Can we nerf LETHALITY and not Champions?
Funny how every year. The same thing happens. But instead of directly fixing the problem, we end up complicating things so it gets fixed or semi-fixed after many months.
and I just read that Talon might receive some nerfs. Why?
First,
was released, then a lot of non-assassin champs abused it. which made it a priority first item because of how loaded it is.
Then it was nerfed, but Assassins were compensated with decent buffs and they were still in good spot.
^^^^^^
This was the point where you should've stopped buffing any lethality/penetration item.
But you ended up toning down "Shield supports", Reworking "ADCs" while buffing the shit out of 
So not only you made both shield supports and adcs weaker at early stages in the game, you also introduced items that would break certain champions just by buying them

But now that a lot of AD assassins/Casters/bruisers are 1shotting everyone, I'm sure the nerf hammer will drop on champions instead of fixing the items you broke to begin with.
If you want to keep
at it's current state, then nerf the rest of lethality items
From 18 to 10 at level 18.
There's already enough damage in the game and Runes, we dont need all this lethality and armor penetration to deal true damage.

are even close to healthy balanced champions right now.
- Not many people build on assassins, but when they get really ahead, you see it quite a bit. Another free 100-160 dmg (barring any crit)
gutted his Q then his items.
being oppressive as fuck, because they already negate a good lot of auto damage and they'd go back to completely negating double lethality items. Hell, for a good while of the game, they'd probably negate triple lethality as well. Spending 1100 on an item that counters enough damage from 70% of the roster has never been fun for anyone. A similar case could be made for
, but
is honestly a pretty crappy item when finished a lot of the time.
gives 15 armor. To do that you'd either have to nerf Cloth Armor itself, or remove it from the Tabis recipe (getting rid of Tabi's armor altogether) and give the basic attack damage a buff to solidify their niche. 10 lethality is a really hard nerf for that particular reason, given it only actually penetrates 10 armor at level 18.