Can Amumu have 1 more base health?

Ok sure but why··269 votes·7,079 views

Just 1? I'm playing Amumu Jungle, and by level 11, I like to build Amumu item 1401 item 3047 item 3083.

But.

The Warmong's Heart passive requires 2750 minimum health to operate.

At level 11, that build gives Amumu 2749!!!! It's tilting!

Think you could find it in your heart to make the smallest, most meaningless, most meaningful small buff in the world?

74 Comments

AmazoX111 votes

#Next day after 1 HP Buff

  • #Boards: AAAAAAAAAAAA AMUMU FUCKING BROKEN, RIOT GAEMS U DON'T DO ANYTHING AFAS-=GIUHIOSAFJPK[

Haha

Illâoi Evê Siôn20 votes

More like "EVERYTHING IS BROKEN AND THEY GIVE AMUMU 1 HEALTH?! RITO IS A JOKE!!!1! FIRE EVERYONE!"

Zelorxon4 votes

NERF VAYNE FOR FUCKS SAKE, RIOT COME ON Jayce, Camille, Zoe, Yasuo are completelt fine btw, nobody picks them in my bronzeV/diamond3 games

Ok sure but why19 votes

Now Vayne can deal an extra 0.12 true damage to Amumu on every third auto attack!!!!!!

SpaghettiVase2 votes

I don't know why but I read the board complaining as Cheech Marin

koshkyra62 votes

Your name is so perfect for this

Sasogwa41 votes

Get overgrowth brah

Kyunsei7 votes

{quoted}

Get overgrowth brah

^

AirKingNeo19 votes

It's not that good if you're jungling.

Jeddy01715 votes

The OP is only asking for 1 HP. Overgrowth should be good enough for that.

AirKingNeo16 votes

Except he's wasting an entire rune slot where Second Wind would be better for as a jungler.

LankPants2 votes

Amumu has no innate healing however. You could absolutly justify Overgrowth here.

AirKingNeo3 votes

Except I said Second Wind, not Revitalize.

LankPants4 votes

That's even worse because you almost never have to deal with poke in the jungle and if you're building towards Warmog's you're already building towards almost unlimited antipoke. At least Revitalise gives you some bonus HP back when you smite or pop a pot, Second Wind gives you fuckall all game out of the jungle.

Your antipoke would be better if you just ran Overgrowth for the 1 extra HP to proc Warmog's anyway.

Second Wind gives a jungler literally nothing, it's literally a waste of a slot. Far better to take whatever small amount of HP you can get.

Apparently Noob2 votes

It's great insurance against weak clean-up.

Supports without damage who happen to survive last in a fight cannot kill you if you have Second Wind.

It's also insanely good against non-sticky melee. Get baited

LankPants2 votes

If you have 4000 HP and are at 300 HP then Second Wind heals you for 15 HP/sec. That's not actually enough to save you from most Supports, even a Janna out DPS's that by quite a significant margin and will eventually kill you. That's before mentioning it does jack-shit if you're not at 300 HP. It's also not worth runing for such a niche scenario and having such a worthless rune in any other scenario.

Second Wind is primary a laning tool and it's very weak on junglers who do not have to deal with lane poke.

Apparently Noob3 votes

It's not an in-combat warmog's. You're overestimating its intended power. 15 HP/sec in a 4 second clean up is 60 HP. Including resists that will block 120~150 effective health. That's 2 extra autos, or 3 seconds against a support. Usually enough to make a difference. Certainly better than the flimsy ~100 health you get from Overgrowth, considering Second Wind actually starts healing you the moment you take damage, which as an frontline initiator, Amumu highly appreciates.

You also aren't factoring in the effects of these runes on the human psyche. Flat 100+ extra health says "don't hit me I'm too tanky and not worth it!" but hidden health regen might cause them to try and kill you because all of a sudden you're fairly low, but little do they know you're healing for an extra 8-15 health/sec. Tanking hits is your job, and the more you can convince the enemy to hit you and not your ADC, the better.

LankPants2 votes

100 HP is more than 15 HP/second for 4 seconds in every possible case. you'd have to survive at basically dead for at least 7 seconds to heal 100 HP which is a low end Overgrowth, assuming you don't have any form of GW put on you, which you're bellow 40% so Morello's hits you. Also to have a 100 boost from Overgrowth at 4k HP with a Cinderhulk you'd have to have been around fewer than 160 creeps/monsters dying, which is not going to be the case at this point in the game. The 100 HP also gets multiplied by resists, so that argument's complete BS.

No matter which way you cut it Second Wind is just worse than Overgrowth, the only people who'd think otherwise are those that simply never bothered to do even the most basic of math.

You also aren't factoring in the effects of these runes on the human psyche. Flat 100+ extra health says "don't hit me I'm too tanky and not worth it!" but hidden health regen might cause them to try and kill you because all of a sudden you're fairly low, but little do they know you're healing for an extra 8-15 health/sec.

I'd love to know what game you're playing to arive at that. No one notices a 100HP difference or a 15 hp/sec difference (when you're already dead BTW, at decent life it's more like 4) because both of these things are insignificant. The thing is the 100HP is just mathematically better outside of extreme niche cases, so you should be running that.

Apparently Noob2 votes

You speak as if healing from Second Wind is not compounded by resists. All health is, so that argument is neutralized in this case.

The biggest difference is in earlier on. Second Wind works with your base health as well AND works the moment you get hit by a champion for 6 seconds, so only counting 4 seconds is not valid unless you die instantly, then yeah sure Overgrowth is better. But as Amumu with 2 CCs I would hope you would survive for more than 4 seconds. Typically as Amumu I survive long enough for 2-3 bandage tosses, so about 10 seconds in-combat. Often times I will be at around 200HP, so one good auto+skill seems like it will kill me, and often times I do see people try and flash for the kill. But I'm healing and I have good resists so they won't be able to. Compare that to if I had Overgrowth with 250 HP. If I'm already running away most people won't bother trying to commit. 250 HP early on is too much for anyone who already blew their rotation.

Andrey03452 votes

Will it be enough though?

Ok sure but why3 votes

Not having Second Wind, or waiting for level 12???

[sg-janna] Oh Riot, why must you curse me with such burdensome decision-making!

Naalith29 votes

Username checks out.

Tykenn26 votes

That is really funny I'm not gonna lie, aw man I hope he gets one more base HP. Up voted!

wildfox9911 votes

never lucky item 3070 Amumu item 3070

Z3Sleeper9 votes

That would be broken. If Amumu had one more health, then we'd have to give everyone 1 more health.

It would completely skew champion balance and promote the tank meta while also making ADCs harder to kill.

Being completely serious >:| lel

Illâoi Evê Siôn5 votes

Just out of curiosity, which Runes do you pick?

This seems like an awesome idea for a buff.

Need Gold 4 Tent5 votes

Couldn't you just wait 1 more level? Or ya know... overgrowth lol...

Cycera5 votes

Yeah this sounds reasonable to me even tho I hate me a good amumu. i would be real pissed if i was one health off. that's bad calculating on rito's part if that's his ideal build path, or a popular one.

Lios Ashenblade4 votes

Wait, Amumu isn't an adc, he can't have buffs...YOU MEAN THEY CAN BUFF OTHER ROLES!?

Bjørnetjenesten4 votes

NO WTF!!!?? Lower Warmogs passive to 2749, why this sad fucker Amumu get benefits alone.

AR URF4 votes

Amumu is a tank so by default this will get up-voted.

Jackson Grayman4 votes

If you believe in magic

LankPants4 votes

You could always run Overgrowth

Ayanami3rd3 votes

I guess you could compsate that by choosing different runes...which might not be optimal, though.

Yalathanil3 votes

Why not build item 3001 or item 3742 (not sure what the best armor is on Amumu ) then go for item 3083 ?

Knalxz3 votes

I don't think this will happen sadly.

Riot has been pretty attached to their micro-buffs lately.

Anything from plus 35 bonus HP or 10 AD is currently over buffing in their eyes.

DuskDaUmbreon21 votes

10 AD is more than you'd think...Since that can easily add up to thousands of points more of damage to champions alone in a single match.

10-20 more base AD would also turn most tanks into viable juggernauts...

And 35 extra HP is more than the flat bonuses from masteries...

ˉˉˉˉˉˉ3 votes

Damn, I hope a Rioter sees this if this is true. That would be massively tilting.

FNC Jinx3 votes

Are you people insane??

If tanks get more buffs, who do you think is the only class that will be able to deal with them?? Unless you guys actually want more ADC buffs...

That Extra One HP at level 11 is the whole difference between diving a tower, getting a kill and just walking out of it to recover fully like nothing even happened. Yeah, cause towers aren't weak enough and the game isn't fast enough already...

No dude, get to Level 12 so it takes you longer to get that extra HP.

People, wake up: The reason ADCs are required to be so busted, is because only the can deal with how broken Tanks are right now You buff tanks, all you will see is a bigger need for more bursty and more damage from the ADC class. Who's gonna deal with a 9K HP tank that also deals damage?? Your mage? Your fighter? Your support? ADCs are only strong because if they weren't, then tanks would be impossible to kill.

Stop buffing tanks and nerf them for real. Then finally we can have nerf Crit items also for real and not have a meta that is 2 AA kill on a squishy target cause Vayne finished two items

Nea1042 votes

One fo the champs they should rework tomorrow. I mean, one month ago :P

ATastyDessert2 votes

Pretty sure it requires 2751 health to activate. One time I had exactly 3000 HP (Warmogs used to require 3000 HP to activate passive) and it didn't activate at all until I gained more health.

TotalJerk10 votes

If you have like 2749.894 health or something, the game visually rounds it up.

Illâoi Evê Siôn1 votes

I think they wanted to make it work from 2749.5 onward to avoid that issue, but maybe it fell through the cracks?

Dealth2 votes

I was going to say to take hp runes

Deunne2 votes

i thought you where gonna make a 420 joke ;-;

PokladnicaZla1 votes

Doesn't going down the Resolve tree give extra HP?

Lios Ashenblade4 votes

WE DON'T WANT YER FILTHY LOGIC, GIT OFF MA LAWN Kled

Joseraph1 votes

Then you'll get the "Lmao Riot always favoriting tanks and ADCs, kys CertainlyT" or "Lmao no nerf for Kleptomancy, Leona or Vayne but Amumu +1HP LUL kys Ghostcrawler"

(I don't have anything against CertainlyT or Ghostcrawler pls don't remove my post)

xelaker1 votes

calm down fanboy.

Joseraph1 votes

Am I wrong

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