Games literally end at 5 minutes.

Eyesack··127 votes·20,292 views

The insanely perverse damage and mobility creep has brought the game to the point where there are almost NO GOOD GAMES. I'm mid diamond and literally 1/100 games are actually competitive at the 20 minute mark. The snowball is so absurdly bad that its actually just unplayable. If you fall behind, there is NO agency left. You just lose. ff at 15 DO NOT waste time. And when you win, you know the game is over but its just a matter of cleaning it up. Literally once you are even just 5 kills ahead it feels like you just want to hurry up and move to the next because there's no competition. The damage is so high people don't even fight, they just give up towers and dragons and baron and lose, and they either speed the process up and ff or they dont.

And if you played this game and never played it during s3/s4, then i just feel bad for you. You never got to play this game when it was good and when pretty much all games at 20 minutes no matter what you AT LEAST had a chance to win.

tl;dr im just ranting because It's actually a fucking joke how bad riot has let this game become.

104 Comments

Stratixx39 votes

I remember when league came out. I was only 16, when I bought the league of legends collector pack and played the beta. (Remember that stupid summoner spell that silenced you?) let me tell you, the game was fucking Golden; I may have been a terrible player, but I had so much fun playing new characters, different metas, and exploiting funny glitches.

Remember dodge runes? (Fucking Jax) Remember Spell vamp? Remember Sword of the occult? Remember when there were actual Aura items? Remember revive? Remember when there weren’t any blast cones nor gate in the Base’s wall? Remember blocking minions as heimidinger? Remember Madrid’s? Remember old Crabgot and one shot poppy?

You may tell me I have my nostalgia glasses on too tight, but go look up the original league and season 3 championship theme. Go look up gameplay and see how much more diverse it was (funnily enough it’s less diverse with less champions.)

Literally.. watch the LCS with TSM and Cloud9 in S3. Everyone doesn’t die in fucking 1 second.

I used to complain about games lasting too long, until almost 40 minutes each. That is when I took this game for granted.

Riot brought in RGM and dominion, with the famous All for one, Urf, and Hexakill. Their first mistake was taking it away. With a game, you don’t REMOVE content which the customer liked and expect them to do so.

Nowadays...

No counter play

10-15 minute games

No game modes

You can only play meta champions

No masteries and garbage runes

You know I wouldn’t mind these ripoffs like eternals if the game was at least fun.

I may put this part in another post, but..

Riot tries to demote toxicity while they try bringing toxic shit in like champion mastery, emotes, and eternals. Damn.

Heos005 votes

"Madrids" LUL

I just want the old runes back man, i miss them so much :/

Danyoja3 votes

I just wish Dragon just gave gold again. You could make Elder give double or whatever, but I feel gold while is very powerful its better than random passive boost. You can see what people are building and plan/play according, also if you're better at CS'ing then you can lessen that advantage.

Xplosion1012 votes

Well said. League is slowly dying, but given how Rito is behaving I can't say I mind...

JackMcCarry22 votes

Nah, they really arent, they do end in 5 minutes with THAT attitiude tho.

Pendergast8916 votes

{quoted}

Nah, they really arent, they do end in 5 minutes with THAT attitiude tho.

if the game was smart enough to recognize if/when a team did a massive comback and boosted the lp rewards, then actually wanting to trudge and suffer through a complete beatdown for a chance of coming back would actually be worthwhile.

Life Is A Toilet22 votes

Agreed. Winner is determined by who's ahead at roughly 12 minutes 90% of the time. This game is a joke and it's unenjoyable.

Koiyaki20 votes

See imo, games only seem done at 5 mins...cuz people have lost the will to actually trudge through games, and i dont think that fully ritos fault.

Average game time would last longer than 20-25 mins if people weren't saying gg after they die 2 times at 6 mins or spamming ff at 15 as soo as they get the chance. And even when ffs are cancelled the people asking for ffs either afk or, even if they choose to play, have a bad taste in their mouth and are subconsciously thinking the match is already over and it will negatively impact their gameplay...thus making a game end sooner.

It=s a mental problem more than a game state problem.

People are so jaded with rito (for both good and bad reasons) and would rather just take easy wins than playing nonsense out, no matter the elo.

But thats just my 2 cents as a late season 2 vet...but meh, what do i know.

CrazyMonkeyCZ5 votes

{quoted}

See imo, games only seem done at 5 mins...cuz people have lost the will to actually trudge through games, and i dont think that fully ritos fault.

Average game time would last longer than 20-25 mins if people weren't saying gg after they die 2 times at 6 mins or spamming ff at 15 as soo as they get the chance. And even when ffs are cancelled the people asking for ffs either afk or, even if they choose to play, have a bad taste in their mouth and are subconsciously thinking the match is already over and it will negatively impact their gameplay...thus making a game end sooner.

It=s a mental problem more than a game state problem.

People are so jaded with rito (for both good and bad reasons) and would rather just take easy wins than playing nonsense out, no matter the elo.

But thats just my 2 cents as a late season 2 vet...but meh, what do i know.

Idk, mentality does it's job, but even with teams where I feel like they are mentally stable, looking at gold/objectives around the 10 minute mark will often give away who will end up winning, not saying close games aren't a thing, but since every minute matters(unlike in slower seasons) long, close games in higher elos are rare. But even if it's 1 game out of 20, it's still worth to try, unlike ops suggestion to ff15.

DontTypeJustPlay14 votes

{quoted}

See imo, games only seem done at 5 mins...cuz people have lost the will to actually trudge through games, and i dont think that fully ritos fault.

Average game time would last longer than 20-25 mins if people weren't saying gg after they die 2 times at 6 mins or spamming ff at 15 as soo as they get the chance. And even when ffs are cancelled the people asking for ffs either afk or, even if they choose to play, have a bad taste in their mouth and are subconsciously thinking the match is already over and it will negatively impact their gameplay...thus making a game end sooner.

It=s a mental problem more than a game state problem.

People are so jaded with rito (for both good and bad reasons) and would rather just take easy wins than playing nonsense out, no matter the elo.

But thats just my 2 cents as a late season 2 vet...but meh, what do i know.

you see, the truth is you're entirely wrong. Back in season 3-5 they had less gold income and exp income on minions. If you die you're maybe a level down and 400-450 gold down. Now you'll be down at least 800 gold and 2 levels

Glamorous Rammus8 votes

{quoted}

you see, the truth is you're entirely wrong. Back in season 3-5 they had less gold income and exp income on minions. If you die you're maybe a level down and 400-450 gold down. Now you'll be down at least 800 gold and 2 levels

Die at lvl 2 as a Support, they get First Blood, clean lane, hit 4, come back same time as me, lvl 2, kill me and the ADC again with the First Blood snowball you can't escape with a 2 lvl difference. Come back to lane lvl 3 their ADC already has Ult.

GG.

Marshbouy3 votes

this is exactly the problem. Lanes, especially bot lane, get out of hand so fucking fast that you're already massively behind after one death.

A thresh can hook/flay you into an udyr flash/stun and you die. Congrats, now you've lost lane and you'll be playing from behind for the rest of the game with little hope of comeback.

Glamorous Rammus4 votes

{quoted}

this is exactly the problem. Lanes, especially bot lane, get out of hand so fucking fast that you're already massively behind after one death.

A thresh can hook/flay you into an udyr flash/stun and you die. Congrats, now you've lost lane and you'll be playing from behind for the rest of the game with little hope of comeback.

Ive been on the winning end of that scenario too, and either way the fun is lost. I get sloppy just out of boredom, and it doesn't even punish me. I miss a skillshot? Oh well my ADC has Infinity and lvl 6 5 minute mark I can do whatever I want they'll 2 shot anyone trying to punish me. It's unbalanced, and I'll gladly trade those easy wins for a good even-matched game all day.

Starcraft243ver1 votes

That's just because you have no clues how to play from behind I'm sometimes getting killed early and it doesnt mean i'm going to just die again.

But that's because i'm not stupid enough to think I can still trade after getting killed, i'm farming safely and waiting for either too much greed from the other players of for my jungler to come.

Light Burner2 votes

Actually the truth is you’re wrong. Minions used to give 20 per melee 15 per caster (gold income) now they give 19+.2* time and 14+ .2* time which means after 5 mins the waves cost the same. So let’s do the math.

For there to be a 400g difference as you say after one death, each wave is worth 60+45 =105 in season 3 This is also the same for 5 min waves now till 10 mins so the kill is 300g and they can’t maybe a wave or 2 for 150 to 200g That’s where the 400-500g lead comes from.

But you’re saying now there’s a 800g lead AT LEAST “on minions” 300g kill Catch 2 waves for 200g That leaves you with at most 500g

Let’s say 40 mins into the game where minions each cost 8g each more Melees are each 27g instead of 20 (their 5 min counterparts) And casters are 22g instead of 15

A kill + 2 waves in season 3 = 500g A kill + 2 waves now at 40 mins = 594g

So even at 40 mins of scaling gold you don’t hit this “at least 800g” you’re talking about.

For there to be this “at least 800g difference” you’re talking about you’d have to be 135 mins into the game. That’s a 2 hour 15 mins long game.

Conclusion: you’re talking out of your ass and you have evidence or support to your claim. Please get your facts straight before you come on here telling others they are wrong

Eonslegacy2 votes

You seem to forget turret plates, skuttle crabs, and trippled ambient gold plus new gold gain mechanics like triumph. Assuming darius kills you with his jg for first blood and gets a wave over you, that means 400 gold from the first blood 20 from triumph 20 more from jg triumph and 150 more for assist. Combined with the extra 80 gold for the turret plate and it can get out of hand fast. First turret gold also helps that. Plus substatial nerfs to completed defensive items but buffs for damage items defensive stats, leads to the black cleaver 10% bonus armor pen(random darius buff) darius with conqueror (lvl based rune that gives a LARGE amount of added gold value for being 1 lvl up) and your nerfed armor items results in 500 gold being around 1k gold difference in raw value.

Light Burner2 votes

"you see, the truth is you're entirely wrong. Back in season 3-5 they had less gold income and exp income on minions. If you die you're maybe a level down and 400-450 gold down. Now you'll be down at least 800 gold and 2 levels"

This is what you originally said. Nothing had to deal with first blood or jungle camps like scuttle or jungler's gold because you were comparing 1 laner to his opposition not the enemy team. Then you're assuming theyre getting plating. Again you mentioned it as "income on minions"

"Plus substatial nerfs to completed defensive items but buffs for damage items defensive stats, leads to the black cleaver 10% bonus armor pen(random darius buff) darius with conqueror (lvl based rune that gives a LARGE amount of added gold value for being 1 lvl up) and your nerfed armor items results in 500 gold being around 1k gold difference in raw value."

This is just you pushing out numbers of an item and stats of level differences which were always there even in season 3.

This isnt just the kill anymore. This is like saying i killed the laner and took first tower so im 1k gold ahead.

Nyarlathοtep9 votes

{quoted}

See imo, games only seem done at 5 mins...cuz people have lost the will to actually trudge through games, and i dont think that fully ritos fault.

Average game time would last longer than 20-25 mins if people weren't saying gg after they die 2 times at 6 mins or spamming ff at 15 as soo as they get the chance. And even when ffs are cancelled the people asking for ffs either afk or, even if they choose to play, have a bad taste in their mouth and are subconsciously thinking the match is already over and it will negatively impact their gameplay...thus making a game end sooner.

It=s a mental problem more than a game state problem.

People are so jaded with rito (for both good and bad reasons) and would rather just take easy wins than playing nonsense out, no matter the elo.

But thats just my 2 cents as a late season 2 vet...but meh, what do i know.

Do you know why people have weak mentality? Because riot's philosophy.

You see, why should i try to play a game where the enemy jax has 4-5 kills because of my teammates, when the game has one of the shittiest comeback mechanics, i have to play perfectly and the enemy has to make a lot of mistakes.

Like all someone (or rather most) has to do is get a kill and they can snowball with ease. Turrets dont help, wards only warn you, like yeah you can evade death but does it really matter when you will be forced to concede turret exp and gold? Falling behind has been never more dangerous than it currently is just because of how fast the game advances (gold income, turret's durability, minions damage and speed).

GilxeN19 votes

Had a game where my garbage bot lane decided to invade their team, ofc I had somehow to help, ended up we gave to their adc 3 kills, u know what happened after all? the Adc abused of his lead to asburdly unceroverable condition, ended up he quit 18-2 with 33k dmg done in 20 mins, and our ADC like 7k dmg done.

GAME IS FUN SNOWBALLING IS FUN, Season 9 is the best season so far... NOT...

FreshyG4 votes

{quoted}

Had a game where my garbage bot lane decided to invade their team, ofc I had somehow to help, ended up we gave to their adc 3 kills, u know what happened after all? the Adc abused of his lead to asburdly unceroverable condition, ended up he quit 18-2 with 33k dmg done in 20 mins, and our ADC like 7k dmg done.

GAME IS FUN SNOWBALLING IS FUN, Season 9 is the best season so far... NOT...

900 gold at level 1 isn't even a S9 problem, you give that big a gold lead that early and ofc they abuse their lead

GilxeN7 votes

{quoted}

900 gold at level 1 isn't even a S9 problem, you give that big a gold lead that early and ofc they abuse their lead

If u think 900 gold at lvl 1 is a joke, you are totally wrong, when I got as a jungler 900 gold lead, oh boy my abuse was endless from start till the end.

Rock MD2 votes

{quoted}

If u think 900 gold at lvl 1 is a joke, you are totally wrong, when I got as a jungler 900 gold lead, oh boy my abuse was endless from start till the end.

He's saying that getting 3 kills at level 1 = auto win the game is in no way exclusive to season 9. That's happened in damn near any season.

611FVNKBlv1 votes

but in every other season you had a chance to comeback cause in all other seasons not even a tank could oneshot you with a nearly autoattack .

Silent Reaper10 votes

I played this game from before season 1... The survivability of champions now is pathetic. I started from Silver and have played all the way to Challenger. Games ending at the 5-10min are just depressing. No point trying to "win late game". Now it's all about which team gets the most kills before T1 towers die.

Sonic Adventure6 votes

You just lose. ff at 15 DO NOT waste time

One day you'll realize your attitude is part of the reason why you don't have comebacks. If you give up in your mind at 5 minutes, you're doing most of the enemy's work.

Ash Lockheart14 votes

[{quoted}](name=Sonic Adventure,realm=NA,application-id=3ErqAdtq,discussion-id=56bleUam,comment-id=0008,timestamp=2019-08-26T15:11:45.591+0000)

One day you'll realize your attitude is part of the reason why you don't have comebacks. If you give up in your mind at 5 minutes, you're doing most of the enemy's work.

There are no comebacks. That was the old League of Legends. The League of Legends of today is about snowballing, and keeping your lead. Riot even said in there videos they wanted to put the focus on those who are ahead so they can keep there lead. I think you are the one that has the wrong mind set.

snëgl4 votes

[{quoted}](name=Ash Lockheart,realm=NA,application-id=3ErqAdtq,discussion-id=56bleUam,comment-id=00080000,timestamp=2019-08-26T15:37:33.869+0000)

There are no comebacks. That was the old League of Legends. The League of Legends of today is about snowballing, and keeping your lead. Riot even said in there videos they wanted to put the focus on those who are ahead so they can keep there lead. I think you are the one that has the wrong mind set.

I often see comebacks in my games, just focus on yourself instead of others and you might see them aswell. Lol is a mental game at this point, not a team game.

Ash Lockheart10 votes

{quoted}

I often see comebacks in my games, just focus on yourself instead of others and you might see them aswell. Lol is a mental game at this point, not a team game.

Mental does not affect game mechanics. Mental can not give free gold. Mental can not make towers take less damage. Mental can not stop 5 enemy players hitting the same target. Accept it, and just move on to the next match.

Rıots Bad Client5 votes

dont flatter yourself, we all know it ends during champ Select. c; (Joke)

kuzzy473 votes

The snowballs are absurd but people in low elo pick fight after fight when behind. Instead of pushing lanes, warding, watching the map. The best one is they make a pick then all in the other 4 remaining enemies. Which results in the 4 enemies wiping the 5 or at least go somewhat even thus keeping their lead.

Dukues3 votes

I mean the game snowball's hard but 5 mins is bullshit.

Eonslegacy1 votes

You ever seen a draven be 3/0 lvl 1? Id LOVE to believe there is a comeback. Jg is now behind from a failed gank and cant 1v1 enemy jg but also can not get any help because his bot lane is MASSIVELY behind so now he concedes 3/4ths of the cs. Bot cant even leave turret or farm safely, turret plates are gonna be falling. Bot easily gets dived by enemy mid and jg as they cant even stay in XP sometimes. The people that managed to make sucha massive mistake that lead to a 3v2 loss arent going to suddenly improve down 60% of their survivability. Mid cant roam bot for fear of getting Rekt by an even lvl adc AND a support and possibly their mid or jg that are both ahead. Top cant tp play without it turning into 3 people sitting on the ward waiting for the kill as bot lane sits under their tower crying. And you cant even control anyone elses tilt, so 4 chances anyone else on your team will just afk at this point.

Eonslegacy1 votes

Oh and complete Dragon control thats nice. Even late game you are still at a massive UNRECOVERABLE disadvantage.

Hwke942 votes

Let's not forgot that one teammate is all it takes to throw the match for everyone costing them all 18+ LP in a ranked game.

loligotboosted2 votes

I will keep saying it, Dota has been vastly superior mechanics wise. IF you give a first blood or fuck up dying early, you can just TP back, it isn't hard to comeback gold-wise unless you're really fucking up. sometimes like 10k gold leads are normal, but not impossible to beat. There is just so much dead time in league of legends, basing to buy items, basing to heal, running to lane early is painful

ÈvilMorty2 votes

The only real competitive games i see anymore are in low elo where players dont know how to end games and give the enemy time and gold to come back. I've been hard stuck gold all season mostly due to my champion pool being non meta champs and coin flip match making but my god, you tell a team of gold/silver players to group to push the advantage and they all go stfu f*ggot and do whatever they please.

Darkstar Annie2 votes

{quoted}

And if you played this game and never played it during s3/s4, then i just feel bad for you. You never got to play this game when it was good

Extremely well-said. S2 and S3 were the high peaks of this game with S4 being the point at which it began to trail off. Now the game is done for. The damage is done. I'm looking forward to the next MOBA to arise that will be done properly and reign supreme like League once did for the next decade or so.

Chønklord2 votes

I mean, I've come back from a game with all inhibs down and no towers (nexus open), and won a big teamfight and won the game. So. Yes, games are shorter; but IMO there's almost always a way to come back (barring the really shitty team comps and players that give up).

The Kombinator2 votes

The damage alone is not the problem. You can get used to it. The problem is certain game mechanics, and the side effects of big damage.

  1. Dragons. These permanent buffs gives an edge in power no matter how long the game takes. In the old times you eventually reached lategame, and at that point EVERYTHING before became IRREVELANT. It doesn't matter, if you gave 10 kills in 20 minutes. At the 50. minute everyone is at full build. Only champions with Infinite stack were especially dangerous. This gave the chance to comeback much easier, than now.

  2. Plates. If you win lane hard, then enemy can either recall often, or die. Both gives you extra gold, and not just more, than your enemy, but more, than just farming minions.

  3. Damage side effect on countering. Back in the day building defense were a thing. You got Kennen, and played as Garen? Build magic res., and you can at least farm under turret. Now Kennen kills you under turret no matter what. And there are a LOT similar matchup with hard counter. Also if you soft-win a lane, then it WILL become a hard win on the long run without enemy gank.

  4. Damage side effect for diving. Back in the day diving the enemy was a risky move, and outright impossible in early against tanks. Now mobile junglers can easily dive non-tank enemies at lvl4, and tank enemies at lvl6.

  5. Jungler difficulty is pretty much skyhigh. So high, that it's not worth to "afk farm", and you are forced to gank. That alone is not the problem. The problem is, that any setback makes it impossible to comeback. Losing a buff, getting killed early, or just bad pull. Any of them is enough.

  6. Jungler importance. This one connected to all above. Jungler became the absolute most important role in the game. Take/steal dragons so enemy won't get impossible lategame advantage. Gank losing lanes so enemy won't get super strong from the extra gold, and teammate won't be worthless, or/and gank winning lanes for extra gold since you can dive easily, countergank or counterjungle so enemy jungler won't do all of these so easily. And thanks to the ward rework. They can! With the sole exception of botlane NONE of the lane can be warded from every possible route. Even botlane can't ward before first recall, and even if they do they need the paid ward which can be cleaned during gank preparing the next one, and getting a bit gold.

Eonslegacy1 votes

yes

SiLQqNCE2 votes

There are so many champs that can just snowball too hard nowadays.

m7 silver gg2 votes

Game ends way before 5 minutes, try pre-game lobby. You even argue about how some picks are hyper meta. Funny how your exaggeration is still an understatement.

Eonslegacy1 votes

Gotta agree, sometimes it feels like the champ select being forced to pick first just asking to get countered.

Troll Slaiyer1 votes

look at the bright side! at least season 10 cant possibly get any worse. we only go up from here!

WoonStruck8 votes

You know how many years in a row we've been saying this?

StillHittinLicks1 votes

I think the problem with league's ranked system is that your LP gain is TOTALLY team performance dependent. In this game, it is WAY too easy to lose LP. Toxic players who leave games or spread their anger, trolls, and then the people who are literally just hopeless. Everyone must suffer the consequence of a troll, toxic person and hopeless player who doesn't care to win. If ranked was more dependent on individual performance, maybe less people would be so angry at the fact they lost LP when its not even their fault. I mean seriously, how tilting is it to lose 18 LP because someone wants to int. I mean yeah they'll PROBABLY get banned, but your LP is 18 less now, and Riot won't return that back to you, leaving you with only more tilt to deal with. The snowballing in this game is also very bad. Games weren't even that long before now, it was the usualy 15-30min; Thats normal. However, riot ended up focusing too hard on shorter games ad ended up just making everything not balanced, and snowbally.

Ash Lockheart4 votes

{quoted}

I think the problem with league's ranked system is that your LP gain is TOTALLY team performance dependent. In this game, it is WAY too easy to lose LP. Toxic players who leave games or spread their anger, trolls, and then the people who are literally just hopeless. Everyone must suffer the consequence of a troll, toxic person and hopeless player who doesn't care to win. If ranked was more dependent on individual performance, maybe less people would be so angry at the fact they lost LP when its not even their fault. I mean seriously, how tilting is it to lose 18 LP because someone wants to int. I mean yeah they'll PROBABLY get banned, but your LP is 18 less now, and Riot won't return that back to you, leaving you with only more tilt to deal with. The snowballing in this game is also very bad. Games weren't even that long before now, it was the usualy 15-30min; Thats normal. However, riot ended up focusing too hard on shorter games ad ended up just making everything not balanced, and snowbally.

That's Old League of Legends, and its never coming back. Old league any one could carry them self's. Having a good team just made the matches easyer. But that's never coming back. its just a memory.

Summoner SpeII1 votes

FF15 is what breaks your mental into hard believing the game is a coinflip and causes tilt in your next games when you believe ur wasting time in a coinflip. But fk coinflip, I've gone from masters to d4 back to masters and allmy losses were bullshit coinflips

Karunamon1 votes

[{quoted}](name=Summoner SpeII,realm=NA,application-id=3ErqAdtq,discussion-id=56bleUam,comment-id=0022,timestamp=2019-08-27T06:58:54.327+0000)

FF15 is what breaks your mental into hard believing the game is a coinflip and causes tilt in your next games when you believe ur wasting time in a coinflip. But fk coinflip, I've gone from masters to d4 back to masters and allmy losses were bullshit coinflips

Coinflip says 50/50 to me.. problem is, once you're down by a certain amount of gold (something like 2K results in a 90% chance of victory), it's no longer 50/50, but more 10/90.

Given that games take about 30 minutes, getting out of that trashed game ASAP lets you play more league.

Say you play 10 games with a 50%wr. You spent about 5 hours on league. If you got out of those 5 losses at 15, that's enough for 2.5 more games in the same 5 hours

Summoner SpeII2 votes

the coin flip is the probability of ending on a team that does well early game.

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