Warwick Rework

The Ecdysiast··3 votes·423 views

Okay, so I made a thread about the fact I haven't seen Warwick since his nerfs. Despite this being of apparently little importance, it got a bit of attention. Here's what I think should be done regarding a rework:

Lore-wise: We'll keep the relation to Soraka but twist it a bit. He'll have been a person, but instead of his unfinished non-wolf-related potion giving him lycanthropy, he was simply cursed by an angry former forest-God (Soraka ). Instead of returning to Zaun, he lost a bit more of his humanity than the current incarnation and decided to stay in the forest. This will have made him just a bit smarter than the average wolf , but more savage. Of course, that makes him the pack leader, and that's my selling point.

Model change: A wolf about 125% the size of Nidalee's cat form, on all fours.

Passive "Will of the Pack": (little bit like Elise and Malz, but not very much) As he gains standing in the game through monster kills, champion kills or assists, Warwick brings lesser wolves into his pack. Up to 2 will flank him if available, mimicking his attack target but unable to strike simultaneously (So at max AS they hardly get windows to attack). He can have up to 3 charges (gained from monsters, kills, assists) while he has followers. A charge will be consumed upon the death of one of his pets to have another rush to his side. Lesser wolves are weaker, only following him because he's strong. As such, they will put Warwick between them and any skillshot fired his way, to save their own skin. (Only because I hate the idea of letting a pet block shots on a fighter) His wolves cannot be critically hit because of their instinct for survival. (I can't give a better explanation but they've gotta survive a little, right?)

Q (Let's leave this "Hungering Strike"): Same range as current, but instead of a claw he jumps forward to bite the target for about 80% the damage and healing it currently is. If his pack is present, each wolf will copy him but for only 20% the healing and damage (It heals THEM, not Warwick) because they get the later pickings, being weaker.

W "Pack's Howl": Active: Instead of allied champions, only Warwick and his pack gain the AS bonus, but the normal rule against attacking a target simultaneously is lifted. Passively, Healing from Hungering Strike is slightly increased for his pack (but not for him).

E (which I feel needs the most change) "Tracking Prey": Within about 3/4 its current ranges per level, Warwick can target an enemy champion below 60% health. They are revealed to him- and ONLY him- for 15 seconds regardless of location during this time (Ex. Shen ult, Panth ult, Twisted Fate ult, Tele). If the target is within 1500 units (fixed, no scaling), he and his pack gain the movement speed bonus it already gives, but without the warning. This means he will not gain a movement bonus when running if he happens to run by a fight with a 1/2 HP enemy without clicking them.

R "Leader's Reward": Warwick blinks to the front of an enemy champion, pack in tow. He will suppress the target for 1.8 seconds but deal no damage himself. Instead, Each wolf present will deal the same damage Infinite Duress currently does but 3 times instead of 5. (6 if you brought two from your pack). Attacking pack members are healed for 10% of the damage dealt, and save the rest for Warwick, healing him for 30% of the damage dealt if he survives the entire duration.

Comments? Thoughts?

Edit: I discussed this with a friend of mine and he thinks the ultimate is bogus, so we came up with these changes:

E: A leap that damages and either slows or stuns briefly. To make up for the lack of cc on:

R "Dire": Warwick's pack gains size, HP, and AD for 16 seconds. They no longer cower behind their leader, instead leaping to protect him from skillshots during the duration. ** Side note:** Passive: Instead of scaling with items, the pack will scale off of farm. The more Warwick kills monsters, champions, and gets assists, the stronger the wolves that will rush to his side.

3 Comments

50000000000000002 votes

I like the general idea, although I doubt that it would be accepted. Also, I think he should get the current passive (on-hit heal) as passive on Q.

The Ecdysiast1 votes

So there's you and whoever else voted "Good stuff." So why's it have no upvotes? D:

50000000000000001 votes

Probably got cancelled out by downvotes.

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