Games literally end at 5 minutes.

Eyesack·8/26/2019, 7:03:35 AM·127 votes·20,292 views

The insanely perverse damage and mobility creep has brought the game to the point where there are almost NO GOOD GAMES. I'm mid diamond and literally 1/100 games are actually competitive at the 20 minute mark. The snowball is so absurdly bad that its actually just unplayable. If you fall behind, there is NO agency left. You just lose. ff at 15 DO NOT waste time. And when you win, you know the game is over but its just a matter of cleaning it up. Literally once you are even just 5 kills ahead it feels like you just want to hurry up and move to the next because there's no competition. The damage is so high people don't even fight, they just give up towers and dragons and baron and lose, and they either speed the process up and ff or they dont.

And if you played this game and never played it during s3/s4, then i just feel bad for you. You never got to play this game when it was good and when pretty much all games at 20 minutes no matter what you AT LEAST had a chance to win.

tl;dr im just ranting because It's actually a fucking joke how bad riot has let this game become.

104 Comments

Stratixx8/26/2019, 12:17:34 PM39 votes

I remember when league came out. I was only 16, when I bought the league of legends collector pack and played the beta. (Remember that stupid summoner spell that silenced you?) let me tell you, the game was fucking Golden; I may have been a terrible player, but I had so much fun playing new characters, different metas, and exploiting funny glitches.

Remember dodge runes? (Fucking Jax) Remember Spell vamp? Remember Sword of the occult? Remember when there were actual Aura items? Remember revive? Remember when there weren’t any blast cones nor gate in the Base’s wall? Remember blocking minions as heimidinger? Remember Madrid’s? Remember old Crabgot and one shot poppy?

You may tell me I have my nostalgia glasses on too tight, but go look up the original league and season 3 championship theme. Go look up gameplay and see how much more diverse it was (funnily enough it’s less diverse with less champions.)

Literally.. watch the LCS with TSM and Cloud9 in S3. Everyone doesn’t die in fucking 1 second.

I used to complain about games lasting too long, until almost 40 minutes each. That is when I took this game for granted.

Riot brought in RGM and dominion, with the famous All for one, Urf, and Hexakill. Their first mistake was taking it away. With a game, you don’t REMOVE content which the customer liked and expect them to do so.

Nowadays...

No counter play

10-15 minute games

No game modes

You can only play meta champions

No masteries and garbage runes

You know I wouldn’t mind these ripoffs like eternals if the game was at least fun.

I may put this part in another post, but..

Riot tries to demote toxicity while they try bringing toxic shit in like champion mastery, emotes, and eternals. Damn.

JackMcCarry8/26/2019, 10:57:35 AM22 votes

Nah, they really arent, they do end in 5 minutes with THAT attitiude tho.

Life Is A Toilet8/26/2019, 3:33:16 PM22 votes

Agreed. Winner is determined by who's ahead at roughly 12 minutes 90% of the time. This game is a joke and it's unenjoyable.

Koiyaki8/26/2019, 7:33:06 AM20 votes

See imo, games only seem done at 5 mins...cuz people have lost the will to actually trudge through games, and i dont think that fully ritos fault.

Average game time would last longer than 20-25 mins if people weren't saying gg after they die 2 times at 6 mins or spamming ff at 15 as soo as they get the chance. And even when ffs are cancelled the people asking for ffs either afk or, even if they choose to play, have a bad taste in their mouth and are subconsciously thinking the match is already over and it will negatively impact their gameplay...thus making a game end sooner.

It=s a mental problem more than a game state problem.

People are so jaded with rito (for both good and bad reasons) and would rather just take easy wins than playing nonsense out, no matter the elo.

But thats just my 2 cents as a late season 2 vet...but meh, what do i know.

GilxeN8/26/2019, 10:52:17 AM19 votes

Had a game where my garbage bot lane decided to invade their team, ofc I had somehow to help, ended up we gave to their adc 3 kills, u know what happened after all? the Adc abused of his lead to asburdly unceroverable condition, ended up he quit 18-2 with 33k dmg done in 20 mins, and our ADC like 7k dmg done.

GAME IS FUN SNOWBALLING IS FUN, Season 9 is the best season so far... NOT...

Silent Reaper8/26/2019, 3:49:51 PM10 votes

I played this game from before season 1... The survivability of champions now is pathetic. I started from Silver and have played all the way to Challenger. Games ending at the 5-10min are just depressing. No point trying to "win late game". Now it's all about which team gets the most kills before T1 towers die.

Sonic Adventure8/26/2019, 3:11:45 PM6 votes

You just lose. ff at 15 DO NOT waste time

One day you'll realize your attitude is part of the reason why you don't have comebacks. If you give up in your mind at 5 minutes, you're doing most of the enemy's work.

Rıots Bad Client8/26/2019, 2:20:08 PM5 votes

dont flatter yourself, we all know it ends during champ Select. c; (Joke)

kuzzy478/26/2019, 1:49:05 PM3 votes

The snowballs are absurd but people in low elo pick fight after fight when behind. Instead of pushing lanes, warding, watching the map. The best one is they make a pick then all in the other 4 remaining enemies. Which results in the 4 enemies wiping the 5 or at least go somewhat even thus keeping their lead.

Dukues8/26/2019, 5:08:00 PM3 votes

I mean the game snowball's hard but 5 mins is bullshit.

m7 silver gg8/27/2019, 7:56:50 PM2 votes

Game ends way before 5 minutes, try pre-game lobby. You even argue about how some picks are hyper meta. Funny how your exaggeration is still an understatement.

Chønklord8/27/2019, 1:47:34 AM2 votes

I mean, I've come back from a game with all inhibs down and no towers (nexus open), and won a big teamfight and won the game. So. Yes, games are shorter; but IMO there's almost always a way to come back (barring the really shitty team comps and players that give up).

The Kombinator8/27/2019, 7:22:35 AM2 votes

The damage alone is not the problem. You can get used to it. The problem is certain game mechanics, and the side effects of big damage.

  1. Dragons. These permanent buffs gives an edge in power no matter how long the game takes. In the old times you eventually reached lategame, and at that point EVERYTHING before became IRREVELANT. It doesn't matter, if you gave 10 kills in 20 minutes. At the 50. minute everyone is at full build. Only champions with Infinite stack were especially dangerous. This gave the chance to comeback much easier, than now.

  2. Plates. If you win lane hard, then enemy can either recall often, or die. Both gives you extra gold, and not just more, than your enemy, but more, than just farming minions.

  3. Damage side effect on countering. Back in the day building defense were a thing. You got Kennen, and played as Garen? Build magic res., and you can at least farm under turret. Now Kennen kills you under turret no matter what. And there are a LOT similar matchup with hard counter. Also if you soft-win a lane, then it WILL become a hard win on the long run without enemy gank.

  4. Damage side effect for diving. Back in the day diving the enemy was a risky move, and outright impossible in early against tanks. Now mobile junglers can easily dive non-tank enemies at lvl4, and tank enemies at lvl6.

  5. Jungler difficulty is pretty much skyhigh. So high, that it's not worth to "afk farm", and you are forced to gank. That alone is not the problem. The problem is, that any setback makes it impossible to comeback. Losing a buff, getting killed early, or just bad pull. Any of them is enough.

  6. Jungler importance. This one connected to all above. Jungler became the absolute most important role in the game. Take/steal dragons so enemy won't get impossible lategame advantage. Gank losing lanes so enemy won't get super strong from the extra gold, and teammate won't be worthless, or/and gank winning lanes for extra gold since you can dive easily, countergank or counterjungle so enemy jungler won't do all of these so easily. And thanks to the ward rework. They can! With the sole exception of botlane NONE of the lane can be warded from every possible route. Even botlane can't ward before first recall, and even if they do they need the paid ward which can be cleaned during gank preparing the next one, and getting a bit gold.

SiLQqNCE8/27/2019, 7:28:52 PM2 votes

There are so many champs that can just snowball too hard nowadays.

Hwke948/26/2019, 6:22:05 PM2 votes

Let's not forgot that one teammate is all it takes to throw the match for everyone costing them all 18+ LP in a ranked game.

loligotboosted8/26/2019, 7:00:41 PM2 votes

I will keep saying it, Dota has been vastly superior mechanics wise. IF you give a first blood or fuck up dying early, you can just TP back, it isn't hard to comeback gold-wise unless you're really fucking up. sometimes like 10k gold leads are normal, but not impossible to beat. There is just so much dead time in league of legends, basing to buy items, basing to heal, running to lane early is painful

ÈvilMorty8/26/2019, 7:11:53 PM2 votes

The only real competitive games i see anymore are in low elo where players dont know how to end games and give the enemy time and gold to come back. I've been hard stuck gold all season mostly due to my champion pool being non meta champs and coin flip match making but my god, you tell a team of gold/silver players to group to push the advantage and they all go stfu f*ggot and do whatever they please.

Darkstar Annie8/26/2019, 9:37:46 PM2 votes

{quoted}

And if you played this game and never played it during s3/s4, then i just feel bad for you. You never got to play this game when it was good

Extremely well-said. S2 and S3 were the high peaks of this game with S4 being the point at which it began to trail off. Now the game is done for. The damage is done. I'm looking forward to the next MOBA to arise that will be done properly and reign supreme like League once did for the next decade or so.

StillHittinLicks8/26/2019, 6:10:10 PM1 votes

I think the problem with league's ranked system is that your LP gain is TOTALLY team performance dependent. In this game, it is WAY too easy to lose LP. Toxic players who leave games or spread their anger, trolls, and then the people who are literally just hopeless. Everyone must suffer the consequence of a troll, toxic person and hopeless player who doesn't care to win. If ranked was more dependent on individual performance, maybe less people would be so angry at the fact they lost LP when its not even their fault. I mean seriously, how tilting is it to lose 18 LP because someone wants to int. I mean yeah they'll PROBABLY get banned, but your LP is 18 less now, and Riot won't return that back to you, leaving you with only more tilt to deal with. The snowballing in this game is also very bad. Games weren't even that long before now, it was the usualy 15-30min; Thats normal. However, riot ended up focusing too hard on shorter games ad ended up just making everything not balanced, and snowbally.

Troll Slaiyer8/26/2019, 5:16:33 PM1 votes

look at the bright side! at least season 10 cant possibly get any worse. we only go up from here!

Summoner SpeII8/27/2019, 6:58:54 AM1 votes

FF15 is what breaks your mental into hard believing the game is a coinflip and causes tilt in your next games when you believe ur wasting time in a coinflip. But fk coinflip, I've gone from masters to d4 back to masters and allmy losses were bullshit coinflips