[Champion Concept] Ayleth: Light of Zaun

Rew711·11/5/2014, 10:57:59 PM·2 votes·1,559 views

Positions: Ayleth is a tank and is best used in top lane. Ayleth can also be used as an assassin if used right.

http://fc06.deviantart.net/fs71/i/2013/271/b/5/ayleth_by_rew711-d6kgs6h.jpg

Tank Secondary: Assassin

Lore:

Ayleth grew up in the Zaun uncorrupted by it's evil. He always looked on the bright side of anything to cheer up his older brother Warwick if he were ever to be sad. But even Ayleth couldn't keep away from the experimental things he was able to accomplish. By the time he was six, Ayleth had made a junk bot out of spare parts he would find in different places. By the time he turned 12, Ayleth had accidentally found an old book in Singed's lair containing projects he had given up on. He found an interest in a potion that allowed one to gain the powers of lightning so he went out to gather the ingredients. After testing for a while, he noticed it was a little unstable and started to meddle in how it should be. He found that wolfsbane had the best results and tested the concoction on himself. The test proved successful but with one little side effect, his body had become more hairy, he then grew fangs, pointy ears, and a tail. But it did not end there; his eyes became a golden light and his new hairy body was a soft yellow. Static would appear and disappear around Ayleth. Ayleth was afraid of this new look, and fled into the forest. Years went by and Ayleth had set up a home close to the Shadow Isles. He kept himself wary of the spirits and of passing people. He wondered what had happened to Warwick by now when a knock suddenly happened on his door. He went and opened it to see a larger, darker, hairy wolf-like figure standing a ways off. "Found you at last..." was all he said before leaving into the forest.

Stats

Health: 410 (+48 per level) Health Regen: 4 (+0.6 per level) Energy: 200 Energy Regen: 50 per second Attack Damage: 48 (+6.2 per level) Attack Speed: 0.535 (+5% per level) Ability Power: 0 Armor: 40 (+4 per level) Magic Resist: 30 (+2 per level) Movement Speed: 315

Kit

[P] Static Build-Up Ayleth gains a static charge that deals a bonus of 10x(25% Ability Power). This abilities cool down is 10 seconds after every use.

If enemy has a Sting effect on them, then Ayleth is healed by (5%) his current Health.

[Q] Static Fling Ayleth sends out a ball of static as a skill shot. If an enemy is hit, the enemy takes 60/75/90/105/130 damage (+60%AP). The enemy is then silenced for 1.2 seconds (the effect will be called Sting). Cost: 40 Energy Range: 760 Recharge: 7 seconds

[W} Charged Ayleth puts a magnetic field around himself giving him bonus Attack Damage for every 10%/15%/20%/25%/30% Ability Power. This effect lasts up until 2.5 seconds. Cost: 30 Energy Range: Self Recharge: 10 seconds

[E] Fast Step Passive: Ayleth gains a 5%/6%/7%/8%/9% speed bonus based on the current movement speed. Active: Ayleth moves forward by a large amount and every enemy that Ayleth passes through gains Sting and the enemy is dealt 50/55/60/65/70 damage (+45% Ability Power). Cost: 50 Range: 550 Recharge: 15 seconds

[R] Helpful Friends Ayleth channels for 3 seconds and then summons 1/2/3 wolf-lightning spirits for the next 17 seconds of use. Each wolf has 5x (5% health), attack damage is 3x (5% Ability Power), and has 15 armor and 10 magic resist. If an enemy is caught in the summoning, they are stunned for the remainder of the summoning (the stun ends when the pet(s) are summoned) and lose 10 armor and 10 magic resist for 5 seconds after the summoning is finished. Cost: none Range: 575 Recharge: 70 seconds

http://fc06.deviantart.net/fs71/f/2014/010/5/2/ayleth_the_master_of_lightning_by_rew711-d71mm4h.jpg

10 Comments

YungHerc11/6/2014, 9:34:03 PM1 votes

Everything seemed fine until the ultimate. That would literally nuke entire teams. Nashor's Tooth would be OP because of the 20% cooldown and the constant healing from abilites and a lich bane combo with it could nuke someone with purely a Q and an auto attack if fed enough. Idk, good concept, nerf the ult. EDIT: He's actually kind of a more OP Kennen. A kennen with natural heal. Thats pretty insane!

WolfBV11/7/2014, 3:40:55 PM1 votes

100x %5 hp = 500% of your health. so at final level that's about 1,500% your health and 450% your ap. Time to bust out the op items. item 3116 item 3151 item 3027 item 3083 item 3089 item 3115 . a Warmogs alone gives each friend 5,000 health. my god. In total that would make a level 3 ult 11,750 health per friend from items alone and 800 damage per hit from 1 friend making the ult insanely strong.

Bobb111811/9/2014, 6:56:25 AM1 votes

This legit is just Kennen

AnsonniChu11/10/2014, 11:51:36 PM1 votes

That ult area stun is to op you need to take a blank piece of paper and rework out the numbers and scale it to existing champs.... 3 second instant stun is the same as the longest stuns in game like veigar, ashe, morgana all of which are dodgeable or take some skill to land. I think if you were to change it to 1 or 1.5 seconds at lvl 3 (note you can change the silence on sting to stun) it would be more viable since the stun is similar to amumu's r which is 2sec without any other effects/summonings . What you have to understand is that you're playing in a team if you all the sudden have a 3 second instant area stun in a teamfight your team can wipe out practically everything in a 3v5 before you pop out 1-3 minion creatures to finish off any maxed tanks, this is even more so if you have a katarina on your team which in that case can be 2v5 since after the first 2 kills she can land her ewqr combo again.