In response to this:
By this point, the Death Recap's bogus info, constant mistakes, and lack of non-damage inputs (i.e. if someone Exhausted you) makes it an eyesore, not a helpful source of information. Yet Riot won't even entertain the notion of updating it.
Why?
From Rioter Les Nomerables 5 months ago on the board:
Here
It's a thorny question, and depends what you mean by updating it.
If you mean the multitude of bugs, then that's going to take a lot of time, and might not be worth the effort. Rather, we need to go back and re-assess what the value of a good death recap is. We don't want to go the combat log route; raw information is rarely actionable. Likewise, I'm not entirely clear on how the existing implementation is useful outside of letting you know how much magic or physical damage you took. We'll probably update it at some point in the future once we knock out some competing UI features, but if we do, expect more of a redesign.
And here
To make an analogy, consider an intricate mansion built with a poor foundation that's resulting in structural issues. The citizens find it unsightly, but still recognize the value in the property. There's a few ways for the city to address this--
A. Build a nice facade that hides the issues.
B. Carefully rebuild the foundation piece by piece without touching everything else.
C. Demolish and rebuild from the ground up.
Now, we're fairly certain that we'll want to do Option C at some point. This makes A and B much less attractive. But then there are other uses of resources, like building that new elementary school, cleaning up the city square, etc.
This is the situation we're in--the bugs that plague death recap are deep. How deep? There's already been a few attempts to fix it to no avail! We have to prioritize redoing the feature with all the other things we're doing, and measure value that way. Maybe I'll share some of our concepts for how death recap could work in the future. We're definitely thinking about it :)
And also in response to a player suggestion here
His response
Some critique here--
This is moving more towards the combat/death log approach, which I think is less compelling on the basis that it doesn't provide actionable information. Players who die generally need one thing out of death recap--which is why they died. Unfortunately, why is never an easy answer, so most players tend to be OK with extracting the why out of the how. Combat logs explain the how, but not the why. If we were to redesign, we'd want to head more towards why.
Also, I assume you're referencing this post but for the sake of clarity -
In response to this
Death recaps have been bugged for quite awhile now and overall really outdated, I hope a death recap rework is in Riot's plan for season 5.
Rioter DanialZKlein on Reddit 1 month ago:
Hi!
First, couldn't agree more. There isn't a more frustrating system in the game from the perspective of a designer than death recap. Not only is it really buggy and really hard to develop for (some actual bugs you guys see were introduced when trying to fix death recap bugs), it's also a massively wasted opportunity. Where the time you're dead would be great to instruct you how to do better next time, we're currently not doing any such thing.
However, the idea that "Riot should redo it for Season 5", which I've read a bunch of times before on reddit's front page, is pretty misguided, so let's look at why that is!
A new pre-season is a massive undertaking each year, requiring designers, sound engineer, vfx artists, modellers, concept artists, animators, engineers etc. It often stretches the resources of these departments thin. Thus saying "you should also do this other thing which will require the same resources at the same time" is the opposite of what we should do. We should totally attack death recap, but it cannot be while we're working on pre-season. Not only would we make engineers really sad, we'd also risk having season 5 slip, which is not really acceptable.
TL;DR: Yeah, we should redo death recap, absolutely. We should do it when we have time though, not at a time when we're stretched thin already.