Aral, the High Observer

Dis The Chris·11/14/2015, 8:57:19 AM·1 votes·309 views

Aral the High Observer Skilled in studying his foes, Aral is a powerful mage that excels in skirmishes due to his abilities, allowing one to replicate his foes attacks and using it against them. In addition to his mimicking skills, Aral's abilities provides enough utility to control the battlefield without being in direct contact with the enemy forces.

Abilities

Passive - Adaptation Aral receives 8% / 10% / 12% / 14% / 16% less damage against the same abilities dealt to him while in combat. Aral also receives 2% less damage against Basic Attacks, stacking up to 6% / 8% / 10% / 12% / 14%. Levels 1, 6, 11, 16 and 18 respectively.

Q - Mental Vamprisim - Range 600 / Mana Cost 90 / Cooldown 12 / 11 / 10 / 9 / 8 seconds. Aral assaults his target's mind, dealing 80 / 100 / 120 / 140 / 160 + (60% Ability Power) Magic Damage and lowering the target's Health and Mana Regeneration by 20% / 25% / 30% / 35% / 40% while increase Aral's Health and Mana Regeneration by the same amount for 5 seconds.

W - Re-create - Range 800 / Mana Cost 120 / Cooldown 26 / 24 / 22 / 20 / 18 seconds. Upon activation, the next damaging Non-Ultimate Ability or Skill of an Enemy Champion that hits Aral in the next 2 seconds is copied and saved.

Activating again releases the Re-create and creates a doppelganger of the respective enemy Champion to perform the same Ability and Skill, dealing 100 / 140 / 180 / 220 / 260 + (25% of both Aral and the owner's Ability Power) Magic Damage instead.

E - Seeker's Room - Radius 300 / Mana Cost 100 / Cooldown 18 / 17 / 16 / 15 / 14 seconds. Aral creates a isolation room around him for 4 / 5 / 6 / 7 / 8 seconds, granting him invisibility while within the area. For each second that Aral remains in the Room, he gains 1% increased Ability Power. Room disappears at the end of the duration, receives damage, attacks or if Aral leaves the area.

Ultimate - Shared Experience - Cast Range 625 / Radius 400 / Mana Cost 150 / 200 / 250 / Cooldown 120 seconds.

Passive - When Seeker's Room is active, Aral may move around, carrying the Seeker's Room along with him but suffers 40% / 30% / 20% reduced Movement Speed.

Active - Aral infuses a targeted area with his memories, granting all allies within the radius the effects of Mental Vampirism if Aral himself is under the effects of Mental Vampirism and their respective Adaptation Ability for 4 / 4.5 / 5 seconds.

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