Safien, the Guardian of the Damned
http://img.photobucket.com/albums/v631/iceshiva/RobedFigure.jpg (Disclaimer: Picture is not created or owned by me, this is the best representation I find for Safien.)
Safien the Guardian of the Damned - _ Support / Mage_
Lore
Before, Safien held a high position in the secret order that was hidden away from the world's eye, keeping many secrets of life and magic from those who wished harm to use it. Born and raised in the Blessed Isles, Safien grew up and found peace within himself at an early age, granting him the ability to join the ranks of his people. For many years, Safien watched the outside world through the veil that kept their location hidden for many generations until one faithful day when a ship approached their shore. Safien was one of the first to welcome the young general
, proud and beautiful, he pondered about the outside world but nevertheless felt satisfaction knowing his island has helped an outsider.
As the general left after his master instructed her, Safien was tasked to return to the order and prepare for the cleansing. Inside the order, Safien went to the deeper levels, the catacomb, to find the ingredients for the ritual where he was approached by the warden
who merely welcomed him coldly. As Safien went through the relics and artifacts, he could feel a dark and sadistic atmosphere around the man but when he looked back - he was simply normal as anyone. As Safien gazed upon the shelves, the guardian bidded goodbye as he has found what he was looking for, asking to leave immediately as he has important things to do. His eyes shifted from left to right until he found a white flower encased in glass, radiantly glowing with an unnatural gold. He held it in his hand when something else caught his attention.
A opened book held an eerie glow as it quietly laid on a table. Safien's curiosity took the best of him when he gazed upon the book, there he found a spell or incantation of some sort, Ruination - although he was able to get a peak, the sound of chain and keys rattling interrupted his attention, the warden was coming back and he did not want to cause any trouble. As he rushed towards the ceremonial grounds, he found the young general accompanied by her men, all clad in armor with weapons of war. The king who exclaimed for the resurrection of her wife. The death of the general. The death of them.
Everything happened so fast and the last thing he could follow was the glassed flower shattering on the ground, the cold steel through his stomach and the crimson color drenching his robe. As he felt his own life fading away, a vision of some sort flashed in his head where everyone was alive, even himself - yet deep down he felt something wrong with what he saw. Unknown words slowly whispered through his ears, with each one pulling a memory from his head. As the final word was uttered, he remembered the book - the incantation and the spell, and with his dying breath he carefully recited the spell as his vision started to disappear.
As his vision started to appear, he felt a terrible headache and the icy cold embrace crawled down his body, his surrounding filled with ruin and decay, twisted far from the shadow of his former home. His own body decayed to the point of bones as a price for his mistake, donning his crimson cloak to hide his image. He watched as apparitions of his people stood up from their corpses, becoming spirits to roam the deathly forest. There he found the young general, radiantly glowing with unnatural green light. She was dead yet she was alive. He could only watch her body twisted by his magic as she turned one of the undeath. As he passed through the many corpses of the slaughter, he made a vow to guide his victims to a better life.
"Not all those who die are evil, the good also dies, and remains that way." - Safien
Abilities
Passage of the Undeath - Passive - Radius: 700 | Cooldown: 250 / 225 / 200 / 175 seconds
If Safien or a nearby allied champion dies, they temporarily turn into a spirit for 3 seconds. While in Spirit State the unit is untargetable except by Safien himself and gains ignore unit collision but can only move during the duration. Upon end of the duration, the unit is revived with 10% of their max health.
If Safien himself dies, the duration is increased to 4 seconds and can move and cast his abilities during the duration.
Cooldown scales on levels 1, 6, 11, and 16.
Punishment of Mistake - Cast Range: 800 | Radius: 350 | Mana Cost: 60 / 65 / 70 / 75 / 80 | Cooldown: 9 seconds on all levels
Curses the targeted ground for 1.25 seconds, dealing 90 / 110 / 150 / 190 / 230 + (20% of Ability Power) magic damage to the enemy champion with the lowest health percentage in the radius at the end of the duration. Will also deals 80% damage to enemy minions within the radius.
Threshold of Agony - Cast Range: 550 | Mana Cost: 80 / 90 / 100 / 110 / 120 | Cooldown: 22 / 21 / 20 / 19 / 18 seconds
Safien targets an allied champion, creating a tether for 4 seconds, absorbing and accumulating 20% / 25% / 30% / 35% / 40% + (1% per 80 Ability Power) of all incoming damage from your ally for the duration. If an enemy champion passes through the tether, Safien tethers the target enemy champion instead, transferring all of the accumulated damage as magic damage immediately.
If no enemy champion passes through the tether during the duration or if the allied champion dies or breaks the tether by moving 650 units away, Safien himself will take the accumulated damage as magic damage.
Ordeal of the Origin - Radius: 600
Passive - Safien slowly corrupts and decays the living around him, inflicting a stack of Ordeal every 4 seconds to enemy champions around him for 8 seconds, up to a maximum of 3 stacks. If an enemy champion reaches 3 stacks or if basic attacked by an allied champion, the stacks are consumed and inflicts a 5% / 7% / 9% / 11% / 13% Slow and reduces their Armor and Magic Resistance by 2% for each stack for 2 seconds.
Ruination - Self-Cast | Mana Cost: 150 / 175 / 200 | Cooldown: 180 / 160 / 140 seconds
Safien starts chanting an ancient incantation for 2 seconds. Once done, refreshes the cooldown of Punishment of Mistake and Threshold of Agony and granting his abilities additional effects for the next 8 seconds.
Punishment of Mistake - Increases radius up to 400 / 425 / 450. Now deals damage to 2 / 3 / 4 enemy champions with the lowest health percentage in the radius. Reduces the cooldown of Punishment of Mistake by 1 second for each enemy champion struck.
Threshold of Agony - Now tethers all nearby allied champions in cast range and increases tether range by 700 / 750 / 800.
Ordeal of the Origin - Increases radius to 700 / 800 / 900 and Ordeal stacks are now inflicted to enemy champions every 3 seconds.
Skill and Item Usage
• Passage of Undeath can be used by you or your ally to escape from the enemy team or re-position yourselves from the enemy team. • Punishment of Mistakes allows you to bypass healthier champions in a team fight, allowing you to deal damage to enemy champions being focused by your allies. • Threshold of Agony can become a double-edge sword so be careful when using it on an allied champion as it can possibly kill you. Using it on high mobility champions like
Hecarim or
Kalista allows you to safely protect your allies while allowing them to pass your tether to an enemy champion for additional damage. • Ordeal of the Origin is great during team fights as it allows you and your allies to periodically inflict slow on your enemies. • Using Threshold of Agony while under the effects of Passage of the Undeath can be dangerous if not passed to an enemy champion as you'll only be revived by a small portion of your health in which can deal the final blow and kill you. • Even during Passage of the Undeath, Safien's Ordeal of the Origin will still apply to nearby enemy champions so using it as an advantage for your ally instead of escaping can help your ally for getting a kill. • Using the right time for Ruination can help you and your allies mitigate tons of damage in a team fight, although the toll can be very dangerous on Safien. Depending if your allies are able to pass the tether to an enemy champion, the toll can be removed and become extra damage to earn the kill.
• Essential
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These items helps Safien to stay longer in team fights as well as counteract the toll from his Threshold of Agony if things goes wrong. Also provides a good amount of Health, Ability Power and Spell Vamp to sustain yourself if needed since most of the time, Safien will either be located in the back of your allies or the middle of the enemy team.
Zhonya's Hourglass provides the best item for Safien, allowing you a degree of control with your passive, Passage of the Undeath or ignore the damage dealt through Threshold of Agony if needed.
• Offensive
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Typical Ability Power items that helps Safien to deal a better damage output as well as provide extra damage through Luden's Echo which will guarantee to hit an enemy champion if one is in the radius of his Punishment of Mistake. The Abyssal Scepter provides a decent Magic Resistance for Safien as well as greatly reducing the Magic Resistance of his enemies around him.
• Defensive
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These items gives Safien more ability to support his allies through Solari's barrier or the heal from his Crucible can give his allies more breathing room to move around if needed. In addition to Rylai's Crystal Scepter's slow, Safien can periodically slow an enemy champion if needed.
Unique Interactions
•
Elise • Enemy Taunt
- "You were once so full of life, how sad to see you went to him."
- "Elise, I hope the spider gave you want you wanted."
- "Vilemaw has secrets, secrets you don't wish to know."
•
Evelynn • Enemy Taunt
- "My friend, it's always a pleasure to see you."
- "You don't have to hide from me, I know you remember me!"
- "Evelynn, do you still remember when we were kids..."
•
Hecarim • Enemy Taunt
- "I do believe you were merely following orders..."
- "A mad dog can always be tamed."
- "Your actions will have consequence!"
•
Kalista • Enemy Taunt
- "So proud and brave, fought till the very end."
- "You are now but a shadow of yourself."
- "You were the first, now you are the last."
•
Karthus • Enemy Taunt
- "The isles welcomes you Karthus."
- "Your songs are pleasing to my people."
- "I hope you don't mind if I ask for your weight?"
•
Maokai • Enemy Taunt
- "I shall accept your punishment after I'm done with my guidance."
- "I am sorry Maokai."
- "It was not my intention great treant."
•
Thresh • Enemy Taunt
- "Were you the one?!"
- "Warden, tell me the truth!"
- "Thresh, I'll found out soon of what you did."
•
Morderkaiser • Enemy Taunt
- "I believe you were looking for some bones?"
- "It saddens me to you see in this agony, let me tell you a secret."
- "Long before dead, perhaps you know a way to reverse this?"
•
Yorick • Enemy Taunt
- "I am sorry to have brought you here, Yorick."
- "I need your aid Yorick."
- "I promise it'll be over soon."
•
Nocturne • Enemy Taunt
- "Once a man who succumbed to his dreams."
- "I remember you, not by the name they call you now."
•
Lucian • Enemy Taunt
- "Not all undead are evil, Lucian."
- "I can understand your pain Lucian, but not right now."
•
Fiddlesticks • Enemy Taunt
- "You look familiar."
- "My family had a scarecrow once when I was kid."
•
Bard • Enemy Taunt
- "I believe I saw you before, back then where it was beautiful."
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, proud and beautiful, he pondered about the outside world but nevertheless felt satisfaction knowing his island has helped an outsider.
who merely welcomed him coldly. As Safien went through the relics and artifacts, he could feel a dark and sadistic atmosphere around the man but when he looked back - he was simply normal as anyone. As Safien gazed upon the shelves, the guardian bidded goodbye as he has found what he was looking for, asking to leave immediately as he has important things to do. His eyes shifted from left to right until he found a white flower encased in glass, radiantly glowing with an unnatural gold. He held it in his hand when something else caught his attention.
Hecarim or
These items helps Safien to stay longer in team fights as well as counteract the toll from his Threshold of Agony if things goes wrong. Also provides a good amount of Health, Ability Power and Spell Vamp to sustain yourself if needed since most of the time, Safien will either be located in the back of your allies or the middle of the enemy team.
Typical Ability Power items that helps Safien to deal a better damage output as well as provide extra damage through Luden's Echo which will guarantee to hit an enemy champion if one is in the radius of his Punishment of Mistake. The Abyssal Scepter provides a decent Magic Resistance for Safien as well as greatly reducing the Magic Resistance of his enemies around him.
These items gives Safien more ability to support his allies through Solari's barrier or the heal from his Crucible can give his allies more breathing room to move around if needed. In addition to Rylai's Crystal Scepter's slow, Safien can periodically slow an enemy champion if needed.
Elise • Enemy Taunt
Evelynn • Enemy Taunt
Karthus • Enemy Taunt
Maokai • Enemy Taunt
Morderkaiser • Enemy Taunt
Yorick • Enemy Taunt
Nocturne • Enemy Taunt
Lucian • Enemy Taunt
Fiddlesticks • Enemy Taunt
Bard • Enemy Taunt