Theres a problem with nerfing conqueror ad so much and making it all about the true damage
The problem is that it makes the rune worse on fighters (who needs the ad it gives for their ad ratios spells and such) and better on tanks (who have massive base damages and % health damage, which gets turned into true damage)
Can we just revert the ad to 60 and nerf the true damage to 15%?
Another suggestion, make it go from "convert all damage to 20% true damage" to "convert PHYSICAL DAMAGE to 20% true damage", and to compensate raise its ad to 50 or 60 again.
Please dont make the "bruiser" keystone that we waited for 4 months be ruined by tanks abusing the hell out of it.
"BUT THEY HAVE TO TAKE PRECISION AND..."
And they can take resolve secondary and miss almost nothing? Tanks do well with early attack speed in trades.