Still looking for that early game power boost for Sona

only zhule··2 votes·272 views

Let's be honest Sona has a god awful first 15-25 mins, yes her late game is insanely strong (turns out 66% CDR will do that), but lets also not lie to ourselves.... Not a whole lot of games are going to the 40+ minute mark. I don't care if it comes in the form of late game nerfs, Sona really needs some early game power so that she can reasonably effect the laning phase. Every other support affects that period through some combination of crowd control, heals, and/or damage outpit. Not to mention that ADC's have gotten to a point where they have decent sustain in lane, not enough to survive serious beat downs, but enough that Sona's damage isn't pressuring anyone who is paying the least bit of attention. Add to this the fact that Sona is getting countered by more and more champions. Even uncontested Q + AA attacks aren't going to push Leona / Braum / etc... out of lane. A good Brand / Zyra / etc... are going to out damage you with little to no effort. Heck even Janna has a stronger poke game currently then Sona.

There are probably dozens of ways to "fix" Sona but i think some of the easiest ones would be stuff like:

Reducing the base cooldown of her Q, W, E by 25%, while removing her passive bonus on R. This change let's Sona have her abilities up more often early, which means that she is doing more in lane instead of casting 1 spell then bumbling around for 10-15 seconds. Also with the removal of the passive, she no longer gets the equivalent of 67% CDR upon hitting level 16. Most importantly this change means that Sona is a little bit more of a threat in lane both to her enemy due to having her spells active more often, and to her self since since careless spamming of Q will lead to mana depletion much quicker.

Increase Sona's max mana per level. One of Sona's biggest issues early is that she lacks a large mana pool to feed her need to cast lots of spells to be effective. While also lacking good mana regen to make sure that the mana pool she DOES have isn't constantly running on empty when she has to cast something other then Q every 12-15 seconds.

Buff her healing/shield ability with EITHER choice A or B:

A) lower the base mana cost of Sona's heal/shield by 20 mana while increasing the cost increase per level to 10 from 5. This leaves Sona with more mana to play around with during the laning phase, while keeping the late game mana cost the same.

B) increase the amount her heal/shield does. enough of a buff that a Sona player can feel reasonably good about the 80 mana investment they just made to try and keep their ADC alive (knowing they can't cast the spell again for 10 seconds)

2 Comments

Eedat2 votes

You don't need a "40+ minute" game for some to scale. She's already powerful by like 20-25 minutes

chipndip11 votes

Stop looking for it.

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