Spirit of the Ancient Golem: Tweakment?
In my opinion, Spirit of the Ancient Golem's health scaling is radically overpowered. It scales way too hard. If we knocked it down to something like 10 or 15 percent, I'd say it'd be balanced. I'd also up the hp and mp5 on monsters to compensate. The selling point carry junglers is early ganks and fast clear times, and the selling point to tank junglers is extreme sustain. Carries can clear jungles faster, but need to recall more, while tank junglers should almost be able to sit in their jungles forever, even after ganking lanes.
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