New Pings.

Twin Glocks Mk2··77 votes·25,271 views

I think Riot should release some new pings with the new summoners rift update. I think they should Issue "Thank you, ____ Bush Warded, Ultimate ready in and maybe an enemy Jungler last seen ______" Maybe it could look a bit like this image I found on Google. Image Source

This is just an example of what riot could add, not saying they should add it in this fashion just saying they could use something related to this or just divide it into a whole other wheel. Maybe they could take up the middle circle for the Warded ping, This ping would reduce the waste of red trinkets and it would save our junglers time.

I think one of the most distracting things in the game is the chat bar. Sometimes you get the players that are either super toxic or they talk about the game waaaaay too much. I don't know if this is just me or not, the chat bar has killed me a couple of times. Its not that big of a deal but some more in depth or better pings could reduce this. (Though team chat is great I feel we could have more communication with some more pings.)

At this point, I only want the "Warded Ping" The best thing I've ever come up with .-.

111 Comments

hotsteely34 votes

the warded ping is a very good idea

gWZ0tQRx7y2 votes

i agree i am a slow typing person so i most of the time cant tell them when i do i miss farming or the enemy will be on me.

Sluiceway3 votes

I just dropped by to get on the warded ping hype train.

Tahalden17 votes

Warded ping, next-level functionality.

In all seriousness though, too many pings makes the ping tool a bit bloated. A warded ping could help for sure, but the others are likely too much.

Polaritie7 votes

Pretty much this. And you don't even have to add another slot to the ward thing for it, since we already have the overlapping danger and warning pings - remove danger from the wheel and put warded there.

o brigid o2 votes

i agree with this 100%

Gift3dAzzazzin1 votes

Warded ping, next-level functionality.

In all seriousness though, too many pings makes the ping tool a bit bloated. A warded ping could help for sure, but the others are likely too much.

what about Ward Ping and Group Ping?

Garlyle Wilds2 votes

I've seen quite a few concepts with more pings added, but I've never seen one with Warded before and I can really get behind this.

Handsome Hias1 votes

the warded ping is a very good idea

Yeah True! But I also like the idea of quickly providing my own status to my team. It could be an alternative ping table that contains things like: "Out of Mana", "Ult in 5/15/30", "Ready For Action", "Not Ready For Action", "Need to base" etc... you know, all the things you quickly need to communicate in teamfights. The location of those pings should be on the champ - and if possible should move with the champ.

KLee100714 votes

I also think we need more pings, but not so many pings packed in one circle. Pings should be divided into two: ones are under 'cntrl' pings, the other are under 'alt' pings. I mean, in a glance, i find it difficult to precisely move my mouse exactly to the ping tht i want to, but we share the same pings in cntrl and alt. Making things simeple as possible should be applied.

PokladnicaZla5 votes

Or maybe make ti so that we can lock pings to key?

Like : danger C , warded V , enemies are missing B .....

oddeyeoval2 votes

I think you can already do this in the Communications bindings.

Freljordan2 votes

think about that. what else do we use b for? lol

NinjaFifer1 votes

Not a bad idea. Personally, I think that the example would be fine, and hitting the right ping regularly would fall under the Mastery section of Riot's philosophies. I think that having that accuracy in your ping wheel would be just as easy as memorizing which pings are where on Ctrl and Alt.

Zielmann1 votes

I think calling that part of Riot's 'mastery' philosophy is a bit of a reach. I don't really think that mastery in communication is exactly what they're going for. I think they're more targeted at mastery in terms of pvp interactions through the gameplay itself. Making communication, which is an integral part of a team game, something that requires mastery is a step backwards in accessibility of the game. Complexity simply for the sake of complexity is never a good design direction, unless you're trying to build a difficult puzzle.

Never forget the first rule in design for anything: Keep it simple.

NinjaFifer1 votes

But on the same note, is having two separate ping wheels simple? You're adding more keys that the player has to maneuver their hand to. Some are particularly out of reach, in the case of the Alt and Ctrl example, and reassigning keys runs into problems of leaving other commands out. I can agree with the idea of scaling the communication learning curve by having the basic commands on one, and the specific commands on the other, but that can also be done by having an option in the menu to change from basic to advanced.

Essentially, this is something that has equal arguments on both sides. I prefer ease of keystrokes, with higher required mouse accuracy, to more complex keystrokes with easier mouse accuracy... but I can empathize with those who prefer it the other way around. Ideally, there would be a menu option, or a third party or in-house program to install, to customize it to your liking.

OP has brought a very good idea to the table, and people have different ideas on how it should be implemented.

Awesome Bowler3 votes

Generaly the control pings are under the G button, the Danger pings are under V button (by Default). I believe it would be okay to have two sets of 4 commands on each of these pings. Four is an excellent number to have because it is easy to move your mouse to the appropriate position.

RiotRiot Scruffy14 votes

I like the idea of a few more smart ping options (warded especially would be useful), but I'd be worried that increasing the radial options from 4 to 8 would actually result in a lot more mis-pings than we currently have.

That said, it doesn't seem like an unsolvable issue, and there are definitely ways to improve the smart ping system. Might end up replacing redundant/underused pings or finding another good keybinding for any additional pings that would be useful. Thanks for the suggestion/feedback. This is not a promise (as I don't work on the smart ping system personally) but i'll bring this to the attention of the people that do.

-Scruffy

fishbeard6 votes

What do you think about having two separate wheels, one on G and one on V? (Or whatever keys your General/Danger pings are bound to.) That way, the radial options stay easy to quickly click-and-drag to, but we now have double the options.

G Pings: On my Way, Assist Me, Need Ward Here V Pings: Danger, Enemy Missing, Enemy Ward Here, Jungler/Enemy Here

InsaneSamurai2 votes

This would be great

Stacona1 votes

I have a suggestion, the danger ping I don't see the need for since the back ping and missing ping seem to do this well, the most valued pings is normal ping, careful/back/yellow ping, missing ping, on my way ping - assist me is sometimes useful for dragon calls, but i feel you guys can replace the danger ping with a ward ping because i do not want more than 4 smart pings especially since this will complicate the game for new players and overwhelm them but a ward ping would be useful because it spends a lot of time to ping and type warded and be easier just to be able to ping and will create better gameplay since you can focus on the game better and do not need to bookkeep as much

PokladnicaZla4 votes

Thats a great idea,especially now that many people get chat banned.With the current chat restriction,RIOT is punishing the whole team,the communication is low.

With this pings,people banned from chat cant add negative aditude to the team,but can still add their share to the teams communication.

PEOPLE BUMB THIS!WE NEED THOSE PINGS NOW MORE THEN EVER!

Kao Atlantis3 votes

I like the idea of the warded ping a lot, and I understand the general intent behind this. However, I think it is too much information and it would be in and of itself very distracting. Too many different angles to select when you go to ping. 4 corners is extremely easy to pickup and learn. It's also really fast, and hard to make a mistake with. I think even adding a 5th ping would make it a lot more complicated that it is worth.

Just my opinion though. I do think the discussion is important though so I am up-voting you anyways.

MissFortune

Zielmann6 votes

I like the idea of the warded ping a lot, and I understand the general intent behind this. However, I think it is too much information and it would be in and of itself very distracting. Too many different angles to select when you go to ping. 4 corners is extremely easy to pickup and learn. It's also really fast, and hard to make a mistake with. I think even adding a 5th ping would make it a lot more complicated that it is worth.

Just my opinion though. I do think the discussion is important though so I am up-voting you anyways.

MissFortune

All of this. I think a lot of people blindly look at this proposal and think "Yeah, that's a great idea!" without actually thinking about what it would be like in implementation.

Pings are meant to be a quick communication tool. As the current smart ping tool is set up, you just have to flick the mouse in one of 4 main cardinal directions. It's easy to learn and becomes second nature very quickly. Splitting everything in half to double your options means you actually have to use a degree of precision when you go to ping. Suddenly, it isn't necessarily quick anymore. It'll become more like bringing up a menu and selecting a menu option. Especially the Ult Up In X as shown on the example. People will either have to take slightly extra time to make sure they issue the correct ping, or they'll try to do it by muscle memory, and incorrect pings would happen much more frequently.

Now, I can think of a possible viable alternative to this. We currently do have two buttons for pings. We have the normal ping button that gives you the smart ping menu. There's also the Back-ping button. Something that I could find much more agreeable would be to create a second 4-way smart ping menu for the back-ping button. It could include some of the things suggested (I would still shy away from the Ult Up In X, because I think the sub-menu idea is nowhere near optimal for quick communication).

Alternatively, the back-ping could be replaced with the Danger ping (I view these as fairly interchangeable in terms of what they communicate). Then the Danger ping in the smart ping menu could be replaced with a Warded ping. Of all the proposed new pings, I think that a ward ping would be the most useful. The only disadvantage the ward ping would have, versus typing it in chat, is that you get the timestamps in chat. This lets you actually track how long the ward has left.

PhoenixUnreal4 votes

I like suggestions such as having a secondary ping wheel for more advanced players as [Ctrl] + Click and drag.

It greatly improves accuracy and summoner 13, and leaves the regular ping wheel for beginners.

Zielmann2 votes

I suppose a basic and advanced ping wheel could work as well. But I think I'd rather just see two four-option ping wheels (one on G and one on V). Most are already used to utilizing both ping buttons anyhow. And we're used to the 4-direction ping wheel we have now. Seems straightforward enough to just add more ping options on V, rather than making one complex wheel, even if it's an option that can be enabled/disabled.

PhoenixUnreal2 votes

Same here! I would absolutely go for a system like that.

Dragon Fang Shot2 votes

I've seen this before, and I remember what a Rioter said about this. They said while it is a good idea, they probably wouldn't implement it, for a good reason. They said that including so much pings like that would make the ping menu clunky and hard to use, and that would take away the clarity (they love that word) of the ping menu. I do think that maybe if they only added the warded ping it would work out, because that ping is the most important of the suggested ideas.

Sir ArmaMalum2 votes

Pretty much this, I think we could live without the "enemy ult down" and "enemy escape down" because they're somewhat situational (low cd ults, multiple escape abilities, etc.), but the "warded" and maybe also the "ult up in" pings would be nice additions imho.

PaperMache72 votes

Things like allies summoner should just be visible the way it is in spectator mode. Ultimates should have a timer next to the summoner the way curse voice used to do it.

Turkstyx2 votes

It's a good idea, but I think in it's current state as shown it's too much info and too cluttered. The pings are 4 directions as they are in order to be forgiving to fast mouse movements, when you add more outlets and more options, it becomes too cluttered and too easy to create mistakes.

I like the idea of the warded ping for sure, and maybe for ults they could perhaps add the friendly ult timers like they were originally going to with curse voice? I mean, they put in the jungle timers, and other mobas (namely Dota) have that feature as well. Doesn't seem like it would take anything away from the gameplay imo

AbSova2 votes

Warded for sure

Spencev2 votes

Great idea i especially love the warded and enemy ult down gotta keep those!

lordofthegoombas2 votes

Wow, I want these so much, as a slow typer in game, these would be so good for me.

Grimztaa1 votes

I love the warded ping most of all... ult in xx and enemy ult and escape... that's what the yellow GTFO ping is for... item 3340

Peace Out1 votes

Just make it so when you hold the "G" key down and drag you get one set of pings, and then with the "V" key you get another set.

Gift3dAzzazzin1 votes

Umm....Replace Enemy Escape Down with Group Up....SO That teams will work together a bit more

Gift3dAzzazzin1 votes

Add a group up ping

ShardWintreswolf1 votes

I'd say having a "ward here"/"warded" pings would be extremely useful, the ult up/down don't seem very needed though, especially with champs that have very low cd on their ults. Escape down can be used for more than just summoner spells and can become easily misinterpreted from game to game. Plus it ends up getting rather cluttered with that many icons.

Hikkupz1 votes

Great idea!

AK47WOLF1 votes

I want a "Thanks" ping.

Phoneixflare1 votes

I think it's pretty in favor of adding more communication options without needed to waste time to type out things in chat... also I feel like this also means less opportunities for people to go 'that brush was warded you dumbutt' or anything along those lines of toxic abuse.

Brahadir1 votes

I think Riot should keep the Ping system easy. However, I think they should remove the "danger" one and put the "Warded" one instead. From a personal experience, a LOT of the current player base uses the V ping instead of the Danger ping to mark threats (aka the "Stay away from here" ping). Both commands "Stay away" and "Danger zone" seem pretty similar to me. I believe I personally haven't used the Danger ping like, ever, while I have used all the others in many different situations.

Why do we have no "warded" ping and we still have two "Danger" or "stay away" pings?? A lot of the community uses a random ping to sign that there's a ward (Because the timer appears in the chat) and then immediately says "warded" to clarify the ping's because of a ward. So why not give it a "Warded" ping already?

TL;DR: We have no ping for wards and two pings for "danger" and close to nobody uses both. Why not remove one "Danger" ping and put one "Warded" ping instead?

dialMARK4acti0n1 votes

I think these could even be associated with the "G" and "V" ping default keys for example. On the normal ping you'd have the normal stuff that's easy for newcomers to the game to understand. And on the retreat ping, you could add the "Ward here" or "Warded" smart ping system and other more complex stuff.

3mptylord1 votes

The "ult up in" could easily be replaced by improving the UI to display ultimate cooldowns (similar to the Spectator UI). Then, fuse the Danger+Retreat pings into a single ping and reuse the former Retreat Ping button for Warded ([V], if I remember correctly). By doing both of those you reduce the number of pings on the dial to 6, which I think is more reasonable.

Also, I think the Warded ping should last for 30 seconds (up to 3 per player) - so you can place a little beacon of warning on the map for a longer period of time.

Zarkkast1 votes

I think the "ultimate up" is rather useless. People can just check if there's a green light next to the sidebar champion icon. Not everyone knows this, but everyone that's played for a couple time should...

But I think Ward and Enemy Escape Down are REALLY good pings that should be implemented. :)

MasterVidallis1 votes

A "thank you" ping would be really good for the community, if you could target allies it could say "your name" thanks "target's name". This is a social game after all and since typing thank is often not viable this could help people be more friendly in matches. Plus, if you make it a hotkey option rather than in the wheel people can put it in some mostly unused key and if you don't like it don't use it.

I like the warded ping idea a lot too, the ult one is meh but if you could ping an enemy to say "their champion's name flash is down" that IS pretty useful during laning phase specially for the jungler to know where to gank.

Twin Glocks Mk21 votes

Yes! That is one of the Ideas I forgot about when making the Thread we really need a Thank You Ping. though you can quickly type TY for or something related it could take anywhere from a half a second to even 3 seconds and thats alot of time in a fast paced game of LoL.

Stitchless1 votes

warded ping is just about the only thing I would agree on. The rest are not always as useful to the rest of the team as often.

Syvenon1 votes

Well there are already the green dots to tell you when an ult is up, and mana is right there, you just have to check. I think having too many pings would become difficult to use, not to mention how daunting that would be for new players. You hit g and all of a sudden this wheel with 8 options and sub-options pops up. It would be really hard to get used to.

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