No one seems to ever pick Phase Run....
Why?
Why?
The other to keystones in the tree just do easy damage in lane and are prefered. Then again, I never use any of the sorcer keystones so idk why people would choose between the 3. Coming from me who used to main the stormraider mastery, I think what draws me away the most is having to land 3 different abilities/hits to proc the movement speed. It almost seems easier to do this rather than doing a certain amount of damage (stormraider), but the few times I've tried phase rush it's very buggy with proc'ing the passive. I'll have to get 2 abilities and 2 autos in just to proc it or something, they're not registering every hit/seperate ability involed this goes for the new thunder keystone too.
Maybe because you need to proc 3 spells (if I remember correctly) for it to work. It's just a worse version of Fleet Footwork.
Try this though:
+ Phase Run +
and enjoy the non existing slow when you eat enemies.
[{quoted}](name=Darkin Hybrid,realm=EUNE,application-id=3ErqAdtq,discussion-id=zoxBypUm,comment-id=0001,timestamp=2018-01-29T13:44:55.460+0000)
Maybe because you need to proc 3 spells (if I remember correctly) for it to work. It's just a worse version of Fleet Footwork.
Try this though:
+ Phase Run +
and enjoy the non existing slow when you eat enemies.
I've considered the fact that I'm totally just misunderstanding the description of the rune, esepcially with how Riot's not always the best at their ability descriptions and what not.
but yess lol, no lie Tahm is actually one of the only times I've ever used Phase and it's awesome, makes me lol when I grab an enemy and sprint all the way back into my turret with them
It doesn't require 3 individual spells. Basic attacks work too, and Dot skills multi Proc. I can proc it in 1 second on Morgana, and each Q hit on Evelynn procs it.
it has long cooldown
It was played on xinshao in i think lpl today.
I do. On
and
. I also occasionally use it on 
it's strong. It's just..... a lot of people are attracted to how overtuned Electrocute is early game. They bet on the short game before they fall off while I bet on the mid/late game.
People believe supplemental damage is everything in every situation. Truth is, some champions are fine on damage already, and can use that extra move speed burst for an escape or a last second chase to finish off a kill quickly.
Phase rush has gotten me a Quad kill on Nidalee in a very loose knit fight. Triple on Evelynn. It's awesome for running away on Zyra, because it's easy to proc on her root combo. Really good vs speed assassins like Yi.
I find it to be pretty effective on ryze, combos nicely with his passive to give you a way to escape a gank, reposition in a team fight or chase down someone more mobile
A lot of champions don't need it because they either have sticking power (ability to chase, keep enemy in the fight) or ridiculous enough burst + disengage to not need it.
If you are top laner and are against Nasus and are not confident you can snowball on him so hard he never becomes Nasus, take Phase Rush. The slow resistance tied to it may save you.