Daily reminder that shyvanas ult doesnt do what it says it does
title.
either change the tooltip or make the ult actually carry enemies the full distance.
title.
either change the tooltip or make the ult actually carry enemies the full distance.
Not so daily reminder that this isn't a daily reminder.
I'm sorry, but it bothers me too much.
Not so daily reminder that this isn't a daily reminder.
I'm sorry, but it bothers me too much.
its a daily reminder starting now... maybe if i remember lol
its a daily reminder starting now... maybe if i remember lol
It must be at least the 3rd day in a row of a post before it can properly be called a daily reminder.
D1- "shyvanas ult doesnt do what it says it does" D2- "reminder that shyvanas ult doesnt do what it says it does" D3- " daily reminder that shyvanas ult still doesnt do what it says it does"
First Annual Company Picnic
Psuedo-daily reminder.
I just want them to make Shyvana's ultimate uninterruptible. It doesn't make since when she turn into a goddamn dragon and a single thresh flay or janna tornado can stop her mid-flight.
Try flying through a tornado.
Thresh's hook can penetrate metal and pull in a 6-stack iron elixir Cho'gath, I think one half dragon isn't all too difficult.
but a dude with a spear is?
or a girl with oversized gloves?
Well that dude with a spear and girl with gloves are able to just charge through a 6-stack iron elixir Cho'gath and full warmogs Zac every couple of seconds or while running down a a full move speed
.
No matter what other people are saying: this needs to be done. Shyvana is a bit outdated and a lot of champs can block CC, move terrain, affect champions across the map, move across the map... and all Shyvana get is a 250-unit interruptible push as she unleashes everything into a damned dragon.
Make it stun for a half second, or push the full distance or knock-back on cast or something.
Her ult is still bugged. It's been bugged since before Devourer was released. The radius that it actually hits an enemy is smaller than what it shows, and if they're very close, like right in front of you, you can completely miss them.
Well, to be fair, it says "toward", not "to", so enemies go in the direction of her ult, not to the landing point of her ult.
The problem still arises that it simply does not CC half the time despite MAYBE doing damage to whoever you try to jump over. It has arguably the wrost hitbox in the game despite being half the reason you want to use the ult (the other half being buffing all your abilities).
I honestly find it easier to catch up to someone without using shyvana ult.
Or.. they can leave it buggy if they make it unstoppable...
Saying "title" as your first thing is very redundant.
Shyvana transforms into a dragon and dashes to the target location, carrying all enemies she runs through towards her destination
Ok that is the specific part of the tooltip of which we care about and i know that to most people its not obvious, but you need to look at the wording used. It says carried towards, not with. That is the key point. You may ask why that matters, well thats because it says nothing about dragging them the full distance of her ult. Just towards her destination.
Before you bitch about that being stupid it was a conscious decision made by Riot. I don't have the post bookmarked and i am too lazy to bother looking it up, but awhile ago on a similar post complaining about her ult a Rioter commented and explained why her ult worked the way it does. So yes, it is intentional that enemies only get dragged a certain distance and that she is interruptible by cc during it. If you wish to learn more go ahead and look it up.
Though i am not going to argue the point they could be a little clearer on that point in the tooltip. Lord knows how some of this community needs stuff bitch slapped across their face before they get it, even then some still don't.
Ok, i sorta lied. I was curious enough to do a small search, while not the post i was thinking about this still clarifies her ult a little bit.
[{quoted}](name=Riot Exgeniar,realm=NA,application-id=LqLKtMpN,discussion-id=6GOMYLwb,comment-id=00000000000000020000,timestamp=2015-06-27T03:22:45.600+0000)
It pushes people that you connect with up to around 250 units toward your landing location.
With regards to if she can get a buff or not, I am not a designer, so I can't comment on that.
Back when Shyv top was a thing, I used to have a good time picking Darius against Shyv and using the pull when she ulted away from me. She never ulted towards me. Come on, I was Darius.
It felt like basketball, catching a rebound and turning it into a slam dunk.
I main shyv top. I haven't played in awhile so I haven't tried her out with her Q nerfs, but before them I would go top and take out half of someones health at level 3. I never lost lane.
I brought this up about a year ago and actually got a Rioter that works on champion bugs to look into it. He told me that the ultimate is intended to drag champion units 250 units at which you then fly over them. He could not find any instances in which Shyvana was "missing" the champion and not getting a knock-back so I assumed that her hitbox is slightly narrower than the visual making it seem like there are more misses. I agree that that there needs to be more clarity on her ultimate description as well as some buffs so it isn't interrupted by everything under the sun.
Here is the thread for context
Even if it's working as intended that's stupid. If you're trying to push someone in a direction, you typically don't want to switch sides with them, and if you want to get on the other side of someone, you typically don't want to carry them with you.
I would love it if it worked differently as well. I'm just saying trying to provide clarification as to what RIOT originally intended it to be.
Shyvana's ult is the buggiest thing ever. It often just misses picking up enemies, and drops them halfway when it does pick them up.
I guess it's to make up for her infinitely high base stats? I'd rather she have a cool ultimate, though.
honestly, the Q nerf was the only thing that she got a problem from otherwise she is quite fine, even with "buggy" ultimate. You will figure out what it does in a few games with her.
You mean all this time it never did what the tooltip said it does?
Dang, all this time i though I was just bad at aiming with her ult.
She will take any help right now
another daily reminder that is not daily
what doesn't it do?
Half the shit it said it does.
The knockback is insanely hard to land and when it does land it doesn't carry people with her like it says it does.
Thanks.
Yeah, her kit does so little damage with 3 basic abilities that she really needs a AoE CC unblockable ult
Add to that reminder that it's still the only ult-gapcloser that is interuptable outside of multi-use gapclosers and globals. Every sngle similar ult is unstoppable or an instant blink.
Also add to it that it still has a somewhat buggy hitbox and sometimes doesn't hit targets that are clearly in her path(though that might align with your intial reminder as they probably get hit but just don't move).
[{quoted}](name=Don Cingulum,realm=EUW,application-id=3ErqAdtq,discussion-id=zTzhNkpc,comment-id=0010,timestamp=2016-08-03T18:41:03.418+0000)
Also add to it that it still has a somewhat buggy hitbox
While I agree that Shyvana's ult is complete garbage.... it's not the hitbox's fault that the indicator straight-up lies.
either the indicator(which i have no idea of since i play with quick cast only) AND the visuals, or the hitbox. Either way, it miss targets that i'm 100% sure should be hit going by feel and visuals, which seems to happen more often at very close distance, as if the hitbox starts not at her center but somewhat infront of her.
And this seems to be not only a observation(or imagination) of myself, but a general issue as i see multiple people complain about that exact issue in like very shyvana related thread.
[{quoted}](name=Don Cingulum,realm=EUW,application-id=3ErqAdtq,discussion-id=zTzhNkpc,comment-id=001000000000,timestamp=2016-08-03T18:53:02.044+0000)
Either way, it miss targets that i'm 100% sure should be hit going by feel and visuals, which seems to happen more often at very close distance
You're right, but I am positive then indicator is the culprit.
Another solution is to just make Shyvana's model match the hitbox (tuck her wings in instead of pulling them out). The way Shyvana spreads her wings during her ult makes it feel like that wing to wing SHOULD be the hitbox but instead we get this narrow line from head to tail that barely reaches her wings in actual play.
The indicator can lie all it wants but the visual (which both enemies and allies can see) needs to match the hitbox first and foremost since half the time both parties are like "that SHOULD have hit me/them".
I main Shyv and I don't even use her ult for the CC. I forget it's even there. Not to mention that it can be interrupted. tfw a caitlyn trap that lays on the ground takes a dragon out of the sky. logic
Shyvana's ult isn't supposed to be used the same way Hecarim's E is used