Kiting doesn't mean anything when you're melee.
The biggest excuse proponents of the original juggernauts use is that they're vulnerable to kiting... Which is only true against ranged opponents.
Not only is that the only weakness to their kits mechanically, it's also completely nonexistent for melee champions. Yes, you can kite as a melee character. And you know what that does? Helps you clear the jungle or kill super minions. That's all. If you're in range to attack, you're in range to lose the fight to their higher base damage and defense.
There shouldn't exist an entire class of champions whose only weakness is counter-picking. That leaves too much up to chance.
There are other examples of this trend, and it's always been bad for both opponents and players of these champions.
It's really funny how proponents of these champions use the argument that anyone who plays them is completely braindead as their main point. As if they don't have the intelligence to aim an ability.
If the abilities were as easy to dodge as you pretend they are, these champions would see winrates as low as 40-43%. But they don't. There's no reason to lie just because you don't want easy champions nerfed to compensate for their low skillcap.
weaving through minions kiting a darius
darius will miss his q due to dashing through shit
he will miss autos too, because yasuo will q him out of range
use your game knowledge
xd
the people kiting typically die in a few hits they are glass cannons.