the tank this game needs

Handy Sandy ·10/3/2016, 3:21:25 AM·21 votes·1,740 views

-amount of health and defense to make them survive a 1v5 for a good amount of time

-extremely low damage that barely scales with AD or AP to stop damage builds

-at least 2 types of cc moves and a health regen/shield ability

and for some type of passive, it would be an active that makes like 80% of damage a turret takes transfer to him, with a long cooldown of course.

oh wtf i actually got upvotes lmao

39 Comments

HEXXEN9x10/3/2016, 7:57:33 AM8 votes

I can imagine builds that deal damage based on targets total health and your own :p

CrimsonCobra310/3/2016, 4:01:03 AM7 votes

This sounds a lot like Alistar. Excepting the passive of course.

lCantPauseltMom10/3/2016, 12:56:23 PM6 votes

Decided to accept the challenge and give it a go!:

Rook - The Last Bastion

Innate: Hold The Line

Passive: While Rook is within 500 range of a tower, both the tower and Rook will take 15% reduced damage. Active: Rook can target an allied tower within 500 range of him, melding him into the tower. He assumes control of the tower for up to 10 seconds, and can target any enemy within the tower's attack range. While commanding the tower, 20% of all incoming damage to the tower gets redirected towards Rook's health bar instead. If Rook is currently at, or falls below 5% health, he cannot command a tower and/or he is ejected from the tower.

Cooldown: 180 seconds (Not affected by Cooldown Reduction)


First Ability: Landslide

Active: Rook slams and rips up the ground in front of him, dealing 60/110/160/210/260 (+0.5 Attack Damage, 2.0/2.5/3.0/3.5/4.0% Rook's Maximum Health) physical damage to all enemies caught in the line skillshot. The ground under the skillshot becomes unstable for 6 seconds, slowing enemy's movement speed by 20/22/24/26/28% while they are on it.

Cooldown: 15/13.5/12/10.5/9 seconds. Mana Cost: 80/75/70/65/60 mana.


Second Ability: Stoneform

Passive: For every 25 armour Rook has, he gains 5/7.5/10/12.5/15% base health regeneration. For every 25 magic resist Rook has, he gains 5/7.5/10/12.5/15% base mana regeneration. Active: Rook turns his skin to stone, reducing incoming damage by 34/40/46/52/58% for 3.5 seconds and increasing incoming healing effectiveness by 12%. He cannot basic attack or cast spells during this time and moves 20% slower.

Cooldown: 24/23/22/21/20 seconds. Mana Cost: 50 at all ranks.


Third Ability: Seismic Roar

Active: Rook roars loudly, targetting the ground in a cone in front of him. The ground is ripped up and shredded, damaging and affecting enemies caught in the roar. Enemies within 200 range of the roar take 80/125/170/215/260 (+0.4 Attack Damage, 5% Rook's Maximum Health) physical damage and are knocked back to 250 range away from Rook. Enemies between 201 and 450 range of the roar take 60/100/140/180/220 (+0.25 Attack Damage, 3% Rook's Maximum Health) physical damage and are slowed by 50% for 1 second.

Cooldown: 15/14/13/12/11 seconds. **Mana Cost: 65 at all ranks.


Ultimate Ability: Unrelenting Fortress

Active: Rook's body becomes stone and moulds into a giant bounder. After a 0.5 second delay, Rook charges in a straight line as a boulder. Any enemies hit by Rook take 100/175/250 (+0.35/0.40/0.45 Attack Damage, +3/5/7% Rook's Maximum Health) physical damage and are knocked aside. After being knocked aside, enemies are stunned for 0.75 seconds. Rook will end the charge at the end of his maximum range or if he collides with a wall. As he rolls past, he leaves behind a trail of unstable ground that slows enemies on it by 20/24/28%.

Cooldown: 110/90/70 seconds. Mana Cost: 110/100/90 mana.

lCantPauseltMom10/3/2016, 8:47:09 PM5 votes

Wait, a champion that has no damage, lots of CC, good tankability...

...Sounds suspiciously like just about every tank support thus far...

...Naaaah can't be, I'm sure I'm just imagining things.

TauntyArmordillo10/3/2016, 4:41:35 PM4 votes

Rammus

statelesskiller10/3/2016, 1:03:27 PM2 votes

fuck it just make it so he has no scaling. ONLY base damages. and in exchange give him a built in cinderhulk for health armor AND magic resist. do it old tahm kench style to it where its a passive on his ult

MagicFlyingLlama10/3/2016, 3:33:17 AM2 votes

So in other words a completely useless champion? Everyone just ignores anything that has no threat or disruption.

NightmareAmazoX10/3/2016, 8:17:37 PM2 votes

Alistar DrMundo let them do a fusion.

God King Aatrox10/3/2016, 6:56:06 PM1 votes

it'd be great if it was like malphite/sion where depending on his/her armor/mr/health scales with abilities, and not AD/AP.

SteelMankind10/3/2016, 8:36:44 PM1 votes

Haven't played him in a while, but FULL tank Sion (even opting for Frozen Heart instead of IBG) after four items might as well be immortal. The shield is low CD and scales with his max health, which he will have a ton of being Sion. Since he gets so much health for free, you can focus on building resists for stronger shields. Good luck trying to kill 380 armor 200 Mr 700 hp shields that are up ever 6 seconds

GULAG 4 U10/3/2016, 9:56:35 PM1 votes

Tank mains upvoting this gg

/sarcasm

hilarious post.

oSEXYPLATYPUSo10/3/2016, 3:22:21 AM1 votes

http://imgur.com/oZqut7q

approves of this

Hrd2H1t10/3/2016, 10:31:33 PM1 votes

Sion

Psybicilin10/3/2016, 4:45:48 AM1 votes

This would almost have to be a jungle champ because top lane is rough if you are melee and do little damage, unless you work with your jungler well.

Dengeden10/3/2016, 5:26:37 AM1 votes

Horrible. Doesn't fix the issue of stacking base damages, would probably be a better Alistar or Malphite depending how much the base damage increases with level.

WiegrafOfValor10/3/2016, 8:36:49 AM1 votes

Rammus Ok.

item 3047 item 3075 item 1413 item 3102 item 3065 item 3143

D1rtFarmer10/3/2016, 1:10:58 PM1 votes

how about a new item or champion passive thats kindve like malphites.. where when hes hit his armor chips off into delayed explosive fragments.until the item is broken. but say the champion cant ulti unless its armor has been chipped off.. its either an item or champion passive.. just an idea.

Spaceman5pff10/3/2016, 2:45:36 PM1 votes

"And for a passive, an active......"

I just thought that was funny. I know they exist, but still xD

Wolf Queen10/3/2016, 6:54:51 PM1 votes

You do realize itll never work right? Use that thinking cap. If your against a tank that can tank very well and yet do 0 dmg wtf you think your gonna do? Your not going to target him, your going to ignore him cause he does 0 damage and focus the rest of their team. Thats basically a 4v5, itd only work in low elo where people are too stupid to know that if a person does no dmg he isnt a threat.