Varus feels like an incomplete Champion

SorasMemories··5 votes·688 views

Maybe I'm alone on this one; but, I feel like, especially in this day of mobility, that Varus is an incomplete champion. When I play him, I feel like I am demoing a new champion concept, not playing a champion who has been available for a year and whatever months.

1st, his passive feels like it was picked out of a bin titled "we don't know what to do about the passive". I think his passive is really lame. I often find I cannot utilize it at all. Jinx has a passive that gives her great movement speed when she kills or assists, allowing her to catch stragglers or run away. Her Q passive gives her bonus attack speed just for attacking consecutively. Varus has to kill something for this bonus to last for a couple seconds. It really feels like it was just slapped in there.

2nd, his "hail arrows" ability feels pretty useless, too. I find myself often only using it to kill minions that are out of reach. Obviously I toss it down in teamfights, just because. I have tried using it to make a desperate escape, but that hardly ever works. It has a delay before it becomes active, it's a very small spot, and it doesn't really help that much. It's supposed to desecrate the ground, so what if, when champions walked over it, it spread and the slow would increase over a second or two before clearing away?

3rd, I've never liked his ultimate. The thing that annoys me the most about it is the width. I've tossed it and missed by 0.25 inches and it hit no one; meanwhile, Morgana and Graves, just to name a couple, can kill you with the very tip of their skill shots.

4th... I think I can totally forgive everything (except the passive because it still blows), if Varus got some MOBILITY. Anyone, especially someone like Riven, can just jump on Varus and slaughter him. He can't escape, no way, unless he blows his flash. Flash should be a last resort, not "oh crap Riven is on my ass", only to flash and someone jumps on you. So many champions have mobility, but Varus is slow and has nothing. His ultimate and the lame slow in his hail arrows are not enough to compensate.

Champions like Jinx, who don't have real mobility, have a lot of damage, and a burst ultimate, to make up for it. Vayne can tumble and disappear. Graves and Trist can jump or slide away from you. Kalista.... don't even get me started. In fact, releasing Kalista is like bitch-slapping all the people who love Varus and have been begging for some mobility.

You're welcomed to disagree, but I feel Varus is incomplete. It's a shame, I find him really interesting and his Q is a great, unique ability for him. He deserves more love.

6 Comments

Stealthless54 votes

I somewhat agree, he doesn't feel incomplete he just lacks mobility. Your third point is what irritates me most about Varus, his ultimate is so underwhelming. Let's compare it to Morgana's Q (assume both abilities are maxed):

Varus' Ult has 1075 Range, 100 mana cost, 70 sec cooldown, 350 (+100% AP) magic damage and roots them for 2 seconds, advantage being that it spreads if shot into a group.

Morgana's Q has 1175 Range, 90 mana cost, 11 sec cooldown, 300 (+90% AP) magic damage and roots them for 3 seconds.

To me, something doesn't seem right there.

Critmaster Garen1 votes

{quoted}

I somewhat agree, he doesn't feel incomplete he just lacks mobility. Your third point is what irritates me most about Varus, his ultimate is so underwhelming. Let's compare it to Morgana's Q (assume both abilities are maxed):

Varus' Ult has 1075 Range, 100 mana cost, 70 sec cooldown, 350 (+100% AP) magic damage and roots them for 2 seconds, advantage being that it spreads if shot into a group.

Morgana's Q has 1175 Range, 90 mana cost, 11 sec cooldown, 300 (+90% AP) magic damage and roots them for 3 seconds.

To me, something doesn't seem right there.

his ultimate is meant for self peel and to disengage and kite.

you cant compare it to morganas ult or q because hes still an ad carry and supposed to deal damage with auto attacks, not spells. an ad carry with the spell damage of a mage would be broken. what would you even play mages for if you could get 2 in 1.

thats why the spell damage on some ad carries irritates me.

Venowolf1 votes

Adding a slow after the root ends can make feel more like a ult IMO.

Venowolf2 votes

Varus need some treatment like Ashe's rework I mean, his kit is not bad at all but cab be more interactive, I personally love Varus Q is one of my favorite skill in all the game, his E is good too, but the rest of his kit need some love and tweaks, his passive and ult ar just meh, and the W is not bad at all but can be more interactive.

Passive

Blighted Quiver

** INNATE:** Varus' basic attacks deal bonus magic damage. They also apply Blighted Quiver Blight for 6 seconds, stacking up to 3 times.

ON-HIT MAGIC DAMAGE: 8 + (Varus level ) + (20% bonus AD) + ( 25% AP)

Varus' other abilities detonate Blight, dealing magic damage equal to a percentage of the target's maximum health per stack (capped at 360 against monsters).

MAGIC DAMAGE PER BLIGHT STACK: 1.25 / 2 / 2.75 / 3.5 / 4.25 / 5% (+ 2% per 100 AP) of target's max health MAXIMUM MAGIC DAMAGE: 3.75 / 6 / 8.25 / 10.5 / 12.75 / 15% (+ 6% per 100 AP) of target's max health

At leves 1 / 4 / 7 / 10 / 13 / 16

Q - Piercing Arrow

Like the actual

W - Living Vengeance

Passive: On a minion or monster kill, Varus gains attack speed for 3 seconds. On a champion kill or assist, Varus doubles the amount of attack speed for 6 seconds. These bonuses do not stack with themselves. While Varus is nearby enemies with Blighted Quiver Blight Stacks, he can activate Living Vengeance.

Active: Varus can detonate all the Blighted Quiver Blight Stacks in his range and gains movement speed per stack that decays over 3 seconds.

RANGE: 1000 COST: 55 MANA COOLDOWN: 21 / 19 / 17 / 15 / 13

ATTACK SPEED: 10 / 14 / 18 / 22 / 26 %

MOVEMENT SPEED PER STACK: 8 / 10 / 12 / 14 / 16 %

E - Hail of Arrows

Like the actual

R - Chain of Corruption

ACTIVE: Varus flings out a tendril of corruption that infects the first enemy champion hit, dealing magic damage and rooting them. After the root ends enemies are afflicted slowed by 1 second.

The corruption then attempts to spread towards enemy champions within 550 range, applying the same damage and root if they stay within 600 range of the infected champion for 2 seconds. The corruption will continue to spread until there are no further targets in range, but each champion may only be infected once per cast.

MAGIC DAMAGE: 150 / 250 / 350 (+ 100% AP) ROOT DURATION: 1.5 / 1.75 / 2 s SLOW: 40 / 50 / 60%

With these changes he can gain some mobility and a more interactive kit, with a passive more "Notable" (his W works like a passive to me). Have more weaker early game but a more powerful late game.

What are your thoughts?

Critmaster Garen1 votes

hes a heavy utility and poke focused ad carry. yea, its difficult to use his passive properly in lane. going in on your opponent to trade a few autos right after killing a minion. but he is by no means incomplete. i think people always underrated his passive. at least its an actual attack steroid that benefits from auto attacking, as opposed to ashes old passive. he actually has two, if you consider his w.

the only issue with him in lane is mana management. its just something you have to learn.

youre probably getting this feeling, because newer ad carries are overloaded through the roof. you cant put him to standarts like jinx. because she just desperately needs to get nerfed. and either utility or damage from her kit plain removed.

no power shifts no compensation. they need to decide what they want to do with her. either make her a utility carry with medium damage or a low mobility, lategame hypercarry with aoe crits. not both.

Critmaster Garen1 votes

hes really is fine as he is. he doesnt need any rework. if you want more movement speed, then just build some. varus scales well with attack speed, so zephyr is not bad on him.

you could also go with ghostblade to get some movment speed in a pinch.

i wish people would really try to learn positioning and kiting instead of having mobility slapped onto every ranged ad.

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