melee champions are no longer building rageblade.

Eyesack··5 votes·411 views

-1 more viable dps item for fighters. Rip melee.

We told you this would happen.... And you made no attempt to make the item viable for melee anyway. Only champs that use it are kayle kog and occasional vayne.

Melee champs just cant consistently stack and make use of the double proc. They also can rarely afford to spend 3600 gold for no defensive stats. Melee champions cant typically deal damage without taking damage.

I'd also like to mention that a lot of the champs that built rageblade are still in the gutter as of 6.10. And while the trinity changes will help, they'll push irelia overboard and nerfs will follow.

6 Comments

Caítlyn1 votes

AD fighters have far more build options then every other class in the game. Kindly STFU

Eyesack3 votes

{quoted}

AD fighters have far more build options then every other class in the game. Kindly STFU

The specific class of fighters im talking about is a bunch of chanpons sitting at 46% winrate... Sure they have a lot of build options, but none of them work. And no i wont shut the fuck up. This is a public forum. You do not have to be an asshole to someone you dont know. Learn some respect man.

Caítlyn1 votes

Fighters all have the kit and items to 1v1 anyone in the game (except tanks). They can destroy all mages, all ADCs anytime anywhere they want with very low counterplay. If you cant have success playing fighters clearly youre just bad.

Eyesack2 votes

{quoted}

Fighters all have the kit and items to 1v1 anyone in the game (except tanks). They can destroy all mages, all ADCs anytime anywhere they want with very low counterplay. If you cant have success playing fighters clearly youre just bad.

Ok, yes, fighters in general are pretty good at 1v1ing people. Summoner's rift is not a 1v1. It is a 5v5 game mode. With the meta as is, team fights are king. And heres what happens to a diving fighter in a teamfight: dive adc, get exhausted, and then either disengage or die. Every. Single. Time. This only fails in elos below platinum, where people dont yet understand the concept of 'peeling'. I'm going to assume thats about where you are on the ladder. Get good kid.

Paroe1 votes

{quoted}

Ok, yes, fighters in general are pretty good at 1v1ing people. Summoner's rift is not a 1v1. It is a 5v5 game mode. With the meta as is, team fights are king. And heres what happens to a diving fighter in a teamfight: dive adc, get exhausted, and then either disengage or die. Every. Single. Time. This only fails in elos below platinum, where people dont yet understand the concept of 'peeling'. I'm going to assume thats about where you are on the ladder. Get good kid.

You shouldnt argue with someone who thinks full tank volibear can 100-0 you at 45 minutes in less than 2 seconds.

MLDzXnRRR1 votes

{quoted}

Fighters all have the kit and items to 1v1 anyone in the game (except tanks). They can destroy all mages, all ADCs anytime anywhere they want with very low counterplay. If you cant have success playing fighters clearly youre just bad.

Only if they can reach them. You barely can hit the enemy mage or ADC 2 times before you get exploded while being chain CCed. Assasin/fighters with enough mobility and dmg to catch the enemy ADC or mage are hated and constantly nerfed, until they become trash and the new assasin is released or they get buffs patch after patch (Kha'zix)

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