Why are crit and attack speed so linked together?
Riot has made it such that crit and attack speed are almost always on the same item. The only exceptions to this are devourer, if you're an ok hit jungler, botrk, situationally huilt vs tanks, nashors, you like ap and on hits, and guinsoos, you like the ap and the ad.
There is no pure attack speed item. There is no attack speed/ad item that you can buy without beng loaded with stats and passives you don't want/need. And additionally, if you only want crit and ad, there is also nothing to buy except infinity edge or essence reaver if you have mana.
Statikk shiv, Rapid Firecannon, Phantom Dancer, Trinity Force, Runaan's Hurricane. Do we really need 5 different crit/attack speed items while if bruisers want attack speed they're stuck with botrk, and if assassins want crit they're stuck with IE and essence reaver (which requires you to auto attack and build full crit to be useful).
If any of you are wonderjng why tanks are the top champions in this meta, it's not only because last whisper and botrk (look vayne's compensation nerf which affected every championthat builds it) was nerfed, but rather because the bruisers, who dealt with tanks, had all their damage options nerfed or removed (or changed to be an adc item in the case of triforce).
for attack speed we have
and
(though rageblade gives it based around the passive).
.
and other CDR items with mana are usually what AD casters want. Also
.
I didn't need many attack speed items. Just one or two was enough.


. They just wanted these items to build out of Zeal.
and if you are not a carry, you should probably take a bit of defense after that. You also have