They went through with it, THEY WENT THROUGH WITH IT.
http://i.imgur.com/AF9JEn3.jpg
"You Maniacs! You blew it up! Ahhhh, damn you! God damn you all to hell!"
EDIT:
Okay, I've spent the majority of the day testing and playing. My end results? ....
He's amazing, he deals incredible damage, will likely be nerfed on his W AND Q. And he is by far the worst remake I've seen riot pop out in a while.
"Hey!" I hear you say, "How can he be the worst remake if his damage is so incredible!"
...Because he's not fun, and he's not Mordekaiser. I fancied Kaiser as a top lane lone wolf that simply kept to himself as he farmed wave after wave. If you attempted to gank him, he had one option. Fight for his LIFE. And that's something you don't see in any other champion. There's always some way to play well and escape, always some way to prolong the end result in hopes of assistance or for the enemies to call off the chase. Mordekaiser HAD to stand his ground, and oftentimes won because of that instance of shock when the Jungler realizes, this isn't a chase. It's a death-match and I just locked my own cage by blowing my gap closers early. All those valued slows don't mean a thing if he isn't turning tail, and now you've blown them on him and he has 8 seconds to PUMMEL YOU before you can even think of escape.
When Mordekaiser walked and I mean WALKED down to mid, it was an event. Often it isn't worth it during the laning phase so you don't see him at first. "Oh, it's a Mordekaiser. Guess I'll CC him and walk away." But when the team fights start happening? Oh boy. "Oh GOD it's Mordekaiser! My soul, he's bludgeoning me with my own soul!" He was a champion that my skype pals would joke "Arrives fashionably late", because of how slow he was but how influential his mere presence is.
So rounding back to why I think this is a horrible Remake? Riot I hope you know already because if the entirety of the forums hasn't hinted it at you already, what hope do I have?
Mordekaiser is now a confused pile of stats, skills and requirements.
Look at the suggested item list, I mean just LOOK at it. I remember some rioter mentioning these were the items that the play-testers most bought. But was this actually a good thing for the common player? It's a bloody mess! There's barely any coherency, and this also affects the skills impeding their potential.
Mace of Spades I could argue was Mordekaiser's least memorable skill, and I loved it. There is, was, such a wonderful feeling of seeing a person run away from their own minion in terror as the AOE hammers spun towards them, slow enough that I could watch from the safety of the enemy creep cloud with satisfaction. Now it's amazing, but if the goal was to make a healthier ability for him... Well, people are already crunching the numbers and it isn't looking... Smacks a Mundo for 3/4 his health ... Good.
Harvester of Sorrow prior to this patch wasn't by most definitions 'strong' but it was much needed shield generation to lane. Some people even liked to max it first in order to play "Will it Blend" with the opposing team. (Yes, it will.) The new W needs a solo ability, SOMETHING. Even if it's just that burst of healing from it's ally effect. It needs it, and it doesn't feel good. I couldn't get a single game where a teammate was willing to play nice with it, and to me it's telling of what Solo Q experience will be. And I swear to god if one more player asks if I'm support I will UNINSTALL. ARGH!
You've gone and nerfed Siphon of Destruction, and it was likely needed. But I can feel it under my fingertips, it's mechanically nerfed as well. I used to be able to time my Es perfectly, hitting a flashing enemy the instance he wastes it. Now he gets away scott free, and that makes me a sad Morde. The shielding is almost insulting, and as an aside Morde's passive doesn't even gain half as much as it used to, making him squishier than a Leblank on cooldown.
The dragon. Hm, I can only assume the excitement the dev team had coming up with this one. I honestly agree, it's a fun concept, but let me say this. I would gladly give up whatever portion of the 'budget' you deemed this ability was worth. This is my personal opinion and should NOT be taken as gospel, nor any of this essay. He's currently clunky, feels slow and more importantly, Mordekaiser minions are prioritized first by my W. I've had teammates die because of this and you feel like shit afterward. And if that dragon is going to be so slow, and have a ranged attack, at least make his W circle a smidgen bigger. He can be within HIS attack range of a target, while I'm beating on the same target, and the W circles won't be in range. It's just clunky.
The rest I've said already. Why Mordekaiser? Why not a different champion? Why so drastic the changes? Why 'screw the thematics' with Mordekaiser's requirement of a buddy ally? Why the confusing addition of AD ratios? Why not have better AP and keep the potential for Magekaiser?
Why?

and then boots and tank items, but that's it. No synergies allowed. Nope, you can be a bruiser at best with hybrid builds, because Rito scared of TOO MUCH diversity. Anything but that. We can't be improvising blends of DPS and burst however we feel like it.
's old passive built from
for a long time now. It wouldn't even need %pen, if we want to throw the "too hurd 2 counter two damagez" camp a bone.
. If it didn't take 30 minutes for this to even get off the ground,