What are ADC's going to get in return for Reworked Spell Vamp?
Life-steal is arguably the only combat stat that an ADC has to balance against all of the utility and survivability mages get from their items. Soon now, mages will get more durability from the spell vamp rework. ADCs will then have the least teamfight viability in the game in return for the ability to take a tower MORE quickly. Not in return for the ability to take it in general. Just for the extra couple of seconds to disperse the team to lanes after taking the tower.
Are we going to see a durability buff for adc's? Or are we going to see tower durability buffs to make the adc worth protecting? Personally, i want to see a durability buff to adc's because a tower durability buff like I am thinking about just makes killing the adc a more important objective.
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, and on a good team, tanks/bruisers/supports to peel enemies off you.
If anything, range or damage buffs for them. Keep the weaknesses, buff the strengths. If they make adcs more durable, they're just gonna be ranged bruisers, and then what's the point of playing a bruiser? You'd end up with 2-3 adcs and a tank and a mage/nuke being META till they nerf them again.
can kill you, your tower, and anyone foolish enough to gank him, all the while tanking tower shots, all your dmg, and gaining health off the q'd tower hits. lol
With that system, around level 14 Nasus could just pick a lane, drive straight through to the nexus and noone would be able to stop him.

