There is so much wrong with 5.22

Nidken··58 votes·1,979 views

I'm a casual player, but I have been through every preseason and every meta, even from the era of Ashe mid in S1. From what I have seen in this game's history it has been stable for the duration of its existence. But from the release of the juggernauts (namely Fiora and gp) to now, the game has just plummeted downhill.

I am primarily speaking of the Preseason changes this patch. And no I am not complaining about the op champions like the Yasuo and jungle Graves we see every game, I'm complaining about the way Riot is trying to make us play this game.

To start from a personal opinion, the new materies are the worst they have ever been. Before, masteries would positively compensate for a players desire for champion diversity, as champions could be molded towards a certain play-style or build based on their specific masteries and runes. When the preseason rolled in, I had to cut my 17 or so pages (and I'm a player that tweaks masteries in the lobby) to a miserable 8. And the thing that separates some of them is only a keymastery and another random buff somewhere else up the page. The pages feel restrictive and clunky. The best way to build a champion is now the only way. I am frightened to see what will happen to players like Siv HD, who play champions with abstract builds simply for the sake of their enjoyment of the game. You can only choose between two masteries each line? And you're limited to 5 points in each? Why? I know this is for the sake of new players but please, why take away from the experienced group? Every time I look at my mastery pages I feel like I'm at some crappy ice cream parlor with its only options being vanilla and vanilla with little chocolate crumbs in it. How lame is that.

Secondly, and most importantly is the gameplay changes. Towers literally fall at second back. Late game champions, or teams reliant on decent farm are no longer possible in the preseason as only skirmishes (notice how there is a almost no team fighting) can defend a team from an enemies gold income. The 'Cull' item is actually useless with how riot wants our games to be played. And I don't want to be around when the minions get their buff next patch.

> If your team's average level is higher than the enemy's, your minions deal 10% bonus damage to enemy minions. If you've taken cumulatively more turrets than the enemy team, damage is further increased by 10% for each turret you have over your opponents. If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane deal 90% more damage to enemy minions. If your team's average level is higher than the enemy's, your minions take less damage from enemy minions.

I can only guess as to why these changes are being made. But my educated assumption is that riot is trying to decrease the length of games for the sake of LoL's appearance at Esports. More fighting is more enjoyable to watch right? The crowd cheers at the team fights right? If we forced these more often, the game will be more fun to play and to watch! Right?! Wrong. Let me explain.

The enjoyment and satisfaction made from this game was caused by its strategic elements. Laning offered a team with certain strategic windows and decisions. Lanes that were ganked shifted team priorities around, forced lane swaps, groupings for dragon or bigger skirmishes in other lanes. Good moves in lane, vision control and counter jungling were intellectually stimulating like a smart move in a game of chess. When a team fight occurred it was entertaining because of how much the fight weighed. Players could determine that the dragon or baron timer had been closely monitored or that champions had reached certain power spikes or item advantages. This gave the opposing team the responsibility to prioritize these stronger champions through picks or to counteract the other teams plans with some other unique and unforeseen play. This buildup is what made the fights and the game itself both entertaining to play and to watch.

With towers dying from single waves and one solitary champion, players have to be in more places at once to defend them. This means there will be less team-fights to defend these objectives and overall less important fights across the board. The same applies with the new Rift Herald. Dragon created a significant and desirable objective for both teams. Now the dragon can be somewhat ignored if a team doesn't want to contest or fight, and there will be less important decisions being made. Finally, the impending minion buff will decrease comeback potential to what is now already a very snowball oriented game. What was fun to play and watch was how a team responded to a disadvantage. It didn't matter if the game took 30 or 50 minutes. By giving the winning team further advantages the games may be shorter, but victors will become easily predictable. And nobody wants to watch or play a predictable game.

The reason I played LoL and recommended it to my friends was because I could see how much riot cared about its community. It was blatantly evident with the weekly summoner showcase and the constant replies to threads along every forum board. But with this patch I have heard nothing but silence. Ignoring your community is how you kill a game. The community is who pay and play for the game to stay alive. I have seen only negative feedback from the forums and the /all chat in game about this patch. I am only hoping that riot steps up to the plate and agrees that they have messed up.

22 Comments

53872273_DEL7 votes

R.I.P Old Fashioned LoL Oct 27, 2009- November 11, 2014

Had 5 great years just like Halo Reach :)

BITE ZA DUSTO6 votes

[deleted]

CuteGuy6pack7 votes

{quoted}

It has been a cool game.

Thanks Riot for LoL up to s4 !

Last season was amazing? Before juggernauts it was the most balanced the game has ever been. Champion diversity wise.

BITE ZA DUSTO1 votes

{quoted}

Last season was amazing? Before juggernauts it was the most balanced the game has ever been. Champion diversity wise.

It was cool too tbh. It's more like a personal opinion : I liked it when they kept it simple !

lofi n chillhop5 votes

my masterie pages are as diverse as ever, actually I'd say they're more diverse. for a while I was just rewriting a mastery page every match, just because there are meaningful differences for the same champ from game to game, and even between champs withing the same role. and the difference feel like they matter now.

I agree the towers are too defenseless right now. however I feel that it's a matter of adjustment, and adjustment I expect to come that will fix this. I felt by the end of season five the games were too predominantly long. the faster pace is nice, even though it's TOO fast right now. I see this "bad change" as a "good change" not because I like it the way it is, but because I like the middle ground between now and two weeks ago, and considering how dramatically games snow ball right now and how different that is from all of last year, I'm confident a fix is coming that will slow it down to a fairer pace.

you say you recomend riot because they've regularly been satisfactory for you. then one patch comes out and a week later you're giving up on all that history you've liked? that doesn't really make sense to me. if it's a month from now and you still feel like riot was disappointing your previous praises, I'd say something else. but a week is not very long. I've seen a lot of red posts, and a lot more content in general. if anything I wouldn't say that riot has been silent, but rather overwhelmed. and I hear rumors of a hot fix to balance some of the OP changes, that to me shows that they are putting the community in the priority that you want.

Cherysse5 votes

A: the masteries suck, most of the masteries are now less worth than they were in all the previous season together and those broken AD keystones are wrecking the game. Most of the other keystones are kinda balanced but still, the masteries are just too weak and the game is now suffering.

B: I have played in various accounts and even if Im winning or loosing I feel bored, because I know the enemy team (or my team) wants to surrender at min 15-10.

C: Riot has ignored all that made LOL a good game and a game different from all the current mobas.

D: I spented time, effort and money playing Quinn and now they just reworked her to a point where I feel rage and sadness when I play her, mainly because they didn't consider those persons that played Quinn before the rework, those players that had skins, experience and liked their versatility and playstyle. Now her ult is the mount from HotS and it is useless, she can't assasinate or duel and Valor is a taxi cab...

Many of these changes show that Riot doesn't have any consideration for their players, they just want money, new players and to steal ideas from other mobas that are gaining popularity.

runedara2 votes

Quinn sucked before.

Cherysse2 votes

How many times did you actually played her? seriusly?... u have no right to say that if you didn't played her at least 50 times.

Xela Syab2 votes

I played Quinn a few games, she had alot of bugs with her passive and E that made her a liability.

Cherysse2 votes

Yes I will never deny that, that was what she needed to get fixed, not her ult, her ult was her whole identity.

Before you could use the ult to get into the team fight and in the team fight (and to assasinate), now you can't assasinate, you can't use it on the team fight, you can only use it to get to the team fight... what if you are already with the team? there is no ult.. :S

As I said, I feel rage and sadness about it.. I loved her.

AdderTude1 votes

{quoted}

Yes I will never deny that, that was what she needed to get fixed, not her ult, her ult was her whole identity.

Before you could use the ult to get into the team fight and in the team fight (and to assasinate), now you can't assasinate, you can't use it on the team fight, you can only use it to get to the team fight... what if you are already with the team? there is no ult.. :S

As I said, I feel rage and sadness about it.. I loved her.

Yeah, it's not "Quinn and Valor" anymore. Now it's just "Quinn (with Valor)." I actually enjoyed using Valor to get in close and rake squishies to death. Now he's almost nonexistent except for flying Quinn around and attacking on Q. Valor has practically no identity anymore, and that's what's wrong with them being a team. They were introduced together and now with this patch, they effectively removed Valor from actively being in the game, relegating him to just Quinn's personal chauffeur, instead of an actual fighting partner like he was before (and how he's described in Quinn's lore).

Cherysse1 votes

{quoted}

Yeah, it's not "Quinn and Valor" anymore. Now it's just "Quinn (with Valor)." I actually enjoyed using Valor to get in close and rake squishies to death. Now he's almost nonexistent except for flying Quinn around and attacking on Q. Valor has practically no identity anymore, and that's what's wrong with them being a team. They were introduced together and now with this patch, they effectively removed Valor from actively being in the game, relegating him to just Quinn's personal chauffeur, instead of an actual fighting partner like he was before (and how he's described in Quinn's lore).

Me too but now we have to wait, I know she will become even more underplayed in 2 or 3 months, more underplayed than she ever was.

Sir Yamazuki4 votes

[{quoted}](name=jinxie pooksie,realm=NA,application-id=3ErqAdtq,discussion-id=oANoEVvm,comment-id=0000,timestamp=2015-11-16T06:04:03.762+0000)

my masterie pages are as diverse as ever, actually I'd say they're more diverse. for a while I was just rewriting a mastery page every match, just because there are meaningful differences for the same champ from game to game, and even between champs withing the same role. and the difference feel like they matter now.

I agree the towers are too defenseless right now. however I feel that it's a matter of adjustment, and adjustment I expect to come that will fix this. I felt by the end of season five the games were too predominantly long. the faster pace is nice, even though it's TOO fast right now. I see this "bad change" as a "good change" not because I like it the way it is, but because I like the middle ground between now and two weeks ago, and considering how dramatically games snow ball right now and how different that is from all of last year, I'm confident a fix is coming that will slow it down to a fairer pace.

you say you recomend riot because they've regularly been satisfactory for you. then one patch comes out and a week later you're giving up on all that history you've liked? that doesn't really make sense to me. if it's a month from now and you still feel like riot was disappointing your previous praises, I'd say something else. but a week is not very long. I've seen a lot of red posts, and a lot more content in general. if anything I wouldn't say that riot has been silent, but rather overwhelmed. and I hear rumors of a hot fix to balance some of the OP changes, that to me shows that they are putting the community in the priority that you want.

What do you mean by "diverse"? There are masteries that are clearly better than others, and for most champions there is a very clear path regardless of how you intend to play and will be used every single game. You're also forced into putting points where you probably wouldn't want to and will sometimes have stats that do not benefit your champion at all just because.

lofi n chillhop1 votes

right now, some masteries are more frequently stronger than others... but each mastery has at least one champion it's really good on. with balance adjustments, the diversity of the masteries will be more apparant.

Lintu Puck1 votes

that depends on how you feel like playing. When I am playing Kog'Maw I could either take Deathfire Touch for extra burn, or if I felt like taking advantage of all the crit stuff I could take Warlord's (which is getting a hotfix this week so that instead of working on everything it only works on enemy champions). For more bursty characters I could either take Stormraiders Surge (if I wanted to chase or have a get-in-get-out chance) or Thunderlord's Decree (extra punch to my combo).

MrWasjig7 votes

If by "diverse" you mean: Restrictive AD Bias And with little choice beyond "A or B"

Then yes I suppose they are as diverse as ever.

lofi n chillhop2 votes

no matter how you handle masteries, if you look at them for one champion the concept of choice will always be an illusion. there may be "good enough" alternatives but there will always be a "best" build/page.

however, with the new masteries, there is an increase in diversity across champions, even within roles, that was not as present before.

EcchiOtakuTM1 votes

Actually it's more bias towards mages and tanks, not really for AD unless you're an ad caster.

runedara1 votes

I couldn't even tell you what was in the old ones I just copyed the guides.

Skias1 votes

[{quoted}](name=jinxie pooksie,realm=NA,application-id=3ErqAdtq,discussion-id=oANoEVvm,comment-id=0000,timestamp=2015-11-16T06:04:03.762+0000)

my masterie pages are as diverse as ever, actually I'd say they're more diverse. for a while I was just rewriting a mastery page every match, just because there are meaningful differences for the same champ from game to game, and even between champs withing the same role. and the difference feel like they matter now.

I agree the towers are too defenseless right now. however I feel that it's a matter of adjustment, and adjustment I expect to come that will fix this. I felt by the end of season five the games were too predominantly long. the faster pace is nice, even though it's TOO fast right now. I see this "bad change" as a "good change" not because I like it the way it is, but because I like the middle ground between now and two weeks ago, and considering how dramatically games snow ball right now and how different that is from all of last year, I'm confident a fix is coming that will slow it down to a fairer pace.

you say you recomend riot because they've regularly been satisfactory for you. then one patch comes out and a week later you're giving up on all that history you've liked? that doesn't really make sense to me. if it's a month from now and you still feel like riot was disappointing your previous praises, I'd say something else. but a week is not very long. I've seen a lot of red posts, and a lot more content in general. if anything I wouldn't say that riot has been silent, but rather overwhelmed. and I hear rumors of a hot fix to balance some of the OP changes, that to me shows that they are putting the community in the priority that you want.

The cataclysm masteries are far from diverse. There are a ton of worthless masteries now.

cheesydeth2 votes

They took a great game and in two moves have effectively pummeled how much fun we have. It's quite sad, really.

This patch is so badly balanced that it's hard for me to find exactly where to start. Between the aforementioned ad bias in the mastery tree, the Cunning tree cutting off support in a rather strange way. The masteries are clunky and I feel like Riot didn't really plan this out very well.

I have no words, everything I want to type is a regurgitation of the rest of the community, it's becoming pretty obvious that we all feel the same way about this patch, but we've had nothing from Riot. They're just sitting there thinking what they've done is good, but it's not. It's bad, this patch is bad and they should all feel bad. Rift Herald, why? Nobody wanted that thing in top lane, it just gives one guy baron and lets you snowball a lane harder. I am at an utter loss for this patch, it's wretched.

One more thing, not sure if this is going on because of servers, but I've been having ping spikes that could trigger the richter scale. Going from 20-30 to 300+ ping every 2 - 5 minutes makes playing infuriating at best. But thank goodness that Riot did something to make everyone look like the pro's right? Because we really needed that. Christ.

Dealth1 votes

Good thing riot knows this which is why it's called PREseason and we got ranked rewards BEFORE these changes came out.,

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