(Champion Concept) Vesta, The Keeper of The Hearth

Zerenza·7/3/2016, 8:58:11 AM·4 votes·826 views
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Vesta, The Keeper of The Hearth

Concept: Brand and Annie both use fire as means of causing destruction, there are about 5 ice themed champions in LoL but only 2 fire ones and they both are basically the same "Crazy psychotic arsonist" (and before you say annie isn't, i'v fought enough annie's to know that she is.) So i thought it would be really awesome to create a champion who uses fire for it's healing properties and warmth which is were Vesta comes from.

In addition her name is derived directly from "Vesta" the roman goddes of the Hearth and Home, who is also Hestia in greek mythology. Of course this name is just a filler and is subject to change but it makes sense thematically for now so i'm keeping it there.

(Note: This is more of a Kit, i just put a name to it.)

Passive Blessing of The Hearth: Vesta's auto attacks become empowered while she's standing near a campfire, dealing extra magic damage and burning opponent's for a very short duration for flat damage, using auto attacks will deplete the fuel of her campfire much more quickly.

Q: Campfire Vesta may place camp fire's around the map, when an ally or herself stands near a campfire they will begin to regenerate health much faster for a short time, this effect can not be applied on the same champion but every 3 minutes. Campfire's have a fuel bar, when vesta stands near them they regenerate this fuel by depleting her mana until they are full or she walks away from them. A full fuel bar will last 1 and a half minutes. The effects of her campfire's do not stack when near eachother.

Vesta may right click on her campfire's to pick them up and move them.

Vesta may only have 3 campfire's out at a time, if an enemy steps on a campfire they put it out.

W: Fuel The Fire Vesta target's a campfire and adds fuel to it suddenly, the campfire will cause the ground around it in a circle to become super heated and deal damage to enemy's that walk into it dealing more damage the closer they get to the campfire, it also puts the campfire in stasis for 1.5 seconds and slows enemies within range. Using this ability will deplete the fuel bar very quickly for the duration of this spell. This damage does not stack with more campfires.

If Vesta's E passes over while this spell is active, the bolt will increase in size and explode in a greater radius dealing greater damage.

E: Kindling Vesta gains charges of Kindling every time she stops by a campfire and gives it fuel up to a maximum of 3, her E's damage is increased based on the number of charges and the size of the cone is as well.

Vesta launches a bolt of fire in a direction that explodes dealing magic damage to all enemy's hit, after hitting the first enemy it stuns them then explodes in a cone behind the enemy and slows all other's while also dealing reduced damage.

R: Hearth Fire's Embrace

Vesta channels and ignites her own body then grabs a targeted ally and holds them close to her for the duration of the channel. During the channel she multiply's her's and her ally's health regen for the duration but they cannot move. At the end of the channel Vesta let's her ally go, giving them both a boost of movement speed.

To round things up with the concept, i wanted her to be mainly a support, have roam capability's but also be able to keep a lane on her own such as top or mid lane Vesta, that way she isn't completely useless when not in support but because he kit lacks gigantic damage and is more support based she would probably be similar to karma mid/top which was my goal.

The artwork is not mine, i found it on google when searching for a reference to Hestia or Vesta in mythology and this is basically what she looks like in my head anyway so go nuts.

2 Comments

CobaltTheMadMage7/4/2016, 12:45:11 AM2 votes

So she's like a buff/support version of Heimerdinger? Interesting. Also, good on you for making a fire champion that's more than a mere pyromaniac.

As for her kit, my main issue is that her W should have some functionality without a bonfire present; making powers interact and complement each other is nice and all (just look at Ryze) but there's a difference between synergy and co-dependence, and the latter is something you want to avoid.

Her Q is fine, placing Turret-like bonfires that give champs a healing buff if they pass through them, as well as enhancing her other abilities, with the added bonus of being manually movable as opposed to Heimerdinger's just placing a new turret and hoping the first one to disappear won't break your triangle formation. And while we're on the topic of using campfires to enhance her other powers, perhaps casting a different power while holding a campfire will grant it an even stronger effect, but consume the bonfire entirely? Also if they're going to be so easily destroyed as being stepped on, perhaps it could Ignite the enemy Champ who stepped on it, as well?

As I said her W needs some function in addition to the bonfire thing- perhaps it can give them mana similar to how Soraka's heal works?

E is ok since it's her primary means of dealing damage, and depending on how it's used with her other powers could pull off some rather interesting things.

If I understand correctly, does the channel segment work like Master Yi's Meditation, just with two people at once? I mean aside from the buffs it grants afterward, I mean more the being forced to stay still while your health regen goes through the roof part.