What are ADC's going to get in return for Reworked Spell Vamp?

Woook3r··2 votes·623 views

Life-steal is arguably the only combat stat that an ADC has to balance against all of the utility and survivability mages get from their items. Soon now, mages will get more durability from the spell vamp rework. ADCs will then have the least teamfight viability in the game in return for the ability to take a tower MORE quickly. Not in return for the ability to take it in general. Just for the extra couple of seconds to disperse the team to lanes after taking the tower.

Are we going to see a durability buff for adc's? Or are we going to see tower durability buffs to make the adc worth protecting? Personally, i want to see a durability buff to adc's because a tower durability buff like I am thinking about just makes killing the adc a more important objective.

19 Comments

EvilMerodach2 votes

ADCs aren't supposed to be durable. You get summoner 4 and situationally- item 3140/item 3139, and on a good team, tanks/bruisers/supports to peel enemies off you. If anything, range or damage buffs for them. Keep the weaknesses, buff the strengths. If they make adcs more durable, they're just gonna be ranged bruisers, and then what's the point of playing a bruiser? You'd end up with 2-3 adcs and a tank and a mage/nuke being META till they nerf them again.

disregardable1 votes

We don't need that much of a buff. I'd say just getting lifesteal from attacking structures would be good enough.

Abyssphere6 votes

[{quoted}](name=The AFK Farmer,realm=NA,application-id=3ErqAdtq,discussion-id=zEMk03oc,comment-id=00000000,timestamp=2015-07-05T15:02:19.308+0000)

We don't need that much of a buff. I'd say just getting lifesteal from attacking structures would be good enough.

Healing off structures would be incredibly stupid. You could tank every single tower in the game as an AD character with a decent amount of life steal if that happened. If someone came to stop a splitpusher and almost killed them but failed, the tower the pusher takes after would heal them to full before the rest of the team could even arrive.

Massive healing for taking down towers should never happen for any class.

EvilMerodach2 votes

[{quoted}](name=The AFK Farmer,realm=NA,application-id=3ErqAdtq,discussion-id=zEMk03oc,comment-id=00000000,timestamp=2015-07-05T15:02:19.308+0000)

We don't need that much of a buff. I'd say just getting lifesteal from attacking structures would be good enough.

And then Nasus can kill you, your tower, and anyone foolish enough to gank him, all the while tanking tower shots, all your dmg, and gaining health off the q'd tower hits. lol With that system, around level 14 Nasus could just pick a lane, drive straight through to the nexus and noone would be able to stop him.

disregardable1 votes

Sounds fun! But seriously, I don't think the lifesteal would be able to stand up to the damage from the turret until late-late game, and you still couldn't tank inhib turrets.

Knight SoIaire 2 votes

adc already has many things that put them higher in the food chain that well the rest of the roles

other roles have pross and conns to them but not the adc's the get to be the best there is when it comes to dealing damage and their counter itemisation is quite obsolete for them

Mandang02 votes

No one's going to buy wota anyway. What are they going to give up for it?

The heal coming on pre-mitigation damage is offset by the spell vamp % being reduced, so it's not even that big of a buff, certainly not against creeps, which is where lifesteal provides such a large advantage to ADC in siege scenarios.

The Bearded Bard1 votes

The time of the ADC is at an end. ALL HAIL OUR NEW MAGE OVERLORDS!

Forreal though, no one safely takes towers/objectives like ADC champs, they'll still be viable, maybe not spammed literally every single game, but they'll still be viable.

Woook3r1 votes

[{quoted}](name=I am Maokai,realm=NA,application-id=3ErqAdtq,discussion-id=zEMk03oc,comment-id=0001,timestamp=2015-07-05T14:52:11.680+0000)

The time of the ADC is at an end. ALL HAIL OUR NEW MAGE OVERLORDS!

Forreal though, no one safely takes towers/objectives like ADC champs, they'll still be viable, maybe not spammed literally every single game, but they'll still be viable.

So then junglers should be just as squishy, as that role is spammed in every game.

Duke Anax2 votes

Jungler is not a role its a position.

The Bearded Bard1 votes

{quoted}

So then junglers should be just as squishy, as that role is spammed in every game.

Position, not role. So like ya know how all different characters can go jungle, mid, and top lane and every single game it's bot lane adc + support? ADC and support are roles, bot lane is the position.

The more you know c:

Very Hard Engage1 votes

item 3153 item 3022 item 3139 item 3156 item 3072 item 3172 item 3078

what you choose to build is your buisness, but you do have options, its not optimal for tank killing or dps output on turrets, but these items would give you an alternative to whoop mages.

wheres the mage tenacity item?

3tyson1 votes

How does the new spelvamp work ? Will it be usefull on nid

The Bearded Bard1 votes

{quoted}

How does the new spelvamp work ? Will it be usefull on nid

You get the full spellvamp based on how much your spells do before armor/magic resist. I dunno about Nid, but I think it'll be pretty good on Ahri Annie Brand Cassiopeia Karma Karthus Kennen Morgana Mordekaiser Malzahar Lissandra Orianna Rumble Ryze Swain Syndra Velkoz Veigar Viktor Vladimir Xerath Zyra

3tyson2 votes

So basicly mages will have good sustain while they are all already viable ?

The Bearded Bard1 votes

{quoted}

So basicly mages will have good sustain while they are all already viable ?

Well they're not going to start the game with gold to buy it, it's still an item that costs around 2k gold. Not only that, but most of these champions can't afford to rush it or they lose too much damage or don't have the mana to cast spells to sustain themselves. I see it more as a niche pick on those champs I mentioned, if the enemy team has a siege comp, you'd get some spellvamp so you can stay in lane longer when they start poking and sieging. It'll still be core on Vlad, Morde, maybe Zyra, but for the rest of them it won't be picked up every game, if at all.

OverpoweredSoap1 votes

[{quoted}](name=I am Maokai,realm=NA,application-id=3ErqAdtq,discussion-id=zEMk03oc,comment-id=00030000,timestamp=2015-07-05T15:24:42.337+0000)

You get the full spellvamp based on how much your spells do before armor/magic resist. I dunno about Nid, but I think it'll be pretty good on Karma

Imagine mantra W with spellvamp.

DJ Di01 votes

What spell vamp rework? There isn't one, just a minor change to Wota's passive.

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