Play braindead clickers / moneymakers, or lose.

Niyumi··1 votes·697 views

Great fucking design philosophy there, Beck.

I really don't understand how anyone can believe that Riot actually gives a damn about their game when the literal easiest, safest champs in the game are, by far, the strongest in every regard.

ADCs?

  • Automatically-aimed, resourceless, unmissable attacks that automatically fire off more than once a second at extreme range with no drawback or risk involved, yet also the highest DPS and burst in the game.

So, you know, the easiest class here, but also the strongest and fucking mandatory for the entirety of this game.

Yasuo?

  • Resourceless, targeted kit with no cooldowns minus his W, infinite mobility, free shield for half his health every two seconds, absurd fucking damage with little to no AD, ranged harass, hard CC out the ass, and double crit for no good fucking reason.

So, here we have another flashy, braindead clicker who, for some reason, vastly outperforms literally everyone that isn't built full tank (but then he just has 50% armor penetration for no reason too).

Zed?

  • Basically resourceless kit, extreme lane harass, absurd mobility, guaranteed kill on his R since the QSS nerf (thanks fucking Riot), free AD, absurd damage, simplified farming with passive, extreme lane safety, and so on.

So uh, you know, 95% ban rate or something like that? Yeah, there's a reason for it.


So, you saw the braindead champs who are rewarded out the ass for being braindead money makers, but how about the higher skill champs?

Syndra?

  • Low damage early, extremely telegraphed kit, no escape, no mobility, easily avoidable CC, all skillshots (minus R), requires a lot of setup to do respectable damage, easily runs oom, low damage without ult...

So hm, one of the higher skillcap champs, and they're punished for it with lower damage, a crippling resource, and no mobility. But maybe it's just Syndra?

Ori?

  • Low damage, highly telegraphed kit, no hard CC, no escape, no mobility, weak on her own, all skillshots, easily runs oom...

Wait, this can't be right, can it? Another higher skillcap champ who has crippling weaknesses? Maybe another one.

Vel'koz?

  • Low damage unless you trigger passive (which requires three consecutive casts), highly telegraphed kit, no mobility, no escape, easily dodged CC, stationary while ulting, blocked by minions, easily runs oom...

You know, I think there's a pattern here...


So, remind me how it's "fair and balanced" for the easiest champs in the game to just vastly outperform any higher skillcap champs? There is literally no reason to play Syndra when you can just play Zed and do what she does far better. There is literally no reason to play Ori when Yasuo can do the same thing, but better. No reason to play Vel'koz when every braindead ADC can melt tanks thrice as fast with a fraction of the effort.

Basically, your performance in this game is not a result of how good you are at the game, how well you know your champ / matchup, none of that. You win or lose based on how fucking broken your champ is, and how braindead their kit is.

Sure wish Riot gave a damn outside of income potential, maybe then they'd actually balance their game -- but whales don't like it when they can't win with minimal effort, so that'll never happen. Thanks, Beck, love your obsession with money. Has it filled that hole yet? I can tell you that it never will.

10 Comments

Caítlyn2 votes

ADCs so OP man, brb going to 1v1 Udyr with Jinx

Niyumi1 votes

Just throw down your traps, auto him a few times, W, auto a few more times, and he's dead. Especially if you have an LDR.

B00B001 votes

completley depends on how fed they are, come on any champ is OP if fed, anyway as udder, bear slap and two shot her, if your stupid enough to run into traps its your fault, you can speed up to pass them before they activate.

Niyumi1 votes

ADCs are more broken than anyone if fed. I could be 15/0 as someone like Gnar or Ori, but I'd do a FRACTION of the damage an ADC does, even if I built full damage.

B00B001 votes

if i go 15/0 on or generally one ultimate will completely obliterate the team.

Niyumi1 votes

Okay, but here's the thing: Not only are you 15/0, the entire enemy team all has at least 8-9 kills (one probably has 13-15), several assists, and a crapton of farm. So you're still weaker than any of them individually.

B00B001 votes

true true, but let say each team is equally fed, ADC's have the most impact on a team fight, there damage per second is the highest and that is there whole point of existing, sustained damage even ''burst'' ad's have sustain in a team fight, to a degree.

they also however are the most squishy 9/10 an acc will over extend and its said teams fault for not killing them on there over-extension.


ultimatley i do agree, i was just putting it into (or trying) context a little bit seeing as they are difficult but not in the same sense as other lanes, some still are, like lucian, he's easy to pick up but constantly re-setting his E to dash and time everything right to maximise his kiting is really difficult, as is Kalista's hopping correcty and knowing when to go in and reset tisana's jump or flank as a twitch. just to name a few.

BIue Monk1 votes

Well, actually this game is just split between op and freaking bad champs. If you wanna climb, pick op champs otherwise pick the others, but you'll have to play 100 times better than ur opponents :)

Niyumi1 votes

Exactly.

OP: ADCs, AS stackers, champs like Zed and Yasuo, Annie, etc. Targeted kits, high damage, low counterplay, high safety.

Freaking bad: Mages, bruisers (most), etc. Skillshots, complex mechanics, low safety, lots of counterplay.

Slack King1 votes

{quoted}

Great fucking design philosophy there, Beck.

I really don't understand how anyone can believe that Riot actually gives a damn about their game when the literal easiest, safest champs in the game are, by far, the strongest in every regard.

ADCs?

  • Automatically-aimed, resourceless, unmissable attacks that automatically fire off more than once a second at extreme range with no drawback or risk involved, yet also the highest DPS and burst in the game.

So, you know, the easiest class here, but also the strongest and fucking mandatory for the entirety of this game.

Yasuo?

  • Resourceless, targeted kit with no cooldowns minus his W, infinite mobility, free shield for half his health every two seconds, absurd fucking damage with little to no AD, ranged harass, hard CC out the ass, and double crit for no good fucking reason.

So, here we have another flashy, braindead clicker who, for some reason, vastly outperforms literally everyone that isn't built full tank (but then he just has 50% armor penetration for no reason too).

Zed?

  • Basically resourceless kit, extreme lane harass, absurd mobility, guaranteed kill on his R since the QSS nerf (thanks fucking Riot), free AD, absurd damage, simplified farming with passive, extreme lane safety, and so on.

So uh, you know, 95% ban rate or something like that? Yeah, there's a reason for it.


So, you saw the braindead champs who are rewarded out the ass for being braindead money makers, but how about the higher skill champs?

Syndra?

  • Low damage early, extremely telegraphed kit, no escape, no mobility, easily avoidable CC, all skillshots (minus R), requires a lot of setup to do respectable damage, easily runs oom, low damage without ult...

So hm, one of the higher skillcap champs, and they're punished for it with lower damage, a crippling resource, and no mobility. But maybe it's just Syndra?

Ori?

  • Low damage, highly telegraphed kit, no hard CC, no escape, no mobility, weak on her own, all skillshots, easily runs oom...

Wait, this can't be right, can it? Another higher skillcap champ who has crippling weaknesses? Maybe another one.

Vel'koz?

  • Low damage unless you trigger passive (which requires three consecutive casts), highly telegraphed kit, no mobility, no escape, easily dodged CC, stationary while ulting, blocked by minions, easily runs oom...

You know, I think there's a pattern here...


So, remind me how it's "fair and balanced" for the easiest champs in the game to just vastly outperform any higher skillcap champs? There is literally no reason to play Syndra when you can just play Zed and do what she does far better. There is literally no reason to play Ori when Yasuo can do the same thing, but better. No reason to play Vel'koz when every braindead ADC can melt tanks thrice as fast with a fraction of the effort.

Basically, your performance in this game is not a result of how good you are at the game, how well you know your champ / matchup, none of that. You win or lose based on how fucking broken your champ is, and how braindead their kit is.

Sure wish Riot gave a damn outside of income potential, maybe then they'd actually balance their game -- but whales don't like it when they can't win with minimal effort, so that'll never happen. Thanks, Beck, love your obsession with money. Has it filled that hole yet? I can tell you that it never will.

Ty for your valuable S5 feedback towards the game. Now instead of focusing on champions strengths, how about learning their weaknesses?

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