I want Infinity Stones in Project L

SettDownShutUp·10/17/2019, 10:32:43 PM·1 votes·816 views

Okay so hear me out, imagine if the infinity Stones mechanic from MvC:I was applied to Project L in the form of Summoner Spells.. We already know that there's going to be some range champs in the game AKA jinx, and getting up-close-and-personal is going to be a nightmare for the heavier characters without some form of armor, this has been proven time and time again in several games. Imagine if they included flash, ghost, ignite, barrier etc etc. This stuff makes itself!

I would also want Annie in the game with tibbers being a character she switches to with a limited timer as some form of meter burn. I've been gushing Non-Stop to my friends who don't give two shits about league but are heavy in the fighting game community and it's great to finally have something to connect with them.

4 Comments

Jamaree10/17/2019, 10:34:37 PM2 votes

I don't want round two of Web ball power stone lock though ;-;

On a serious note though, I think they are going for a far more entry level fighting game if Rising Thunder's devs and gameplay is a showcase of what we are getting.

Jaspers10/17/2019, 10:41:38 PM2 votes

Fighting games usually have a good balance when it comes to projectiles. Both Street Fighter and Mortal Kombat have them and usually they are very telegraphed and block-able. Unlike League, a fighting game (unless they do something obviously different) you can block moves. Weaker characters usually have faster attacks while larger are heavy hitters (see Jack vs Xiaoyu in Tekken) as well.

Although, I don't think the gems in MvC:I were that well done, Marvel Super Heroes did them better but that might not suit League's style.

DJarpa10/17/2019, 11:50:37 PM1 votes

The power of fireballs in project F will entire depend on how much they push on block and how mobile you can be in the air. So far the game seams to be more similar to SF than MVC so i imagine a good zoner can be as strong as Guile or Dalsim in this game.