If one more champ gets % health damage

JavelinJoe··3 votes·433 views

Seriously. Most of the latest released champs all got some form of it. This is clearly a result of how easy health is to get currently and how League is moving closer and closer to a who bursts who faster, or a who goes off their intended build and goes a more tanky build with better than what should be damage and excellent sustain/suitability because of how their kit was set up (this skirmisher META is really annoying). Somethings need to change, and adding more % health damage is not helping this.

8 Comments

Arcus Diabolus2 votes

I'm fine with % health damage AS LONG as that doesn't have a kid with true damage.

You simply can't itemize against that.

JavelinJoe1 votes

Yeah, At least with Vayne, she is squishy as hell and can only auto for damage (besides her Condemn but its nothing in terms of actual damage), so it is well balanced there. And with Garen and Darius's ults, they at least need to meet certain conditions which are not necessarily the easiest thing to do (especially since Garen has 0 control over the current villain).

LadyRenly1 votes

the intent is probably so tanks dont wet noodle each other

Tikail1 votes

I think Rito sees it as a viable trade off for the Cinderhulk MK1 aka the only actual tank meta.

Like that item alone revitalized the forums here. More people remember Devourer of course, but this level of back and forth between Rito and the players we have is because of Cinderhulk (and the largest spam of QQing ever seen by ADC mains who deserved to knocked down a peg or nine anyway.)

... and then came the Marksman update....

aspects12 votes

and all changed when the fire nation attacked...

zacktootall1 votes

well your probably going to have to leave then cuz riot

Sanctimonious1 votes

14% max health DPS AOE is viable and living well, thanks to Bloodrazor runaan's and rageblade Kayle Teemo KogMaw and now with an onhit 30/40% Perma slow! Wow!

Crett1 votes

It really irks me how much % health is around. I feel like riot should really find a better mechanic to put there, and do a % health champion pass. there should be like. Two or three champs with % health damage at most. It should be a defining trait, not the super common mechanic it's become that turns full defense tanks into a super volatile role.

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