Why Janna and Yasuo's tornados are so hard to dodge.
I often see a lot of people get hit by this, but if you would replace it with
Q or literally any other skillshot in the game they would've 100% dodged it, me included.
I think it's because both tornado's models are vertical, giving the illusion that the hitbox is in a different spot than it actually is. The top of the tornado covers part of the real hitbox making the hitbox look like it's in a completely different spot. 100% it's because** it's hard to tell what's on the horizontal plane, and what's on the vertical plane. **
This circle can be mistaken for the hitbox, and then you can get baited to dodge into the actual hitbox or run father than you need to.
This circle is probably what most people see when they're trying to dodge Yasuo's tornado, but fail because it's not actually it's hitbox._ (It's even harder to judge the hitbox when the tornado isn't being thrown parallel to the top of the screen)_
So how would I fix this? By putting a glowy circle around the hitbox itself. Anivia has one on her ult (well not anymore because VU) but something similar would help A LOT
Here's another thread I found that also explains this: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/Uu2eAaUF-put-a-ground-indicator-behind-yasuos-tornado
EDIT: This isn't an issue about how wide or narrow the skillshot is, it's just that I can't tell what I'm supposed to be moving away from. Even broken skillshots like Lux/Blitz Q still have the "center" of the skillshot you're running away from. Tornados, being vertical, don't have a "center".