elo. Good players keep their flash solely to flash your ult in fights.

Rock MD1 votes

{quoted}

Not sure what you mean. You can't buffer malph R. For flash R combo, you need to flash first. Also, always trying to be max range is a bad idea in high elo. Good players keep their flash solely to flash your ult in fights.

You can't buffer it now, but if it's consistent with every other skillshot in its category, prior to being made to fire even if you went past max range it should've been able to be buffered.

And the point I'm making about being in max range isn't about Malphite always wanting to be just within max range. As, well... if you want to initiate that's just suboptimal. I'm saying most high level AD/mid/supps will be thinking, "okay Malphite ultimate has 800 (hypothetically) range so I should be in the 1000-1100 unit range." If you don't get off a good flank, there's no way to reliably enter fights without flashing, and as you normally can't contest a bruiser you rarely open flank spots for yourself.

The point I'm making is that they're always skirting just outside your range, and these are nerfs to good engage opportunities for Malphite, because once you're in the range that immediate casting is any good, everyone knows what you're doing and how to counter it.

Ecophile1 votes

Sorry, the way you articulated your comment was misleading.

CoolTrainerZach2 votes

I don't care how fast I go if my ult doesn't hit the target...

The most important ability in his kit can now be easily mis-clicked due to range.

FroXZenBuLLet1 votes

Just like singed's "QoL" change the previus patch

Zullar1 votes

I like the change personally. Now it works just like flash does.

Ecophile1 votes

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