Aphelios needs to be toned WAY DOWN

only zhule··45 votes·14,057 views

The guy simply does too many things and does all of them fairly well. One big issue is that most of his power comes from the passive aspects of his kit rather then something easy to fix like high ratios. Another is that since his kit auto levels, and thus increases all 5 of his abilities at the same time, he naturally has a stronger early game then all other ADC's. This might be 'ok' if he fell off in the late game, but of course we can't have a carry champion do that.

I suggest starting with some of his "invisible" power:

Nerf his poke, something simple like reducing the vision time by 1.5-2 seconds and changing the bonus range from global to just a large extended auto range. Like Caitlyn traps/net give.

His sustain should probably be looked into. Even if he doesn't always have access to it, a passive 8-25% lifesteal is VERY strong.

Much like his sniper rifle, i would suggest some minor nerf to his gravity gun. I would either reduce the slow amount and/or the duration of that slow. Then i would put a range limit on his ability to trigger his root. It needs not be tiny, but again global range on a core kit ability is just too much.

Now we get to the two biggest problem weapons. I have many issues with the flamethrower, First is that it gives a rather large bonus range with it's passive cone effect. Next we might address the fact that this weapon gives a passive cleave (a feat i don't think any other champion has). Then we can address the fact that the cone does 75-100% damage to secondary enemy champions hit, meaning that even if he is targeting minions he does impressive damage to enemy champions who walk towards him to engage. Finally i would address the active ability for this weapon, specifically the fact that Aphelios gets a free auto attack (again at global range) on ALL targets he hits, which also triggers the off hand passive of the weapon used. This means that this weapon will generally have somewhere around 200-1125% bonus attack damage in the form of free auto attacks. The thing to keep in mind here though is the off hand passive, not only will you get a free auto attack but that auto attack will do 1 of 4 things. It will mark the target again allowing for yet ANOTHER free auto attack, it will heal Aphelios for 7+lvl% per target hit, it will slow all those targets by 30% for the next 3.5 seconds (and let you gun swap for a root if you wish), or it will spawn somewhere between 2-5 (possibly more) mini chakrams.

Lastly let us address the train wreck that his his Chakram. I do not believe he can be balanced with a weapon that has a passive auto attack reset. We have seen how insanely powerful animation canceling/auto attack resets are on other champions. This weapon can remain very fast, but he can not remain able to break max attack speed, much less do so with as little as one item.

Finally i would address his turret. This thing is far to strong. Why does the turret need to benefit from his attack speed and crit? Why does a 'pet' need the ability to crit? With the turrets 550 range, most champions (even ranged ones) can not get close enough to auto attack the thing without being within its range. The turret triggers the passive of what ever gun Aphelios used to set it; so it's either giving him global range vision and auto attacks, healing him, attacking with a strong passive AOE cone, or slowing everyone hit (that he can turn into a root from global range). Let us also not forget that the turret can not be targeted until it's active, so even if you do know it's there (Aphelios can also leave multiple turrets if he has some set up time) and you do have the range to kill it without it attacking you, you are prevented.

36 Comments

GFREEMEN22 votes

careful pointing out anything game play related that is negative will get you board banned

FlameHalbrdOkido11 votes

Yeah the turret shouldn't heal anything but itself it also should use ammo for each attack, and its range should be shortened

only zhule7 votes

{quoted}

Yeah the turret shouldn't heal anything but itself it also should use ammo for each attack, and its range should be shortened

A good start, i would like it to be targetable before activating, and not trigger the sniper rifle passive (unless that passive is toned down). Not a huge fan of Aphelios being able to auto attack me from his fountain.

Shiroyashayami1 votes

The real problem is that one shot from it does 200-400 dmg lol

FlameHalbrdOkido1 votes

Ok that's dumb its shouldn't do any more than a basic attack in fact it should do less since its increasing his dps

F1uttershy20754 votes

well its even stated that the Pro's and High high high Elo perma ban him due to the fact that no one can really counter him.

but riot is probably still making a shit ton off his skin so he will keep it

Xonra5 votes

I mean it isn't just "pros and high elo" banning him. In low elo (gold and below) he is still about 80% last I looked. I'm in that low elo and I've yet to have a game go by (I've only played 10 so far so not a large sample size) that he wasn't banned by both teams. No one wants to play against him in any elo or any level of play.

He got up to over a 200% ban rate in korean high elo (plat+) because it was calculating in remakes so it was so high he was banned in every game by both teams and then some.

you usually have the master yis of the past being banned a lot in low elo but not high elo, or ryze banned in high elo but not low elo and things like that, but this champ is banned in all elos in all regions.

iiGazeii3 votes

The damage on his turret is paltry. It's not hitting you with copies of Aphelios' autoattacks, each one is tiny.

His range is only global after landing something with limited range. The effective range is only slightly longer than the abilities he uses to get that mark on the target.

Tristana has passive cleave. Jinx kind of does as well. It's not unique to Aphelios.

Aphelios' slow is comparable to Ashe's slow. A 30% decaying slow limits enemy movement the same as a 15% non-decaying slow. Ashe has a 20-30% non-decaying slow with a slightly shorter duration. Ashe's slow (without crit) is slightly weaker early, but much stronger late.

Aphelios can do a lot, but he can't do it all at once. He doesn't have five abilities, he only has two at any given time, whereas most champs have three. His tools aren't better than what other ADCs get, he just gets to cycle between those tools.

only zhule7 votes

{quoted}

The damage on his turret is paltry. It's not hitting you with copies of Aphelios' autoattacks, each one is tiny.

His range is only global after landing something with limited range. The effective range is only slightly longer than the abilities he uses to get that mark on the target.

Tristana has passive cleave. Jinx kind of does as well. It's not unique to Aphelios.

Aphelios' slow is comparable to Ashe's slow. A 30% decaying slow limits enemy movement the same as a 15% non-decaying slow. Ashe has a 20-30% non-decaying slow with a slightly shorter duration. Ashe's slow (without crit) is slightly weaker early, but much stronger late.

Aphelios can do a lot, but he can't do it all at once. He doesn't have five abilities, he only has two at any given time, whereas most champs have three. His tools aren't better than what other ADCs get, he just gets to cycle between those tools.

The turret damage isn't all that bad. From levels 7-15 it has a higher base attack damage then Aphelios does. And while 50% AD and AP ratios aren't amazing, the fact that the thing benefits from your attack speed and crit chance make it stronger then many champions with better scaling 'pet' mechanics.

So let's look at the ways he can use a global range effect. Land a skill shot with 1450 range, land an auto attack at 550 range, land a cone effect at 650 range, land 'melee' ability at 550 range, have your turret (sniper rifle) land an attack. Your skill shot, 'melee' ability, and turret all give 4.5 seconds to use that global range. The auto attack gives you 3.5 seconds to use the range. and the cone i think has about a 1 second delay before auto using it. Now i don't know about you, but there are a lot of champion that would allow me to get very far away in 3.5-4.5 seconds.

Tristana has a cleave when she kills minions, not on every auto attack. Ok Jinx can cleave passively (at the cost of mana per attack), though i would say that her cleave has much less range then Aphelios.

The issue with the slow is really the issue with the root. If it as weaker or if it lasted a shorter period of time AND there was a max range on the root, it would provide champions the ability to get out of range after being tagged. Much like it's possible to escape Ashe if you can put enough distance between her and you.

I'm not having the "his unbalanced kit is balanced because, 'well he can't use his whole kit at all times'" argument with you again. The kit is overloaded, and it is vastly overtuned. I would also say that given that ALL his weapons have different passives, he more then makes up for his lack luster 3rd ability (the gun swap).

ModAcademy Kayn12 votes

Tecchniicaallyyy, he has 3 abilities, if you consider his W to be akin to Jinx's Switcheroo, where the ability itself is the trait to switch between two weapons with different functions.

Garen is adopted2 votes

[{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=EK4OewpU,comment-id=00000001,timestamp=2020-01-15T21:18:39.340+0000)

Tecchniicaallyyy, he has 3 abilities, if you consider his W to be akin to Jinx's Switcheroo, where the ability itself is the trait to switch between two weapons with different functions.

nah, his E tells you what weapon is next, 100% an ability.

Velzard of Koz1 votes

The Switcheroo thing counts as his passive I guess (as in the weapon effect is his passive, W only means of switching, much like Yuumi's W feels more like her passive, but it was made W because it must be activated). Though one may question If the stats themself don't already qualify.

SirHydro2 votes

{quoted}

The damage on his turret is paltry. It's not hitting you with copies of Aphelios' autoattacks, each one is tiny.

His range is only global after landing something with limited range. The effective range is only slightly longer than the abilities he uses to get that mark on the target.

Tristana has passive cleave. Jinx kind of does as well. It's not unique to Aphelios.

Aphelios' slow is comparable to Ashe's slow. A 30% decaying slow limits enemy movement the same as a 15% non-decaying slow. Ashe has a 20-30% non-decaying slow with a slightly shorter duration. Ashe's slow (without crit) is slightly weaker early, but much stronger late.

Aphelios can do a lot, but he can't do it all at once. He doesn't have five abilities, he only has two at any given time, whereas most champs have three. His tools aren't better than what other ADCs get, he just gets to cycle between those tools.

Tristana's cleave is conditional on destroying the unit hit to activate. Jinx's cleave comes in the form of Fishbones and consumes mana.

If you're going to defend Aphelios, try not to do so poorly with such flimsy and incorrect comparisons.

Literal IRL Tree1 votes

{quoted}

The damage on his turret is paltry. It's not hitting you with copies of Aphelios' autoattacks, each one is tiny.

His range is only global after landing something with limited range. The effective range is only slightly longer than the abilities he uses to get that mark on the target.

Tristana has passive cleave. Jinx kind of does as well. It's not unique to Aphelios.

Aphelios' slow is comparable to Ashe's slow. A 30% decaying slow limits enemy movement the same as a 15% non-decaying slow. Ashe has a 20-30% non-decaying slow with a slightly shorter duration. Ashe's slow (without crit) is slightly weaker early, but much stronger late.

Aphelios can do a lot, but he can't do it all at once. He doesn't have five abilities, he only has two at any given time, whereas most champs have three. His tools aren't better than what other ADCs get, he just gets to cycle between those tools.

Even the boards knows this is stupid

i4got2pull0ut2 votes

There are some changes on Surrender@20 right now that reduce a lot of the healing on the pistol and oppression off the rifle.

I would rather see the champion be giga busted for a few patches as they find a state where hes fair, rather then just turbo gutting the champ and then they either never recover or the buffs to try and save the champ are too big and you are back at square 1 again.

Though I do agree hes definitely on the "Minimal counterplay / No way to kick from game" list, I would rather this process be slow, and all we can do is give feed back and opinions.

only zhule1 votes

{quoted}

There are some changes on Surrender@20 right now that reduce a lot of the healing on the pistol and oppression off the rifle.

I would rather see the champion be giga busted for a few patches as they find a state where hes fair, rather then just turbo gutting the champ and then they either never recover or the buffs to try and save the champ are too big and you are back at square 1 again.

Though I do agree hes definitely on the "Minimal counterplay / No way to kick from game" list, I would rather this process be slow, and all we can do is give feed back and opinions.

I don't feel trading global range for hyper increased range (1400-1500) is a total gutting. As for the the Chakram.... nah.... that needs to be gutted above max attack speed with one item is just too good.

I do agree otherwise though, i think it would be nice to see him find his place through a bunch of small tweaks here and there. Just turn the overpowered parts of the kit into "strong" parts of the kit before trying to balance the rest.

Ęsdeath1 votes

You make it sound like he goes around shooting people from his fountain while you are in yours. To be honest, I feel like his base damage is way too low. The base dmg of his ultimate is a disaster and I wonder why you guys never mention he's only useful when he gets crit. I haven't played much, because sincerely, all I see is a guy throwing 15-20 AAs right at lv. 1-3 and the enemy still manages to get away. And I am not even the one playing.

You guys even have the gall to come here and say "muh, unlimited range is so broken". Like... Wtf? It's not like he's going to first-hit you unless you are close enough to him. Or he deploys a lone turret and you decide to be stupid enough to go and destroy it when there's no need at all to do so. I just can't fathom what's so broken about Aphelios. I don't see anyone complaining about Jinx throwing a rocket and nuking the double amount of HP aphelios' Calibrum AAs deal. And yet, that happens. All I see people complaining about his range and "enormous dmg" when, in fact, the guy only gets to deal dmg when he crits lol.

Ps: 150 base dmg in an ultimate lol; Imagine MF not dealing like 3-4x that with a full barrage right on early levels.

only zhule3 votes

{quoted}

You make it sound like he goes around shooting people from his fountain while you are in yours. To be honest, I feel like his base damage is way too low. The base dmg of his ultimate is a disaster and I wonder why you guys never mention he's only useful when he gets crit. I haven't played much, because sincerely, all I see is a guy throwing 15-20 AAs right at lv. 1-3 and the enemy still manages to get away. And I am not even the one playing.

You guys even have the gall to come here and say "muh, unlimited range is so broken". Like... Wtf? It's not like he's going to first-hit you unless you are close enough to him. Or he deploys a lone turret and you decide to be stupid enough to go and destroy it when there's no need at all to do so. I just can't fathom what's so broken about Aphelios. I don't see anyone complaining about Jinx throwing a rocket and nuking the double amount of HP aphelios' Calibrum AAs deal. And yet, that happens. All I see people complaining about his range and "enormous dmg" when, in fact, the guy only gets to deal dmg when he crits lol.

Ps: 150 base dmg in an ultimate lol; Imagine MF not dealing like 3-4x that with a full barrage right on early levels.

So many thing to unpack here. First i'm sorry you misunderstood, he doesn't go around global sniping everyone all the time, but that doesn't change the fact that he CAN hit you in your base, while he is in his fountain. Second, who the heck are you auto attacking that is taking 15-20 damage per AA (i know it's hyperbole)? Is it a tank champion like Leona or Naut? you know a champion designed to absorb large amounts of incoming damage.

Unlimited range on core abilities ARE broken. Or would you be ok with other champions having infinite range on there non ultimate abilities? Perhaps we can see such a thing on a mage or assassin soon. Maybe they lay traps and if you trigger those traps they can cast one of their abilities at you, even if they are in a totally different lane or the other side of the map. Wouldn't that be "fun" and "healthy" for the game. I do not understand why you seem so up in arms over the idea of trading literal global range, for approximately 3x his auto attack range. He'd still have powerful long range, but there is actual counterplay in avoiding his follow up attack (the same way there is counter play to Cait's traps)

Your right Jinx does have an AOE rocket launcher that gives her some bonus range. That bonus range and AOE costs her mana per attack. Aphelios gets a flamethrower that ALSO gives him AOE, he does not have to play mana for this effect. He also gets a much larger area of effect and bonus range then Jinx does with her rocket launcher. I would ask that you not compare Aphelios's sniper rifle to Jinx's rockets, when it is much more reasonable to compare the rockets to the flamethrower; and to compare Calibrum auto to Caitlyn's auto attack.

The turret is an issue because the "counterplay" to it is to let it zone you out for 4-20 seconds (with a 6 second cooldown) or burn multiple abilities to do the three pips of damage to it. Some champions do have longer range and can attack it without having to do the things mentioned, but most champions can not. ALSO since the turret can not be targeted till it's active, you are going to have to eat at least one shot before you can take it down (provided he didn't leave it where minions could trigger it). Have fun with, the free global range auto attack, the free hit of lifesteal, the cone AOE, or the slow (and possible root) that Aphelios gets against you.

TheGreatNinx1 votes

Gravity gun only really has one use and that is to root. Compare to the rest of his kit his graviaton gun is the weakest one. So it needs no nerfs. If any thing the most problematic part of his kit atm is his scyth pistol , Sniper, and shakaram are the main issue. One heals by a shit ton, Other gives great range but it has to many reliable ways to proc that passive, And Shakaram makes your DPS go absoulute batshit crazy especially if he ever gets closer to which should be an ADC weakness but he actually gets even more DPS like wut. Now here is an interesting problem with nerfing the scyth. Last patch they made him even more squishy then what an adc normally is so if you get to him he falls a part like pieces of paper. (Now v.s other adc's its bit more unfair because they really don't gain anything by getting close to him and can't trade with him either due to the fact he gets scyth pistol every game to start) which you think okay Poke lane should beat him but then how often you can poke doesn't make up for the healing he gets early game from Scyth pistol while you wait for your cd to come back to poke him again. So to solve that problem I would recommend changing his starting weapons and push scyth to the last item to fix this issue so when he finally gets to it he would be around lvl4-5 depending how much ammo he decided to deplete and maybe nerf the max lifesteal down to 20%? For Shakaram I am not sure how I would balance this weapon, If it gets nerfed to hard it becomes the gun that says "please throw away at your earliest convenience" which feels bad playing and is bad game play design. Sniper I would make the missile speed slower on his q and remove the ult applying the passive and make it give more ammo for the sniper instead (maybe?) because the fact he can Q + Proc passive then ult you to bring you downl low enough to be killed by auto +passive damage proc is pretty oppressive since the counter play "is don't get hit lol" That;s my recommendation if we were to keep this iteration of Aphelios

only zhule1 votes

{quoted}

Gravity gun only really has one use and that is to root. Compare to the rest of his kit his graviaton gun is the weakest one. So it needs no nerfs. If any thing the most problematic part of his kit atm is his scyth pistol , Sniper, and shakaram are the main issue. One heals by a shit ton, Other gives great range but it has to many reliable ways to proc that passive, And Shakaram makes your DPS go absoulute batshit crazy especially if he ever gets closer to which should be an ADC weakness but he actually gets even more DPS like wut. Now here is an interesting problem with nerfing the scyth. Last patch they made him even more squishy then what an adc normally is so if you get to him he falls a part like pieces of paper. (Now v.s other adc's its bit more unfair because they really don't gain anything by getting close to him and can't trade with him either due to the fact he gets scyth pistol every game to start) which you think okay Poke lane should beat him but then how often you can poke doesn't make up for the healing he gets early game from Scyth pistol while you wait for your cd to come back to poke him again. So to solve that problem I would recommend changing his starting weapons and push scyth to the last item to fix this issue so when he finally gets to it he would be around lvl4-5 depending how much ammo he decided to deplete and maybe nerf the max lifesteal down to 20%? For Shakaram I am not sure how I would balance this item, If it gets nerfed to hard it becomes the gun that says "please throw away at your earliest convenience" which feels bad playing and is bad game play design. Sniper I would make the missile speed slower on his q and remove the ult applying the passive and make it give more ammo for the sniper instead (maybe?) because the fact he can Q + Proc passive then ult you to bring you down to passive damage proc is pretty oppressive. That;s my recommendation if we were to keep this iteration of Aphelios

I think if we start by removing his global range passive effects, we can see how well he stands up. That really needs to be the first thing that changes. Once those are gone, it can be looked at if a button press to stun is still too strong. Without global range we can discuss if 4.5 seconds of vision is too much. Without global range, we can see how other champions play against multiple aspects of his kit.

As for his sustain, i agree i think the two easiest fixes for this are to make the scythe pistol ACTUALLY melee ranged and/or cut the amount of sustain it gives. 8-12% lifesteal is really hard to punish in the early game when you don't have good poke damage and are dealing with longer Cooldowns.

Shakaram really just needs a passive increase to your attack speed (that doesn't let you break max attack speed). Instead of an auto attack reset, you just have something similar to Jinx's pow-pow. He gets to keep a high attack speed but doesn't get to attack 3-4 times a second with one AS item.

TheGreatNinx1 votes

Its not a stun though. if it was stun it would be 10x better lol. That means your chances of actually interacting with went to 0 if he stunned ya.

only zhule1 votes

{quoted}

Its not a stun though. if it was stun it would be 10x better lol. That means your chances of actually interacting with went to 0 if he stunned ya.

....... You are right it is not a stun, and a stun would be better. That doesn't change what i said in the least, but you are correct i made a mild mistake in what i said (even though i think everyone understands what i meant).

Mordechaiser1 votes

no

Shiroyashayami1 votes

He has more in his passive than my champion has in his WHOLE KIT xd

Jeddy0171 votes

You know, is there any specific reason why he has global range on his Sniper & Grav gun Q in the 1st place? Is it some gameplay reason? Some lore or thematic reasons? I mean seriously, how often can you use the global range aspect? Unless Aph is using it against someone who can TP, they have a global ult or if Aph somehow TP away, he's not really using the global aspect. I don't think using it after anyone recall would work since the mark don't last that long....I think. The global aspect is just highly situational.

Posui Gart2 votes

Its not "global" as in "can hit you across the map". Its "there is no max range". Changing "global" to "3000 range" would change nothing except for some 0.001% situations where the enemy actually manages to escape that far during the cast time, so why not just make it global? Or maybe its made for some nice one-for-all synergies

only zhule1 votes

[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=EK4OewpU,comment-id=00080000,timestamp=2020-01-16T11:24:14.071+0000)

Its not "global" as in "can hit you across the map". Its "there is no max range". Changing "global" to "3000 range" would change nothing except for some 0.001% situations where the enemy actually manages to escape that far during the cast time, so why not just make it global? Or maybe its made for some nice one-for-all synergies

You kind of touch on what i'm talking about, if there are only a small number of niche situations where the global aspect comes up. Why no just give him an insanely high range on the abilities? My guess is that more people notice and speak out when a basic ability has 3000+ range, then when the same ability doesn't list it's range (but everyone knows it's very long). Like if you removed the visual notice on Caitlyn 's trap, people would just assume "damn must have been to close" when she hits you from it (even if they stealth buffed the range).

Elohaven1 votes

Kit is fine IMO. Only numbers need changes.

FSRER1 votes

I do not understand how you are supposed to play vs him. You can't do extended trades with him (except if you are playing 2 or 3 champs) due to his shielding and low cooldowns and you can't poke him down due to his insane health pool and health regen (Garen got his regen nerfed for a reason!). Late game he becomes extremely too tanky without needing armor items while at the same time being very useful by being able to take the enemy frontliner and smash him ontop of the enemy backline. I would nerf him by reducing his health per lvl and his health regen

Flawless Fetus1 votes

You made some decent points and some shitty ones. His early game is garbage when compared to most other carries. He's as support dependant in lane as kogma. He spends most of leaning phase trying to survive. Lol.

NelsieLisnen1 votes

Lol, chill, he isn't nowhere near Kai'sa or Xayah broken levels. At least he needs specific combinations to hypercarry teamfights, when fed mind you. In the meantime something like Xayah with 3 items can win a teamfight with a Q and 3 AAs. And her damage amp is up most of the time. I'm actually glad that a completely immobile, non invincible ADC can have so much potential. Maybe we'll get to see something other than a Varus in pro play at last.

only zhule1 votes

{quoted}

Lol, chill, he isn't nowhere near Kai'sa or Xayah broken levels. At least he needs specific combinations to hypercarry teamfights, when fed mind you. In the meantime something like Xayah with 3 items can win a teamfight with a Q and 3 AAs. And her damage amp is up most of the time. I'm actually glad that a completely immobile, non invincible ADC can have so much potential. Maybe we'll get to see something other than a Varus in pro play at last.

I feel your hyperbole-ing this. Like Aphelios is 2/8 and Xayah is 13/1 in your examples.

People keep seeming to miss that my issue with him is all the non traditional power he has. His "overpowered" aspects aren't just high ratios or base attack numbers. It's stuff like 4.5 seconds of vision and a free auto attack for landing a skillshot. It's the fact that he can simply press a button and root multiple targets. It's the fact that he can do that root to everyone he's hit with one of his weapons in the last 3.5 seconds, regardless of how far apart the two units are. Why does his "pet/summon/whatever you want to call the turret" need to benefit from his attack speed and crit chance? Why does that thing need 550 attack range? Why does it need to be untargetable until active? Why does he have an auto attack reset actively built into one of his weapons? And my BIG ISSUE, WHY DOES HIS KIT NEED TO AUTO LEVEL EVERYTHING AT THE SAME TIME?

Seriously, with a traditional champion his level 1 would auto be put into the weapon swap. Level 2 he gets 5 free skill points (one into each of his guns), level 3 he gets another 5 skill points split among his guns. Repeat at levels 5, 7 and 9; with one additional skill point being given for free at levels 6/11/16.

A broken kit doesn't stop being broken just because you can't use some parts of it at will. If you disagree please tell me which of the 10 champions that Aphelios could be split into; one per weapon combo; would you say are weak? If you remove the ammo system, which ones would you want to play against? Which ones would you want to avoid like the plague?

Bonus attack range and passive lifesteal? Long range poke + follow up auto and champion prioritizing 6 hit (plus 3 per 100 AS) ability

Bonus attack range and passive slow? Poke + follow up auto and root

Bonus attack range and passive cone damage? poke + follow up auto and cone + follow up auto attacks

Bonus attack range and short range auto attack reset? Poke + follow up auto and turret

Lifesteal and slow? Champion prioritizing attacks and root

Lifesteal and cone damage? Champion prioritizing attacks and cone + follow up autos

Lifesteal and short range auto attack reset? Champion prioritizing attacks and turret

Slow and cone damage? Root and cone + follow up autos

Slow and auto attack reset? Root and turret

Cone and auto attack reset? cone + follow up autos and turret

Zullar1 votes

He does a lot of stuff and my whole team just dies. No idea what is happening. Character is too hard to understand.

VelvetCrotch1 votes

Riot: you are right! ->> basemovement speed -5

(just kidding but yeah i agree he needs nerfs - a decent Aphelios seems to stomp nearly every other adc)

TenhoQueRir1 votes

Even all the other champions having 1 Passive + 3 Skills + 1 Ultimate the game stills a lot broken, with this different one I have no doubt he always will be even more broken than anyone. For good, or bad.

McKuntalds1 votes

They'll release even more broken champions in the future mark my words lol. They'll release an aphelios with an ms steroid and dashes in the future, this is the least of your worries .

Trust me mate, uninstall while you still can. This insane damage and mobility bullshit will only get worse with the seasons

All the best McKuntalds

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