Riot should change Crit to a Tank-busting stat. Here's how (balanced way):
Crit is currently a damage multiplier. I think it could be changed to instead make it so that the damage is better at dealing with tanks specifically.
Marksmen already can build lethality to help them damage other squishy characters. They don't need Crit to help with that as well. Crit should have a specific purpose to be built, just like lethality does.
I think that Crit should be stat of choice for tank busting, that way it becomes less generically powerful while also offering much more clear reason to get it (besides just MOAR DAMAGE - which we already have AD for).
Any of the following changes might work for this purpose:
-
Instead of bonus damage instantly, a Crit will apply a bleed to an enemy for a % of their HP (could be current or max HP, whichever is more balanced)
-
Instead of bonus damage, it could grant higher % Armor Penetration for the attack.
-
Instead of bonus damage, it could convert a portion of the damage dealt to true damage (or just damage that ignores bonus armor.)
-
EDIT: Instead of immediately dealing increased damage, have Crit apply a mark or buff/debuff that causes the marksman to deal more damage in the future. This idea was too good to leave out, credit goes to Zen 9er in the comments below.
[{quoted}](name=Zen 9er,realm=NA,application-id=3ErqAdtq,discussion-id=zmgBZxJz,comment-id=0005,timestamp=2017-08-16T20:49:28.720+0000)
Good ideas. What about % HP that builds up like Fervor if you get a crit?
Critically Strike Enemies for a % of their maximum HP that builds up over time. 6/7/8/9/10% Max HP over 5 consecutive auto-attacks starting from your first Critical Strike. Stacks fall off after missing 2 Critical Strikes in a row.
Thoughts?
?

)