[item] *Name not Yet Thought Of*

JavelinJoe·3/30/2016, 6:44:14 PM·1 votes·221 views

An early game item (costs more than the starting 500g though, maybe around 1100-1500g) where you are given the option to choose a stat for it to scale (AP,AD,AR,MR,AS,HP,Mana). Similar to how ROA takes 10 minutes to become fully stacked, over time the stats gained from this item increase (20 minutes needed to max out). This is a unique passive.

  • One example: let's say you decide for it to scale AD. It could have a starting value of 10 AD and every minute it gains 2.5 AD capping at 50 AD (+2.5 AD/minute).
  • Another example: Let's say you chose Health. You could start with 100 Health and every minute it gains 32.5 Health capping at 750 Health (+32.5 HP/minute).

2 Comments

CrimsonCobra33/30/2016, 6:57:45 PM1 votes

Either lower the cap or decrease the bonus per minute. And ensure it's a unique passive. Not a bad idea though. It would be fun.

LeifTheExplorer3/30/2016, 9:22:03 PM1 votes

Would definitely be used. I enjoy the concept.