Why remove Lethal Tempo from URF??
Isn't this the game mode where people are SUPPOSED to be broken?
Dodging 10000 Nidalee spears as she pounces away is balanced? Full crit Olaf wreaking havoc on everything with lots of life steal and taking no CC is balanced? Graves shitting out those high-damage Q's and crippling smokescreens every second is balanced?
Of course not! But you're making ADC's who just want to attack fast suffer by disallowing them to use something more than vital to their kit.
URF is supposed to be dumb fun! And when you take away something that's both dumb and fun, you get... Nothing, really.
