[Champion Rework] Gangplank: The Saltwater Scourge

Remlap1223·4/9/2014, 8:47:45 AM·1 votes·96 views

Passive Grog Soaked Blade:

Gangplank's basic attacks apply a poison debuff for 5 seconds that can stack up to 5 times. Each stack deals 3 + (1 × level) magic damage per second and slows the target by 7%.

Q Parrrley: Range: 625 Cooldown: 5 Cost: 50 / 55 / 60 / 65 / 70 Mana

Gangplank shoots a target enemy with his pistol, dealing 20 / 40 / 60 / 80 / 100(+100% AD) physical damage, plus 1 additional damage for every 3.5 / 3.25 / 3 / 2.75 / 2.5 of the target's missing health. If a minion or monster is killed with this ability, Gangplank gains 4 / 5 / 6 / 7 / 8 extra gold and refunds half the mana cost. If he kills an enemy champion, the gold bonus is doubled, and Gangplank gets a full mana refund. This ability can critically strike and applies on-hit effects, including his passive.

W Remove Scurvy: Cooldown: 22 / 21 / 20 / 19 / 18 Cost: 65 Mana

Gangplank eats a large amount of citrus fruit, instantly removing all crowd control effects on him, as well as healing himself for 80 / 150 / 220 / 290 / 360 (+ 100% AP).

E Raise Morale: Range: 600 Cooldown: 20 / 19 / 18 / 17 / 16 Cost: 50 / 55 / 60 / 65 / 70 Mana

Passive: Gangplank's attack and movement speed are increased permanently. Passive Bonus: 3 / 5 / 7 / 9 / 11%

Active: Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and ability power, with allied champions receiving his passive bonus, for 7 seconds. Active Bonus: 10 / 20 / 30 / 40 / 50

R Cannon Barrage: Range: Global Cooldown: 150 / 125 / 100 Cost: 100 Mana

Gangplank signals his ship to fire a cannonball barrage upon a target 600-radius area for 6 seconds, granting vision of the area and dropping 25 cannonballs over the duration, each one dealing 100 / 150 / 200 (+25% AP) magic damage to enemies within a radius of 150. Enemies that walk over a cannonball crater are slowed by 30 / 40 / 50%. Craters will last for 4 seconds after the cannonball has fallen. Enemies that are directly hit by a cannonball are stunned for 1.5 / 2 / 2.5 seconds. This stun cannot stack.

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