Cho Gath will be literally unplayable with this change.

Skorch··120 votes·6,396 views

He will be infinitely stacking but not infinitely growing? Then whats the point of being infinitely stacking?

Unplayable champ, GG Riot, fix your game.

99 Comments

rtbf22165141234 votes

Wait until you can't target the other team because he is so big.

Skelenth21 votes

Tell me again the moment you can only leave your base every 5 minutes, due to being too big to fit through the gates.

Miror B11 votes

{quoted}

Tell me again the moment you can only leave your base every 5 minutes, due to being too big to fit through the gates.

What we need are oompa-loompa-dressed minions, to roll his fat carcass out of them. Bring it out for easter, so I can finally enjoy their content again.

ChaoticPinecone2 votes

protobelt bruh

Voidzilla16 votes

The range and size of his abilities should also grow infinitely. I want to Rupture the entire map.

Igotlazy3 votes

Ya, let those mobile champs try to dodge THAT.

DarkSunSovereign8 votes

Fizz says hi

Glory ln Death2 votes

Silences the entire map, then ruptures the entire map.

DarkSunSovereign1 votes

trollpoles the silence, uses zhonyas for rupture

Glory ln Death4 votes

Well, dang. Guess I'll have to try again in a few seconds.

DarkSunSovereign2 votes

Has banshee's and Edge of Night

Glory ln Death5 votes

You know what? I don't even need to bother with this Fizz. With that build, he's not posing any kind of threat to my team.

DarkSunSovereign1 votes

Your team is afk

Glory ln Death1 votes

I mean... He's not really going to pose a threat to me, either. If I'm big enough to have global abilities, I probably have, like, 100k health. I can just attack the enemy nexus directly and throw abilities at him to keep him from doing the same.

DarkSunSovereign1 votes

They have a Vayne who 12 shots you anyway

Big Lincoln12 votes

https://i.gyazo.com/ec32f11db63c657b5d9230d1436a4b60.png

but he is pretty big i was about baron's size and i could stand on top of dragon lul

Profirix10 votes

Cho'gath needs to be infinitely growing. This is an outrage!

Snowplosion7 votes

How does this make him unplayable? You realize that if he grows infinitively he would be a skillshot magnent, right?

Arakadia19 votes

Does that matter????

Snowplosion36 votes

No, I want to cover the entire map.

Owyn7 votes

and then on 100 stacks a new ability for his ult would be unlocked.... - eat enemy nexus [slayer-jinx-catface]

raynac6 votes

If I was a Riot developer I would allow it. I mean if a Chogath manages to get a minimum of 94 kills with his ultimate on enemy Champs he should get the free win option

Stand in my X1 votes

he can just eat 100 minions... thats 3000 secs of cd which makes for around 50 mins

assuming he gets 30 secs of cd on his ult

Votable Jester5 votes

Stacks beyond 6 have to come from Champion kills.

NullDragon1 votes

He's already bigger than the nexus with level 3 ult + 10-12 stacks.

Glory ln Death2 votes

You eventually get so big that you are automatically in the enemy fountain every time you respawn.

Snowplosion3 votes

Oh, so now I have an excuse for inting that sucks.

junglerboy161 votes

—but at that point you have so much health from stacks that the fountain can't kill you anyway. 1000 pure DPS would take a long time to chew through one hundred stacks.

Troll for Trump5 votes

Gameplay note, the change will hurt Cho'gath jg really hard.

On the other note, memes lul

Orangesilk4 votes

It is nothing but a buff, first 6 stacks can still be gained from monsters, give as much HP as they did before and no longer lose half of them on death.

The infinite scaling is just infinite gravy.

Awoof4 votes

{quoted}

It is nothing but a buff, first 6 stacks can still be gained from monsters, give as much HP as they did before and no longer lose half of them on death.

The infinite scaling is just infinite gravy.

Not exactly, the 50% cooldown (and cost) refund of R on minions/monsters is gone as well.

Orangesilk1 votes

Oooh, that's bad, that makes him a bit more abuseable on toplane too.

Skins Project2 votes

And you don't get 2 stacks on champ kills.

Glory ln Death1 votes

But you can never lose them.

Skins Project1 votes

But if you don't lose them, where's the glory in death :P

Glory ln Death1 votes

If dying makes you weaker, how can there be glory in the dying?

Skins Project1 votes

But if there's no real risk/loss in dying, where's the glory in dying?

Glory ln Death1 votes

There is only glory when you win something through your death. Therefore: Cho'Gath can never find glory in death, with or without these changes. However, the changes make his deaths less un glorious.

Skins Project1 votes

Sooooooooooo

# Glory IN DEATH!

Critmaster Garen5 votes

they literally gave cho the buff for his ult, that i wanted for garens w instead of the armor shred.

feelsbadman.

Jorencice4 votes

At 15 stacks he needs to have a vortex type ability that redirects all skills shots to his fat ass.

Trias0003 votes

At 50 he should collapse into a black hole.

Glory ln Death2 votes

They'd better lower his health growth pretty drastically for this buff. Infinite health stacking, with 150 more base health than Sion at level 18? Where 6 ults permanently grants him as much health as Sion killing over 500 minions?

Pierce The Veal2 votes

[{quoted}](name=Glory ln Death,realm=NA,application-id=3ErqAdtq,discussion-id=zKWHLgy7,comment-id=000f,timestamp=2017-01-26T16:54:23.224+0000)

They'd better lower his health growth pretty drastically for this buff. Infinite health stacking, with 150 more base health than Sion at level 18? Where 6 ults permanently grants him as much health as Sion killing over 500 minions?

Where he has reliable CC on three of his abilities? Where he can shield for a percentage of said health a few times in a teamfight, effectively giving him a lot more HP? Cmon man, different kits, different balance.

Glory ln Death2 votes

Yes, and now Cho'Gath's kit is different. The difference in base health was fine before, because he could lose his stacks. Now, he can't. Either his base health needs to take a hit, or the amount of health he gets from each stack needs to be lowered.

Before, Cho was rewarded for not dying by being able to reach huge amounts of health (just over 3000 at level 18 with full stacks and no items. But he always ran the risk of losing them. Now, he no longer has that risk. It takes a bit longer to get the full 6 stacks, but it is much more reliable. Plus, he can go beyond 6 stacks now (with diminishing returns). It should require a few more stacks to get to the same bonus health as before. But, he'll have the potential to get even more health than before, if he plays well.

Plus, with the champions-only mechanic after the 6th stack, it moves the skill expression from "don't die" (run away, avoid fights, or do really well in fights) to "kill lots of champions" (do really well in fights).

I'd say just lower his base health at 18 by 180 - meaning Cho has to have 8 total stacks to reach the same health as before. Which really isn't that tough, just 2 kills.

Pierce The Veal1 votes

[{quoted}](name=Glory ln Death,realm=NA,application-id=3ErqAdtq,discussion-id=zKWHLgy7,comment-id=000f00000000,timestamp=2017-01-26T19:44:52.017+0000)

Yes, and now Cho'Gath's kit is different. The difference in base health was fine before, because he could lose his stacks. Now, he can't. Either his base health needs to take a hit, or the amount of health he gets from each stack needs to be lowered.

Before, Cho was rewarded for not dying by being able to reach huge amounts of health (just over 3000 at level 18 with full stacks and no items. But he always ran the risk of losing them. Now, he no longer has that risk. It takes a bit longer to get the full 6 stacks, but it is much more reliable. Plus, he can go beyond 6 stacks now (with diminishing returns). It should require a few more stacks to get to the same bonus health as before. But, he'll have the potential to get even more health than before, if he plays well.

Plus, with the champions-only mechanic after the 6th stack, it moves the skill expression from "don't die" (run away, avoid fights, or do really well in fights) to "kill lots of champions" (do really well in fights).

I'd say just lower his base health at 18 by 180 - meaning Cho has to have 8 total stacks to reach the same health as before. Which really isn't that tough, just 2 kills.

I really don't think Cho'gath is strong enough to start considering nerfs on him. I agree that Sion's base health sucks, but that really doesn't mean Cho'gath should lose out because of it. Sion gains bonus health passively, Cho'gath actually has to go out and use his ultimate to get it.

Glory ln Death1 votes

This isn't about Sion. I brought up Sion because he's the other health stacking champion in League. Sion's base health is kept low because he can reliably compensate for it - he gains health by killing things and can't lose it.

Cho had higher base health because - even though he could very easily stack more health than Sion, it was unreliable - if Cho died, he lost stacks. Now, his health stacking is reliable - once he gets the health, he never loses it.

Even lowering his base health by 180, the changes are still a major buff to Cho. It just means 6 stacks = old 5 stacks, and you never have to worry about losing them. On average, Cho players will essentially always have higher health than before (unless they're bad and can't get kills - or just have a bad game).

Pierce The Veal2 votes

[{quoted}](name=Glory ln Death,realm=NA,application-id=3ErqAdtq,discussion-id=zKWHLgy7,comment-id=000f0000000000000000,timestamp=2017-01-26T23:02:22.928+0000)

This isn't about Sion. I brought up Sion because he's the other health stacking champion in League. Sion's base health is kept low because he can reliably compensate for it - he gains health by killing things and can't lose it.

Cho had higher base health because - even though he could very easily stack more health than Sion, it was unreliable - if Cho died, he lost stacks. Now, his health stacking is reliable - once he gets the health, he never loses it.

Even lowering his base health by 180, the changes are still a major buff to Cho. It just means 6 stacks = old 5 stacks, and you never have to worry about losing them. On average, Cho players will essentially always have higher health than before (unless they're bad and can't get kills - or just have a bad game).

Which is fair because it costs a ton of mana, has a long cooldown, and will only really be obtainable after a long period of time. It needs kills to stack infinitely. Which is fair enough imo.

Meep Man2 votes

Riot: Ok!

New Mechanic:

  • Cho'Gath now infinitely grows
  • At 10 Stacks: Cho'Gath ignores unit collision.
  • At 25 Stacks: Cho'Gath ignores impassable terrain.
  • At 45 Stacks: Cho'Gath's abilities are now global.
  • At 100 Stacks: Cho'Gath eats the world and wins the game.
Skorch1 votes

YES

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