Martial Based Champion: Shozin
While this idea is similar to
I think it would be cool to have a champ more centered around martial arts.(Because
's q seems unrealistic, but that's just my opinion.)
Passive: At the beginning of the game choose between nunchaku mastery or martial mastery. Nunchaku mastery grants Shozin permanent 30% bonus attack speed. This will also determine his e and r abilities.
Q:Incapacitating Kick Shozin delivers a powerful kick dealing 80/110/140/170/200+(85% attack damage) damage, as well as disarming that enemy for 1 second. (Please comment if this would make more sense as a scaled duration.) range:(same as basic attack range, [which I would think to be between 175 and 250 pls tell me what seems better]) cooldown:8/7.5/7/6.5/5.5
W:Martial Blockade: Shozin gains immunity to damage and all cc except suppression for the next 0.5 seconds. range:NA cooldown: 20/18/16/14/11.5
e:(insert skill name)/ Focused Poise: Martial mastery: First cast:Begin to channel, gaining 50% bonus move speed Second Cast: Punches Enemies in front of Shozin, dealing 10/20/30/40/50+(25% attack damage) to 80/100/120/140/160+(75% attack damage) damage. As well as stunning those enemies from 0.25 seconds to 0.75 seconds.(This is based on how long Shozin has channeled, maximum channel time 1.5 seconds. This can be interrupted by anything that doesn't allow Shozin to use abilities. Nunchaku Mastery: Gain 35% bonus attack speed for the next 3 seconds(This is the one I'm least sure about pls leave ideas) cooldown for both:12/11/10/9/7.5 range:NA
R: (I'm not sure on either of the names pls leave ideas) Martial Mastery: Delivers a kick with full force dealing 150/300/450+(200% attack damage damage) Nunchaku mastery: Gain 50% movement speed and begin to rapidly flail nunchaku. This will deal 12/18/24 nunchaku strikes over the next 6 seconds, each strike dealing 30/60/90 damage+(15% attack damage). This will damage enemies directly in front of Shozin. If an enemy is hit by 6 strikes they are disarmed while they are still being struck (until they stop getting hit they are disarmed). cooldown for both:160/150/135 range:Same as aa range.
Interactions:
Kill an Enemy: Your technique was flawed.
Respawn: That was sloppy.
First encounter(champions down the list)
: I respect you.
:May the better master win.
: Master of Wuju, may the better master win.
:Balance is something that is impossible to perfectly achieve.
:What are you, a demon, a human, or something else.
:You are like a shadow, rendered nothing with the light of truth.
:Without masters where would you be?
:Peace will only succeed to an end.
and
: You will find nothing but blood and tears here Noxian.
:You carry a bigger burden than you realize.
Taunt:
: How many fingers am I holding up?