Champion Concept: Saje the Energy Thief
Champion: Saje, the Energy Thief.
Primary Role: Mage Secondary Role: Assassin
Overview:
Saje is an agile mystic assasin, a prodigy in sacred teachings of magic as well as martial arts passed down over generations. Being a jack of all trades Saje is able to go toe to toe with any opponent. He keeps champs at bay with his powerful arcane arsenal and flawlessly evades their efforts at attack. He is so illusive and cunning he can stray your attention eslwhere as he goes in for the kill denying you any chance of escape. They'll never see it coming... I gurantee it it! - Saje
Instead of energy/mana Saje has an Orb Gauge which holds dark matter. He generates 1 Orb of matter every 10 seconds. Minions and small monsters have a 50% chance to drop orbs whereas cannon minions, seige minions and large monsters always drops 1 Orb upon death. Champion kills drops 1 Greater Orb which is equal to 5 regular orbs. His Orb Gauge has a max cap of 25 Orbs (regular).
ABILITIES
[Passive] Cryptic Rogue- Switching between range and melee stance grants Saje stealth for 4/7/10 seconds, stealth applies 1 second after his last spell cast. (The ability Masquerade does not trigger this passive). This passive has a static cooldown of 10/8/6 seconds at lvls 1/7/13. While stealthed Saje's next basic attack will Inflict fear onto his enemy for 1.75 seconds. (Inflicting fear only applies to stealth given from this passive and not other forms like BRUSH). (Dealing or taking damage removes stealth.)
[Q] Ki ju Blast/ Zen Runner- (Toggle). Saje can switch between a range and melee stance applying on hit effects after each switch. Cooldown 0.5 seconds.
[Q] Ki ju Blast- Range 550. Costs 2 Orbs of Matter. While in this stance Saje's basic attacks deal (2x lvl) +20% Ability Power as bonus magic damage and Marks them with the "Leeching" stealing 2.5% of the target's Ability Power stacking up to 5 times, after 3 seconds of not attack the target he loses all stacks. Switching to this stance will cause Saje's first basic attack in this stance to deal 30/60/90/120/150 +50% Ability Power as bonus magic damage.
[Q] Zen Runner- Range 125. No Cost. Grants 25 bonus mov speed and 15/20/25/30/35% bonus attack speed. if Saje attempts to auto attack an enemy unit marked with Leeching in the Zen Runner stance he will instead dash to the target consuming the mark dealing 50% total attack damage +1 every 5% missing health as bonus attack damage.
[W] Apparition Gate- Cooldown 15 seconds. Will summon a Spirit that lasts for 35 seconds, revealing the area around it. The spirit does no damage on it's own but Saje can recast the ability to detonate the spirit dealing 80/125/170/215/260 +80% Ability Power as magic damage. The Spirit has no armor or magic resist yet has 300/425/550/675/800 hp. Ally's near the spirit gain 50% increase healing from all sources and are granted 5/10/15/20/25 bonus Armor and Magic Resist. The spirit points in the direction of the closest target visible or stealth, it cannot detect targets further than 800 units.
(Zen Runner Mode) ** Stasis Screen** Saje creates a dome of energy blocking enemy champions and projectiles from entering. Dome has a 600 unit diameter. Saje can use this dome to shield himself and allies or capture enemies. Lasts 2.5 seconds + 1 every 200 ability power Saje has.
|E] Masquerade/ Spectral Mist- >Cooldown 8/7.5/7/6.5/6 seconds.
(First Cast) Masquerade- Casting this ability makes Saje's health appear below 25%. Last for 4 seconds. No Cost. (This spell does not trigger passive).
(Second Cast) Spectral Mist- Cost 3 Orbs of Matter +5% current health. Saje turns into smoke becoming untargetable Dealing 5/10/15/20/25 +2.5% of the targets max health as magic damage per second for 5 seconds. When as smoke form Saje can pass through small terrain.
[R] Matter Infusion- Cooldown 160/130/100 seconds. Costs 4 Orbs of Matter. Lasts for 10 seconds.
(Passive) Whenever Saje's Orb Gauge reaches a max cap of 25 Orbs He gets a buff that reduces spell damage taken by 40%. Lasts for 1 minute. Cooldown 1 minute.
On cast Saje can empower his stances, turning them into semi-ultimate abilities with special effects.
(Matter Infused) Ki just Blast- Cost 4 Orbs of Matter. Saje channels for 1.5 seconds draining life from targets within the area dealing 25/75/125 +6/9/12% of the target's max health as true damage and healing himself for that same amount. After the brief channel he sends out a skillshot ray dealing 175/275/375 +85% Ability Power as magic damage.
(Matter Infused) **Zen Runner **- Turns Zen Runner into a single-target spell. An illusion of Saje made of matter dashes up to 4 targets Dealing 125/250/375 +60 Ability Power as magic damage per Target. Gaining an additional dash if the illusion kills a target [CANNOT EXCEED 6 DASHES]. Cost 1 Orb of matter per target. Cannot multi-dash if their is only one target in range, restoring orbs equal to the amount of dashes left.
Recommended Item Build
Offensive:

Defensive:

Pros: Good poke
Can switch to melee stance to conserve matter.
Benefits greatly from the moment speed buff of Zen Runner at all levels, and in combination with the Fleet of Foot mastery buying movement speed items is not a priority for him, so he can focus on maximizing offensive and defensive power.
Can scout jungle camps with Apparition Gate. Preventing ganks and enemies from taking buffs.
In addition to protecting himself and allies from enemies and their attacks with Stasis Screen he can capture enemies and block their passage through narrow areas.
Has good wave clear with Spectral Mist and can lure enemies into a trap with Masquerade.
Cons: Can run very low on resource if he is unable to farm orbs, therefore limiting what he can do and his threat against the enemy.
Can be burst down very fast from enemy makes and assasins.
Getting the passive buff from Ult isn't possible if Saje cannot reach a max cap of 25 orbs.
Isn't that aggressive until he gets his ultimate.
[STATS] Defense: 4/10 Attack: 5/10 Magic: 8/10 Difficulty: 8/10
Health 566.2 (+90) Health Regen 6.373 (+0.55) Dark Matter 25 Matter Regen 1 Orb every 10 seconds Attack Damage 56.7 (+3.75) Attack Speed 0.687% (+2.5%) Armor 22.88 (+3.5) Magic Resist 32.1 (+1.25) Movement Speed 335
[Quotes]
#Moving:
Their aura draws me closer. They only fuel my anger! How far till my next victim?
#Attacking: You dare challenge me? Underestimating me was your first mistake.
#Taunt: Feed me why don't you? I've eaten orbs bigger than you pip-squeek (Yordle Champs) I like my targets terrified, at the brink of death. Such an arousing body needs a worthy host (female champs) The life force is strong within this one, show me true power! (male champs)
(special interaction)
(special interaction)
#Joke: Don't worry the drained feeling tends to wear off, after you've died that is.
What no, I do not have a crush on Riven, why did she say something about me?
I usually am not filled with this much energy because.. Well, let's just say my sheets aren't that clean.
#On Death: Wha, but how? Ugh all my efforts.... For nothing. Alas I am one with the universe.
Please give me your feedback in the comment box. Straight up honest opinions only no half-ass bs. Thank you xD