@riot Sparkle Deathfire Touch Idea, with a quote.
[{quoted}](name=Riot Sparkle,realm=NA,application-id=3ErqAdtq,discussion-id=djhhyIkO,comment-id=001a,timestamp=2017-12-07T19:19:58.097+0000)
The issue with Deathfire Touch as a keystone, which we've talked about before, is that it had very little gameplay. You just...got more damage... in exchange for nothing. I know it was really fun for mage players because you just...got more damage (and that's fun!)...but the pattern was not producing good play or counterplay (in that...there was no pattern). This is actually also somewhat related to why we switched up the triggers to Electrocute, etc., to require more specific interaction on the side of the rune users.
Okay i wanted to qoute you then put a response to this since i read after this and jesus league player's can be rude.
But Deathfire Touch could be included into the game in a Similar to way to Arcane Comet but vastly more fun.
Basically how i imagine it is that Mage's use magic so strong it Burns the ground, a good example is with Xerath's Q, so xerath will cast his Q and if he hit's something Deathfire will proc, but insteal of procing like before, it leaves an area of Scorched ground that's the same size as his Q hit box was, this area lasts for a short amount of time and deals the classic DOT. I don't know what the cooldown would be for something like this but it would be really cool because unlike previous Deathfire it's not just "Free Damage", you have the choice to walk through it or not and it makes sense Thematically as well.
Deathfire would work the same way with all AOE abilities, it's size and shape would be based on the skillshot that was used to Proc it. Now i think that's REALLY hard to do but it would be cool to think over.
Note: I'm unsure if this would work with Single Target abilties, probably not though but i don't see a problem with it spawning underneith someone in a small circle when their hit by like a Morgana Bind or something.