one year ago ,KAYLE`s dmg literally died -REDEMPTION OF KAYLE
1 Kayle gets less attack speed per level and her E scales less with ability power. Intervention's cooldown has been increased.
Kayle has a ton of strengths - good damage, safe laning, high utility, great wave clear, fancy wings - and not too many weaknesses. Initially we wanted to only hit Kayle's high offensive power so we could continue to emphasize her utility, but saw it just wasn't enough to reduce her fervor in a meaningful way. All of these changes, combined, should help in clipping some of Kayle's high power across the board.
General ATTACK SPEED PER LEVEL +2.5 ⇒ +2.2 E - Righteous Fury BONUS ABILITY POWER RATIO +0.4 ability power ⇒ +0.2 ability power R - Intervention COOLDOWN 90/75/60 seconds ⇒ 110/95/80 seconds
We lowered Reckoning’s AP ratio while raising the AP ratio of Divine Blessing’s heal. We also added an AP ratio to Divine Blessing’s movement speed bonus and removed Intervention’s mana cost.
Once she gets ahead, Kayle's burst damage can be overwhelming to play against. While we're taking away some of Kayle's up-front burst, the utility scaling on Divine Blessing should help her and her team get INTO (and out of) THE FRAY.
Reckoning.jpg Q - Reckoning
ABILITY POWER RATIO :: 90/75/60 seconds1.0 ⇒ 0.6
DivineBlessing.jpg W - Divine Blessing
HEAL/ABILITY POWER RATIO :: 90/75/60 seconds0.35 ⇒ 0.45
MOVEMENT SPEED BONUS :: now scales with ability power (+7% per 100 ability power)
Intervention.jpg R - Intervention
MANA COST :: 90/75/60 seconds100/75/50 ⇒ none
2 so once she gets ahead ? what champion who gets ahead (snowball ) shouldnt be overwhelming ?thats what advantage and get ahead means but you took away attack speed / lvl ,mr /lvl ,amplify on Q ,ratios on Q almost half dmg of ap ,E ratio almost halved
basically even when ahead barely deals damage like a feeding orianna or any other champion with utility and high aoe dmg
would you mind reverting nerfs of kayle? you take away attack speed /lvl from something that should have standar attack speed to make use of it ,you took of mr /level you took away amplification on Q which was like 5% max, you took 40% ap ratios on Q ,which you said she has too much upfront burst damage when ahead ,potential 400 damage late game ,and dozens to hundreds early mid game,every cast
then E which is main source ,its like it doesnt even take damage from ap,think azir soldiers ,same thing lasts 10 ,lasts 9 ,but then azir stabs you for 600 damage an attack ,he does attack fast even without nashor (azir attack speed passive) then kayle stabs you for 150 magic dmg same items not to mention 25% ap per attack vs 70% per soldier attack ,up to 3
she has been dead for too long,has no upfront damage,no continuos damage standard enough to fight win fight u see troll builds like nashor botrk
supposed to be ap carry
and yeah,has a good heal ,but then lulu shields you for double amount or karma now 5.9 ,shields for alot more than heal almost permanently as utility
so yeah ,no fightpower to kill someone with even more items than target
as i said it barely takes damage from ap
what balance q upfront damage down e meh
`kayle needs to stop being a top damage dealer and support
not even close support kayle also does 3k damage in 50 min game and ap kayle does 30k after 50 min ,at best kayle doesnt do kills dies instantly to burst ,sometimes in silences like chogaths W ,cant even ult
you ult someone ,you die ,you ult urself ur team dies also ,rank 1 ults is like a milisecond
clear enough ,one of lowest damage dealers in league
i like how akali ,which barely uses attack speed or katarina ,but akali brings buildings down pretty fast due to passive and or lichbane,yet who use attack speed must spam on runes and items
3 Make Kayle E like singed E % max health,reduced base to fit in tank meta ,buff or something like singed E 260 to 175+8% tagets max health magic dmg kayle Q could do target max health too to fit in this tank meta ,burn some health
or E burn enemies like liandry item
something cool you know, inovation etc i meant Q in title ,but w/e opinions
4 how about i dont need to spam cdr just so kayle E is 9.6, instead make it toggled permanently its stupid to go melee and attack dealing 30 basic dmg chogath e bigger dmg and teemo e bigger dmg and its permanently toggled on
or even better ,if the sword is flaming apply a dot % missing health or current health ,somthing like fizz W would be awesome gg
5 id rather say early game doing 3-4 basic attacks takes half of lb hp on lane ,but later on game E does 60 base +85 damage from 450 ap and i must attack her 15-20 times lategame she is dead ,no burst ,only attack fast but on resists and high health same ,dead
even vs hecarim i dealt 4-5 basic attacks on lvl 1 and took him half health ,then he bought phage and dealt higher damage (outscaled) and the he brought triforce and raped everyone rest full tanky , i couldnt scratch his donkey butt with 420 ap
how is she supposed to be late game when the more AP you get the lower the damage from ap goes
6 just played kayle had 450 ap ,zerk,hurricane ,nashor ,cap and close to voidstaff and vi with warrior trinity warden mail beat me in 1v1 ,outdamaged by bruiser with less effiicient items jokes on you riot balance team azir with 450 ap one soldier 450 damage
thing is cant beat anyone who does mediocre damage or higher ,how about mr target or frozen heart
bg offline meta not kayle E 60+109 out of 450 ap ,169 per auto
