Champion Concept: Serenity, the Girl Who Tore Reality
Serenity, the Girl Who Tore Reality
Design:
A beautiful blue-violet skinned young woman with a soft expression and calming voice, her messy blue hair flows bellow her waste and her eyes glow a transcendent cyan like the wandering souls of the Shadow Isles. She wears a black one piece covering her chest and mid section with black knee high boots and black gloves. But over that she wear's a cloak of Cyan Fog emitting from the large void crystal in the center of her chest, that sheaths the ground beneath her feet, she carries a rod the same height as her tipped off with a dream catcher that has a foggy Cyan scythe blade coming out of its side.
Lore:(Work in Progress)"Dreams are amazing things you know, they can take the very reality we love and tear it apart at the seams" -Serenity
Role:Fighter/Tank Base Stats
Health:550-2000 Attack Damage:55-135 Health Regen: 9.5-23.1 Mana: 300-980 Mana Regen: 7.5-19.5 Attack Speed: 0.570 Armor: 30-100 Magic resist: 35-130 Movement speed: 330 Melee: 175
Passive: Fog of Fantasy
A swirling vortex of fog constantly surrounds serenity emitting from the void crystal on her chest, enemies that stay in this fog for 3 seconds will be snared and afflicted with "Phantasma" limiting their vision and causing Serenity's next ability or basic attack to deal bonus true damage.
Range:180 Snare Duration: Duration .50/.75/1/1.25/2 (based on level) Bonus True Damage: 10-180 damage(based on level) and scaling with 60/80/100/120/140% of her AD(based on level) Level: 4/8/12/16/18 "Phantasma" cannot be applied on the same champion for at least 12 seconds.
Q: Fantastic Wave Serenity throws out her fog in a large arc in front of her, after a short delay she swings her scythe in the same arc dealing physical damage.
Cost:50/55/60/70/80 Delay: .50 seconds Damage:20/40/80/120/140 Scaling:80/100/110%
W: Phantasmal Eruption Serenity charges her Dream Catcher with her fog causing her fog to pull back towards her body for 3 seconds, at the end of the duration she gains a shield and increased movement speed. Serenity can re-cast this ability within 5 seconds to cause her fog to explode back out dealing damage and slowing enemy's.
Slow:30% Cost:50 Damage:20/60/80 Scaling:60% of AD Shield Percentage: 120+80% of AD Movement Speed: +20%
E: Nightmare's Passive: Hitting enemy champions with basic attack applies "Nightmare" on them up to 3 times. Upon hitting them a 4th time they will become Terrified for a short time.
This effect cannot be applied on the same champion for 12 seconds.
Duration: 1.5 seconds at all levels
R:Pandemonium
Serenity channels for 3 seconds increasing the range of her fog for the duration, while channeling her fog slowly pulls enemies towards her and slows them, immediately after channeling she Spins her scythe around her in a huge circle dealing physical damage the damage increases based on enemy's missing health.
Slow:30% at all levels Cost:120 Damage: 40/80/100 to 120/180/240 (Based off enemy's missing health) Scaling:70% of AD to 160% of AD (based off enemy's missing health)
The extra damage of "Phantasma" is applied as 50%/55%/60% of this attacks damage, if it can be applied.
I was inspired directly by one of my favorite champions "Evelynn, the Widowmaker" and by the canceled champion "Komachi", many of her scaling are taken from other champions. Feel free to criticize in the comments bellow make adjustments and such, thank you.
PS: Help me find the hit box's for some of these.
Edits: Added mana costs because i forgot, added base stats.
Edits: Lowered base Tank Stats, increased movement speed, "phantasma" can no longer be stacked per ability.
Edits: Removed the Snare on "Fantastic Wave"
MAJOR EDIT: Changed a couple of ability's.