Yes ranked is a team game, but lets seriously consider this for a minute

Nidken··1 votes·372 views

Since the release of the Mastery System the community has been discussing ways to improve end-game Grading to incorporate more than its current role as a placebo. Individuals have suggested allowing the grading system to influence how much lp is lost/gained after a ranked game, but the community divides when League's core identity as a team game is acknowledged. Some players believe as league rank is given individually, lp should be decided individually after every game. Others believe that team-play should be the only variable in the ranking system, and therefore only victory/defeat should contribute to the lp lost/gained upon completing a match. Without much of a surprise, the former is often disregarded as 'low-elo whining'. The latter comprises the opinion of most of the community.

HOWEVER! As Riot continues to tweak the system to be more and more reliable, it is very difficult to deny that at this point if you have an S you were pretty damn important to your team. And if you have a D then you must have been doing at least something wrong. (Personally I can not recall receiving a D since the systems release).


Here is my proposal: Grading will affect the lp you gain/lose in ranked if, and only if, you are below platinum, and you queue solo.

Wins and losses will be influenced as follows...

**Victory **- bonus lp gained S: +2 A: +1 B: +0 C: -1 D: -2

**Defeat **- bonus lp lost S: -2 A: -1 B: -0 C: +1 D: +2

With this system we have a few benefits.

  1. Players are sifted into their respective ranks quicker
  2. Boosting is harder
  3. Solo play is rewarded with more than a sticker
  4. Trolls/afks are additionally punished
  5. You are additionally rewarded for carrying your game
  6. You are not as heavily punished for losing a 'lost cause' or 4v5 game if you play well.
  7. Players are encouraged to continue trying when they under-perform in order to maximize/minimize lp gain/loss respectively.
  8. Team play is not discouraged because winning is not outweighed by eg. solo farming to end with a possible A to save a measly 1 lp.

4 Comments

Junkο3 votes

Just no please... I already see enough people who rather keep their KDA than win...

Nidken3 votes

What if grading only influenced Victories?

EDIT: actually i realize this causes the same problem

Lightsity1 votes

Well this would be a fair idea to **Build ** from, but heres the problem. I have many games when I start of S worthy, but may have a poor team, and that results in me slowly losing that lead. Now you can be fair and say A. Keep a better mentality, but what about the situation in which its 4v5, how will you earn the S then with no proper notion to even start that S. Its fair to build from this idea, but fully incorporating has MULTIPLE ways why it won't fully work.

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