Spirit of the Ancient Golem: Tweakment?

Remlap1223··1 votes·130 views

In my opinion, Spirit of the Ancient Golem's health scaling is radically overpowered. It scales way too hard. If we knocked it down to something like 10 or 15 percent, I'd say it'd be balanced. I'd also up the hp and mp5 on monsters to compensate. The selling point carry junglers is early ganks and fast clear times, and the selling point to tank junglers is extreme sustain. Carries can clear jungles faster, but need to recall more, while tank junglers should almost be able to sit in their jungles forever, even after ganking lanes.

2 Comments

CaptainWednesday2 votes

I do not appreciate that you did not include a balanced option in the poll. It shows you're looking for people to agree with you rather than differ.

Carry junglers do not have to recall after clearing a jungle. Spirit Stone and its build paths provide them enough damage to sustain themselves where before tank junglers could not deal enough damage to sustain. With these changes, older tank junglers are finally seeing play again.

Chogath, Sejuani, Nautilus, Zac, Maokai, Amumu, Malphite

PS: I managed to reach 7K HP on Cho'Gath with full build and full stacks.

Sire Hippington1 votes

I don't think it's op, the scaleing needs u to built other health items, while most tanks would normaly prefer armor/mr as they have shields/selfheals and Frozenheart usually is a great utillity item for them.
U also need to get into the late till it realy becomes strong, whilr the mainproblem of tank-junglres is surviving the early vs bruisers like Lee, Elise or Vi.
I wouldn't mind a nerf on the %health and therefore a buff to the early/mid game , like more damge and sustain vs monsters, or sustain also vs champs, or some tenacity back and 50 flat health more

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