The Life of A Tank
What is your feedback on tanks in "this meta"?
Are they even useful?
What do you get out of spending thousands of GP only to sustain an extra 3 - 6 seconds and still being useless because your the last team member alive with not enough damage output to intimidate your enemies let alone kill them.
Would implementing % bonuses on health and amr/mr items help? Only significantly increases with the more flat defensive items you buy, improve the tankyness of full tanks while being utterly useless to bruisers who only build 1 - 2 tank items.
Damage is required to siege and win in all aspects of the game with side factors like CC and Utility/Mobility. You can't avoid death, and if you can, you definitely can't avoid backing to tower to regain health/mana and items. So what good is a tank if they can only survive longer and can barely CS. Damage= More Farm and Kills= Experience and Gold= More Lvls and items= Outscaling your Lane Opponent.
It's oblivious that tanks should be constrained with things like low atk spd, low mov spd, hard to hit abilities. But I never thought that they would be constrained by damage.
Please She'd Some Light :(
is amazing.