ADC is the BEST role to teach you everything about this game.

Electro522··17 votes·5,524 views

I understand that people have plenty of problems with the ADC role, and I understand why. Crit items are very powerful right now, and ADCs can easily abuse things that are clearly meant for other champs.

I get the frustration surrounding them.

However.......despite their strengths, there is still plenty of both mechanical prowess, and game knowledge required in order to play the role at a good level. Allow me to explain.


#Pure Damage

The ADC role is the one responsible for dealing the most damage in the game.....I'm certain that this is clear to everyone. In order to be useful at all, we need to build the items that give the most damage in the game. The tradeoff is that we have very little to no survivability. Yes, I know there is lifesteal item 3153 item 3072 item 3812, reviving items item 3026, and a "get-out-of-jail" free card item 3139. Not to mention our newest friend that helps us survive early engages item 2419. However, despite all of this we can still be so easily killed.

item 3153 won't save you from a Zed diving you. item 3072 won't keep Lux from evaporating you from a mile away. item 3812 won't keep Garen off of you. item 3139 can only cleanse one CC. item 3026 can't help you if you revive in the middle of the enemy team. and item 2419 is a one time use.

Despite the tools we have at our disposal, we still have to be fully aware of our surroundings unless we are stupidly fed. Only then, can we strut around, and mow down everyone in our path.

We are the teams damage. We are meant to make sure that after every teamfight, the other team comes out worse for wear. But because of this, literally anyone has the capability to screw us over. Sure, a tank may not have the damage to outright kill us, or we may have enough damage to outright kill that assassin before he even gets close to us. But that never means that we should ever stop being cautious, because just 1 misstep by us likely means a lost teamfight, Baron, or even the game.


#The Perfect Mindset

Any of you out there assassin players? Well....of course there are some of you out there....some of you are the most vocal on game changes, especially now, since assassins have been having trouble as of late. However, despite this, I would like to ask you........isn't there a certain mentality that goes into playing an assassin?

The reason why I ask this is because I have never been an assassin player. The only 2 champs that I have played to some degree that can be called assassins are Diana and Kassadin.....and I just recently picked up Kass. I have never had the mentality of an assassin. In a game that becomes so hectic, so quickly, you need to have a certain amount of patience.

You need to be patient enough to be able to sneak around an ensuing teamfight, and get to that backline. You simply can't dive in, and expect to kill everyone. You have to wait for that one little misstep.....that one little lapse in judgement......recognize it.......and jump on it immediately. 1 moment too soon, and you'll likely find yourself caught in the middle of the enemy team. 1 moment too late, and you may find yourself without a team of your own.

ADCs also require a very specific mindset. Whereas an assassin needs a patient mind in order to operate cleanly, an ADC needs a cautious one. You have to be aware of your fragility.....and just how important you are to the team. You have to take note of the entire battlefield........where are you? Where is your support? Where is the enemy ADC? Where is that assassin? Is your front line holding up? Are you still dealing damage effectively? Who are you damaging? How much damage are you taking? All of those questions need to be racing through an ADC's mind during a teamfight. Now, I'm not saying that questions race through everyone's mind during a teamfight, but every role requires a different mind set, and thus, every role requires different questions to be asked.

And this cautious mentality can easily butt heads with other mentalities.....likely those of tank players. Say you're playing WW, and dive onto the enemy Vayne, only to be killed shortly after. You notice that your team was nowhere near you when you dove, and you wonder why that is. Did you happen to notice the enemy Azir creeping up behind your team, and your team had to deal with him so your carries wouldn't die? Well guess what......your ADC was likely VERY well aware of that Azir, and due to his cautious mentality compared to your reckless one......he switched targets from that Vayne you dove onto, and dealt with the Azir. Despite this, according to your mind, your team needed to follow you up on your successful ult, and cause as much chaos as possible.......a reckless mentality.


#Positioning is Key

If you ever talk with an ADC main about the outcome of a fight, 8 times out of 10, you will hear them mention something along the lines of "positioning".

"I was in such a bad spot." "I couldn't reach the fight." "There was no good position for me." "Zac dove onto me."

More so than ANY other role in the game, the exact spot where you fight as an ADC can make or break a fight.

Here is an example of good positioning:

https://youtu.be/imCX2QaQO3k?t=109

In this fight, the Nautilus engages, and lands a pretty massive knockup onto the entire team. During this knockup, LeBlanc comes in and puts everyone to half health, forcing the Vayne's team into full retreat mode. The Vayne has to flash out of the chaos that is going on in order to get a better a footing, but she has to act quick since an Irelia is right on her tail. She has to keep kiting back while dealing damage to not only turn the Irelia away, but also kill her. During this time, both the Nunu and Kog tunnel in on the Vayne, but forget that she still has 2 other teammates helping her. Nunu starts his ult channel, only to have it instantly interrupted by the Rek'Sai knockup, and due to Vayne being in just the right position, impales Kog into the wall, and stops his damage from coming in. Nunu is then useless and dies, and due to Vayne's good positioning earlier, she is able to get away from the Kog passive explosion.

This is what I like to call "The Pocket". In American Football, during a passing play, the Quarterback is in a "pocket" made up by his linemen. This pocket needs to remain standing long enough for the receivers to get into position, and have the Quarterback throw the ball to them. A very similar concept applies to ADCs, and their positioning. A "pocket" is formed around the ADC, made up by their other teammates. When in this pocket, the ADC can fire away as much as they like, so long as the pocket remains standing. Irelia, Nunu, and Kog tried to force their way into the Vayne's pocket, and paid the price for doing so, instead of trying to collapse the pocket around Vayne, and force her to either make a very risky play, or retreat completely.

Now, here is an example of bad positioning:

https://youtu.be/O4fIkPNr258?t=47

Right at the start of the clip, you should realize that IBoy should be trying to get the hell out of this situation. Not only does he have a Trundle practically right on top of him, he also has the rest of SKT behind him, and closing in. However......he instead chooses to flash over the wall, and try to blow up Faker. This doesn't work.....at all......and all he is left with is the CC of both Sej and Trundle, locking him down, and rewarded with nothing but a slow death.

IBoy could have made it out of this situation, though, and possibly even taken a kill with him. Since both he and Meiko had everything up (ults, summs, and mana to boot), he could have ulted Huni, flashed or W away from the Sej ult, land onto Bang (who was coming from behind as Twitch stealthed), blow him up with the help of Meiko, and thanks to Lulu's slows, make it out alive before the rest of SKT could catch up. Instead, he went for a risky play against a team with great survivability, plenty of cc, and his own support unable to reach him over the wall.

I can not count the number of times that I simply walked away from a fight because everything is just falling apart. My frontline melts, I'm being zoned by one of the opponents, one of my teammates dives in too much, or we get wombo-combo'd. A good ADC should be able to read the entire battlefield, and make sure that they are in the right position at all times. If they're not, then they need to move the correct position, or get out of the fight before they too die. For they are likely the best source of wave clear for their team, and need to protect their turrets long enough for their teammates to respawn.


#Arms Race

Of course, the ADC can't do it's job unless it has the tools necessary to do so......and those tools are quite expensive. Now, farming is important in every role in League of Legends, for you simply can not keep up with your opponents unless you have a steady flow of gold coming in. However.......this is amplified in the ADC role, since our only job is to deal damage. If we can not farm effectively, and keep a steady flow of gold pouring into our pockets, we can fall behind so quickly, that we will become just as useful as a minion.....if not less so. Someone like a tank or a support can live without a steady source of gold for a period of time (the support role is actually designed to live without that flow of gold), since they have enough utility to remain relevant throughout all stages of the game.

And ADC, however, is only relevant if it is constantly dealing damage, and in order to deal that damage, you need to farm effectively. You need to learn how to last hit......how much damage will each auto of yours deal to that minion? How much damage is it taking from other minions? Can you clear part of a wave with an ability?

That said, a good ADC will not only know how to farm for themselves effectively.....but also know how to keep their opponent from farming. Can your opponent clear effectively under tower? Freeze the lane, and force them to walk up to you. Is your opponent someone who has trouble farming under tower? Push them in, and chip away at their tower.

The ADC role is an arms race......and whoever wins the arms race has a pretty damn good chance of winning the battle. Both you and your team need to be aware of this, and need to figure out exactly where you stand in this arms race.


#There is no "I" in "Team".

Bot lane is not just the ADC, of course......there is also the support. A 2v2 lane is far more dynamic than a 1v1. Sure, there could be some flashy plays in a 1v1, and such, but in a 2v2, you and your teammate have to make a certain connection in order to operate smoothly and effectively. The two of you need to keep each other alive. If your support starts taking alot of damage, you need to do everything in your power to keep them alive. Return damage, use your heal, use any CC you may have. As stated earlier, the ADC is an arms race....and if your support dies, that gives your opponent a step up in the arms race that you can't lose.

This dynamic in the bot lane can change people.....I'm serious. You see, first hand, just how important teamwork is in this game. If you cannot come together, and work as one, well oiled machine, than you're never going to get anywhere. Eventually, the enemy team will just walk into your base, because no one is on the same page on your team.


#So....what can I learn?

By now, I'm sure you're wondering "How does all of this teach me everything about the game?".

Well......I just answered you, did I not? The ADC role has the capability to teach you how to farm, how to position, how to move around a fight, how to know when to go in, and when to retreat. It can teach you how to read a teamfight, and understand exactly what is going on at any given moment. ADCs like Ashe Draven Ezreal and Jinx can actually teach you map awareness due their global ults (double so for Ashe due to her hawkshot). Kalista was designed with the intention of teaching people how to kite, and how work more closely with their supports (granted....that's not exactly what happened). Hypercarries, such as Twitch and KogMaw can teach you the importance of farming, and especially early game play in that they are more reliant on items than most other champs.

I made this post to try and have people understand exactly what goes on in the mind of an ADC main.....and to ask those of you who are unfamiliar with the role to try and take a step into out shoes.

If you're mostly a tank player......that's fine. However, there have likely been several games where you say "What the hell is my ADC doing?" Well, to answer that.....play a few games of ADC in normals, and then rewatch those games......and you will hopefully come to understand exactly what we have to go through in order to make sure we are an effective member of the team.

To some of you, the role may seem very easy........and on the surface, it does. "Oh, just sit in spot, and auto attack all day long!" But I assure you, there is far, far more that goes into playing ADC.......and you stepping into our shoes will help you realize that.

21 Comments

Ahristocats12 votes

there is no such thing like one role that can teach you EVERYTHING in this game

Poske2 votes

Support role ll teach you the least however

This is generaly why support players are handless on everything but supports Fenomen rarely seen in other roles

AlienPrimate9 votes

It seems you put a lot of effort into this post, but

https://melstarkicker.files.wordpress.com/2014/05/too-damn-high.jpg

Taliyah Rocks5 votes

The main skill that spamming ADC for a while thought me is how to orb walk effectively. I now have an easier time to safely weave in auto-attacks in teamfights with mage and support characters. It also improved my mouse accuracy when clicking targets.

D4M2X05 votes

bollocks, maining ADC is worse then having singed as ur starting champ. right clicking teaches you nothing, singed teaches you everything except how the basics of how other champs work if u were to try another champ. if anything i think mid teaches you everything as its a skill+knowledge role rather then overpowering ur lane opponent at toplane, getting babysat by the support as ADC, or victimizing the weakest laner as jungler.

Thefrostyviking1 votes

In my general experience as a all rounder it's actually more forgiving to play midlane compared to botlane, much less focus most of the time.

So while botlane forces you to keep a constant overall awareness to a much higher degree than mid, and to position much more carefully, midlane instead teaches you how to predict enemy movement and combo´s.

In military terms i´d guess you´d call botlane the course for avoiding to get run down and caught while trying to escape pursuit while midlane teaches you how to win skirmishes,1v1´s and hit skillshots as well as hit your own combo´s.

Playing as a midlaner definately imposes more agency on a player, skillshots resulting in a bad end are much more common and harass that can be dodged if you are quick is much more common.

But i still find some charm in botlane´s requirement on coordination and sync between the marksman and support, if they don't get along they are toast but working together they can match many other supposedly stronger duo´s in a head on fight.

Won't argue that some marksmen have problematic designs as well as some items being equally unhealthy however, that is true <.<

Acheron164 votes

"Hurr Durr, fucking OP, no-counterplay ADCs right-clicking their way to victory" is whqt you hear when you enter these fucking forums.

Yet playing adc is easily one of the most stressing roles.

Lord of Math3 votes

Draven from personal experience I can ell you that he makes map awareness easier the moment you switch champions, his micro prevents you from looking at the map too much, so if you have any map awarenes on him, then you swap to someone with less and instantly ecome a macro god.

densi3 votes

Sure, a tank may not have the damage to outright kill us

out of own experience I'd say that many actually do have the damage to kill you (Chogath Rammus Ornn Warwick i am looking at you guys)

DorkunedAuras1 votes

Warwick is not a tank, he's a diver

Cho'Gath is a juggernaut... ish... thing

Ornn... yeah

Rammus is a specialized tank for murdering ADCs. And full AD comps.

densi1 votes

i can't count how many times a full tank cho'gath ran at me with item 3800 just slowing me, knocking me up, silencing me, dealing 1k true damage for pressing R.

Mhihnj1 votes

chogath is counted as a specialist by riot.

Elkington2 votes

I disagree about adc teaching you everything you need to know. I feel the jungle role teaches one the most about the game, since they tend to be the most objective-focused/map control-oriented. Along with mid, they have the most control over what goes on for the majority of the game. A jungler has to know what everyone is doing in order to succeed. It's the role that scales the most with one's game knowledge. In addition, it's the role with the widest variety of champions/playstyles, all of which have to be taken into account to jungle efficiently.

In contrast, adc is probably the most mechanically intensive role, but their build-pathing tends to be rather linear, and most of them don't play differently enough from one another to teach one everything they need to know about this game.

Jungler is the best role for refining one's game knowledge, while adc/bot-lane is arguably the best for improving your mechanical skill. Both are equally important in this game and some people are naturally better at one over the other.

WiegrafOfValor2 votes

I don't believe a word you say, I have 4 friends that are low plat ADCs and they can't farm, they don't ward although they have a ward trinket for the whole game, they can't group, they can't position themselves and still maintain a 54~58% winrate with ADCs.

Most of the things you say is full of crap and solo laners have way more game knowledge than any ADC mains I know. Do yourself a favor and play TOP or MID for at least 50 games, then you make a follow up thread to this one.

If you do that I'll respect your opinion.

Juggernacht2 votes

{quoted}

I don't believe a word you say, I have 4 friends that are low plat ADCs and they can't farm, they don't ward although they have a ward trinket for the whole game, they can't group, they can't position themselves and still maintain a 54~58% winrate with ADCs.

Most of the things you say is full of crap and solo laners have way more game knowledge than any ADC mains I know. Do yourself a favor and play TOP or MID for at least 50 games, then you make a follow up thread to this one.

If you do that I'll respect your opinion.

Top lane main here, learning ADC because too many people on my clash team play top lane. xD

Anyways, I can confirm OP's point of view, ADC can be very challenging in teamfights. As a top laner it's absolutely infuriating to not be able to 1v1 anyone on the enemy team, to be blown up by any assassin with half a brain, and to have to rely on your support for all of your survivability in teamfights.

Playing as an ADC is a very different experience from top lane. As a top laner I'm used to being able to do everything myself, as an ADC player I can't do anything except follow up on my team's engages, and I can't even do that unless I'm sure nobody can get to me, because if they do, I'm well and truly fucked. As a top laner I can 1v2 on a regular basis, split push all day long and give 0 fucks about my team, and generally rely on my own skill to win the game. This becomes a lot harder as an ADC, when you lack the ability to stay alive against more than the league equivalent of a toothless old man.

Saibbo2 votes

ADC is the BEST role to teach you everything about this game.

You're totally right! It's the first role where you learn that your supp(team) is a totally ape :P

Nyarlathοtep1 votes

The Perfect Mindset/Positioning is Key

Yeah thats not unique to adcs only you know. Thats universal.

Ryrynounet1 votes

Whenever I play adc my only knowledge that grows up is : omg adc are so fcking busted I just went on the assassin and oneshotted him fck placement i only need to rush on my foes. i'm overextending and out of position ? no problem i'll just aa them with a lot of counterplay till they die. I swear every adc doesn't have vision don't care about kiting, orb walking they have cc bot or shield bot that's all

Saibbo2 votes

i'm overextending and out of position ? no problem i'll just aa them with a lot of counterplay till they die.

[sg-miss-fortune] [sg-miss-fortune]

FCJAAAAGOOOO1 votes

Let me tell you: it is SO easy to get killed next to Janna and her 2k worth of shields and your team permaslowing all the enemy melees.

Only the most elite players can survive such an onslaught.

Cunky1 votes

item 3153 won't save you from a Zed diving you. item 3072 won't keep Lux from evaporating you from a mile away. item 3812 won't keep Garen off of you. item 3139 can only cleanse one CC. item 3026 can't help you if you revive in the middle of the enemy team. and item 2420 is a one time use.

This is actually the shittiest argument in the world that ADC items give you no survivability. item 3153 won't stop you from getting 1 shot by a Zed , but item 3026 or item 2420 will.

item 3072 won't keep Lux from evaporating you from a mile away, but a item 3139 will.

item 3812 won't keep Garen off of you, but item 3153 will.

item 3139 can only cleanse one CC, but item 3026 can cleanse fucking death.

item 3026 can't help you if you revive in the middle of the enemy team, but 1. item 3072 can give you a huge shield just from hitting stuff and 2. Don't position like an idiot and stand in the middle of the enemy team.

And item 2419 is a 1 time use, but you also have other items to stop you from getting cucked (item 3139 , item 3026 ) that AREN'T 1 time use.

And note how all the items that I just listed are only items that you complained about. I didnt even talk about the bullshit that is item 3046 passive, or some ADC's being able to buy a goddamn item 3071 or item 3022 , as well as not losing out on damage if you buy item 3047 .

So don't fucking start complaining about "oh muh adc items arent strong in every scenario!!1!!!1!"

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