Riot, you seriously need to fix Death Recap

vfactor95··28 votes·3,152 views

One of the most important parts of this game is that as a player, you are supposed to be able to making meaningful choices while playing the game. Do I want to rush early mpen so I can put the hurt on their tank? Maybe I should build tanky so I don't get assassinated easily. Or maybe I should go for raw ad/ap and try to crush their carry first. We don't have much hard engage this game, so maybe I'll buy extra movespeed to help my flanking potential.

And the only way to make these choices is by having reliable INFORMATION, which a significant portion of which comes from death recap. Until you look at the damage dealt to champions at the end of the game, you might never know that it was actually the vel'koz who your team should have focused first in teamfights, not the vayne. Death recap is supposed to give you the information you need to know what it is you need to do to win the next teamfight or whatever, and right now it is quite useless and buggy.

So please rito, fix it. I don't wanna hear that you feel like you have other things you need to be focusing on, because frankly this is kind of a big deal for the game.

12 Comments

Fried Noob6 votes

Death Recap has been crap for ages now. It needs some loving

BuyMeSkinsPls5 votes

I agree. It only gives you the right information like 50% of the time IF that. I get killed by a Riven in her full combo but the recap says some stupid minion hit me for 212 damage and I died, while the Riven information is nowhere to be seen. Shit is seriously broken.

youngjake933 votes

AP mids deal more damage than ADCs quite often, doesn't mean you need to focus them. Most of the time they are heavy burst dealers, so they did all of their damage by the time you would kill them anyway while the ADC is still going at full power. Alsoooo, wanting to rely on dying to judge how to build and how to teamfight is really bad.

That all said, death recap should still be fixed +1

Ligerzz1 votes

In your case i'd definitely would want this sorted out, but because of the sort of person i am, i enjoy seeing me take 400 damage from revive. idk it just makes me laugh xD

UselessDriftwood1 votes

JUST DON'T DIE NOOB

FyreNinja1 votes

But that one minion hit for almost 15 hp! Like .5 whole percent of my health!

Igotlazy1 votes

I think right now if you're killed by an Azir and you check your death recap it says that he was assisted by Minions doing magic damage, and not his W soldiers.

Drackolus1 votes

In response to this:

By this point, the Death Recap's bogus info, constant mistakes, and lack of non-damage inputs (i.e. if someone Exhausted you) makes it an eyesore, not a helpful source of information. Yet Riot won't even entertain the notion of updating it.

Why?

From Rioter Les Nomerables 5 months ago on the board:

Here

It's a thorny question, and depends what you mean by updating it.

If you mean the multitude of bugs, then that's going to take a lot of time, and might not be worth the effort. Rather, we need to go back and re-assess what the value of a good death recap is. We don't want to go the combat log route; raw information is rarely actionable. Likewise, I'm not entirely clear on how the existing implementation is useful outside of letting you know how much magic or physical damage you took. We'll probably update it at some point in the future once we knock out some competing UI features, but if we do, expect more of a redesign.

And here

To make an analogy, consider an intricate mansion built with a poor foundation that's resulting in structural issues. The citizens find it unsightly, but still recognize the value in the property. There's a few ways for the city to address this--

A. Build a nice facade that hides the issues. B. Carefully rebuild the foundation piece by piece without touching everything else. C. Demolish and rebuild from the ground up. Now, we're fairly certain that we'll want to do Option C at some point. This makes A and B much less attractive. But then there are other uses of resources, like building that new elementary school, cleaning up the city square, etc. This is the situation we're in--the bugs that plague death recap are deep. How deep? There's already been a few attempts to fix it to no avail! We have to prioritize redoing the feature with all the other things we're doing, and measure value that way. Maybe I'll share some of our concepts for how death recap could work in the future. We're definitely thinking about it :)

And also in response to a player suggestion here

His response

Some critique here-- This is moving more towards the combat/death log approach, which I think is less compelling on the basis that it doesn't provide actionable information. Players who die generally need one thing out of death recap--which is why they died. Unfortunately, why is never an easy answer, so most players tend to be OK with extracting the why out of the how. Combat logs explain the how, but not the why. If we were to redesign, we'd want to head more towards why.

Also, I assume you're referencing this post but for the sake of clarity - In response to this

Death recaps have been bugged for quite awhile now and overall really outdated, I hope a death recap rework is in Riot's plan for season 5.

Rioter DanialZKlein on Reddit 1 month ago:

Hi! First, couldn't agree more. There isn't a more frustrating system in the game from the perspective of a designer than death recap. Not only is it really buggy and really hard to develop for (some actual bugs you guys see were introduced when trying to fix death recap bugs), it's also a massively wasted opportunity. Where the time you're dead would be great to instruct you how to do better next time, we're currently not doing any such thing. However, the idea that "Riot should redo it for Season 5", which I've read a bunch of times before on reddit's front page, is pretty misguided, so let's look at why that is! A new pre-season is a massive undertaking each year, requiring designers, sound engineer, vfx artists, modellers, concept artists, animators, engineers etc. It often stretches the resources of these departments thin. Thus saying "you should also do this other thing which will require the same resources at the same time" is the opposite of what we should do. We should totally attack death recap, but it cannot be while we're working on pre-season. Not only would we make engineers really sad, we'd also risk having season 5 slip, which is not really acceptable. TL;DR: Yeah, we should redo death recap, absolutely. We should do it when we have time though, not at a time when we're stretched thin already.

Drackolus1 votes

I would draw the most attention to Les Nomerable's response to the player suggestion

Some critique here-- This is moving more towards the combat/death log approach, which I think is less compelling on the basis that it doesn't provide actionable information. Players who die generally need one thing out of death recap--which is why they died. Unfortunately, why is never an easy answer, so most players tend to be OK with extracting the why out of the how. Combat logs explain the how, but not the why. If we were to redesign, we'd want to head more towards why.

Kaisha1 votes

They can't fix death recap because they can't actually fix the game. Regularly skills double proc, or fail to proc, or will semi-proc, with ridiculous results. If they released a proper combat log, as the server saw it, the results would make is so glaringly obvious just how buggy the game is. Death count is broken because at its core the game is fundamentally broken.

LastManOnEarth1 votes

Generally yes, I put in a request to fix damage applied to oneself. I was thresh and I did 30% damage to myself. The riot spokesperson said that they had no intention of fixing the issue in a timely manner. My thoughts are that there is no way they can fix this on the current build platform. The foundation is rotting (was rotten) and they don't want to invest in a new one. We are stuck with a shitty game that otherwise looks like fun.

abdul diya1 votes

one time, i was killed by a Pantheon using dark binding, and a Rammus using flash. death recap is so buggy

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